
This sequel to Fantasy Wars continues its story after banishing the archdemon. The shadows of destruction begin to loom on the horizon once a human mage uncovers a dark and powerful secret dating back to the remote past of the Elven race.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
classic retro turn based strategy game with cool cutscenes, story, and sexy barely dressed elf girls.
How could i've missed such old classic gem? It's somewhat special and unique.
sıra tabanlı stratejik savaş oyunu eskir yapım olduğundan mekanikler saçma kaçıyor şu an tatmin edici değil
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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走格子的游戏,有点英雄无敌的感觉。
А знаете, что для меня делает эту игру шедевром? Города на карте от миссии к миссии - даже в разных частях - ОСТАЮТСЯ НА СВОИХ МЕСТАХ. Расстояния между ними те же, называются так же. Даже в заставке с древом и костями дракона - именно так это место в игре и выглядит! Вот это я называю РЕАЛИЗМ.
As with the [url=https://steamcommunity.com/profiles/76561198081477001/recommended/63900?snr=1_5_9__402]original game [/url], this add-on turned standalone continues the venerated tradition of post-Soviet game publishers to sanitize their product titles in adherence with sensibilities of an imaginary lobotomized and fragile Western Consumer™. While on its passport it says [i]Elven Legacy[/i], at birth its father-mothers at [i]1C[/i] christened it [i]Codex of War:[/i] [h1]MASTER RACE[/h1] Because you're elves and you're sick to your stomach from the entire world being your personal full-time responsibility. For the uninitiated: [i]Codex of War[/i] is [i]Fantasy General[/i] meets [i]Shadow of the Horned Rat / Dark Omen[/i]. You have a map, you have an objective, you have a pittance of turns to win. Between you and victory lies fog of war splattered with hotbeds of generally passive but intolerably opportunistic AI which just about always outnumbers and outclasses you. Out of the fog rises rugged terrain whose shape your force [i]will[/i] asssume if it wishes to win. Oh, and if you see a few map tiles stand out - there's definitely some sort of reward there, plus resistance. So... Can you afford to: A) get all the map has to offer B) and still win C) in the given turn limit D) with minimal losses, hm? Yes, I also love the smell of good design in the morning. But that's not all. It's a rare case of deliberate balancing around campaign progress. The upgrades your units receive with experience are nigh-overpowered, with the catch being that if you lose a unit, it's gone forever, and you're stuck with green recruits filling their fallen comrades' boots. And that can make a campaign unwinnable. Because the foe gets those perks for free. So the incentive is not just to win fast but to win fast with minimal losses. Despite the unbearably vapid high fantasy trappings and uninspired (even if somewhat historically informed) plot, the actual writing is surprisingly uncringeworthy. There's a pinch of dry humour and enough character detailing that you won't fall asleep when your named toy soldier heroes open their mouths. Between the blocky stylised-but-not-overly-so [i]Warcraft 3[/i]-like models and the bucolic colorful mid-2000s bloom-smeared landscapes, it's a fairly visually attractive game. Now, this or the base game first? Base game. More unit variety, more unit roles, more races to play. And it's harder. If unsated, then return: it has more campaigns of you count the DLCs, plus occasional nonlinearity, plus challenge one-off scenarios. This series stands proudly among the strategic masterpieces of the post-Soviet gaming industry such as [i]Blitzkrieg[/i], [i]Demiurges[/i] ([i] Etherlords[/i] in the West, because an imaginary lobotomized Western Consumer™ cannot conceivably muster their tongue to utter a [i]Greek[/i] word), [i]Cossacks[/i], [i]Perimeter[/i], [i] Silent Storm[/i], [i]Men od War[/i], [i]Massive Assault[/i], [i]HoMM V[/i], [i]Eador[/i], [i]7,62[/i] and the 2007 [i]King's Bounty[/i] reboot to name but a few. You know, before it chose to sell its soul and bum to the vampiric gods of mobile trash. Ever since it has become custom among men of culture to spit thrice over their left shoulder upon the grave of Steve Jobbs on Kupala night. Join in.
it was very fun and challenging. its turn based game and have step limit before you failed the mission, meaning the game is not mean to annihilate entire enemies on map. the game are meant to play with you reaching objective as soon as possible while surviving enemies. it also quite punishing game, even on normal mode. if you only have tier one unit, you wont survive. you literally cant let single unit die if you want finish all mission on normal mode, so if you finish one quest with silver trophy you got one bonus unit and enough gold to upgrade your unit. its very suited if you want test your strategic skill with this game. its early model for 4x game, its a dollar deal worth your time. its easy to pickup and dive in. the story are generic high fantasy except you play as elf that annihilate entire species, either human or monster. it really live up my fantasy to be evil high elf
Does not work on Win11, after a couple of turns the game gets into black screen and requires signing off WIn to terminate because cannot switch to Task Manager , so totally unplayable for me. I understand it's an old title, and I got it for free with another purchase, thus no hard feelings, just not recommended for modern PC. Got no error message or code and have no idea what is the actual issue.
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