
Help Elliot light up the stage in a rhythmic adventure featuring 10 original songs.
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About
In Elliot's Show Time, you take control of Elliot Taylor, a talented guitarist performing a show with his magical guitar. But during the performance, something unexpected happens, and the rhythm of the show gets disrupted. With 10 original tracks, the game challenges your rhythm skills as you help Elliot keep the show going on stage and overcome unforeseen obstacles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It is really cute. Though the story, while I know not the main event, feels incomplete and is really oddly written. What even are Heavy Light objects? LOL The songs are nice. The visuals are nice, I really like the colorful look. But has its flaws too as readability can be a bit hard. Also, as the other reviewer mentioned too: there's no calibrate option. It really kind of ruins the game. For a rhythm game timing is everything, it's essential. So when it's off kilter, it's a bad time. In this game, I noticed for me, I need to press normal notes too late, but I need to release hold notes too early. A very confusing mix that makes it nigh impossible to 100% a song, and I am not inclined to try and mess up my whole internal calibration for rhythm games. That said, even if I could calibrate, this difference between hold and regular notes would remain an issue, I'd imagine, so that'd need fixing too. I could certainly have had worse for this price, and I've had worse for sure. But, I really hope that the dev will fix the timing and add a way for us to calibrate (preferably auto calibrate so we don't spend eons setting it up right.) As it stands, as much as I like what IS good about this, the timing being such a mess in this game, leaves me with no choice but to not recommend this game. To me, it is unacceptable for a rhythm game to be neglectful of such a core-gameplay aspect.
First off, the artwork is beautiful—very well drawn. I’d definitely consider purchasing an art book if one were released. I especially liked the design drafted for the pause menu; it's adorable, and I hope it gets implemented soon. Visuals & Menus: - The menus are visually stunning and very pleasing to look at. - There’s no menu music or sound, which makes the interface feel a bit empty. Adding some audio feedback would really improve the experience. Gameplay: - The rhythm game mechanics need some polish. - Judgements are hard to follow and easy to miss, which can be frustrating. - Notes are also a bit difficult to read. It would be great to have customization options like changing note colors, speed, and size. Audio Settings: - There’s no way to adjust audio offset, which is a major drawback for a rhythm game. - Only a master volume control is available—no separate sliders for music and note sounds, which limits flexibility. Controls: - Native guitar support is lacking, although it can work with some tinkering. - Key mapping is limited: you can only bind one key per input, which isn’t ideal. Multiple mapping slots would be a big improvement. Overall: I’d recommend this game primarily for its artwork, which is outstanding. However, the rhythm game aspects need significant work before it can compete with other titles in the genre. 5 Mikus out of 10
Jogo de ritmo muito interessante. É bem desafiador, as músicas são bacanas e a direção de arte é muito boa. Ótimos desenhos!
o jogo é bonito mas muito dificil não consegui passar da primeira fase :((
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