
A bullet hell shoot 'em up featuring hololive’s Sakura Miko! hololive has been possessed by evil spirits! Combine melee and ranged combat with a variety of items to fight your friends and set them free!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WE NEED CHINESE PLEASE
Could be passed off as a completed product as it currently stands, with a price point that probably undervalues it a bit honestly, but that's not my decision to make. Obviously a fan of the source material, with some skin in the bullet-hell/danmaku genre too, so this was on the radar for a while before I actually dug in and played it, and it did not disappoint. Difficulty was challenging, but by no means unfair. Soundtrack is banging, especially if you're already a fan of the artists/idols/comedians the game is based off of as it's awesome to hear re-imaginings of a lot of the original songs used. Spritework was also stellar, and was cool to see well-known artists in the community given the spotlight with the vs. portraits. Highly recommend, can't wait to see further updates to this project. :)
goog
Yeah, it's really good. The soundtrack is amazing, the retro version of Stellar Stellar is incredible. The game is dynamic and pretty spectacular in its presentation, even more than some actual touhou titles. I think it's easier on a PC with mouse input, but for a challenge I've been playing it on a steam deck and oh boy, is it much harder with pad input! Just superb, the right balance of challenging and rewarding.
THE BEST (THE BEST)
A big step up from the first game, "WOWOWOW KORONE BOX". The pixel art is top tier; enemy bullets and special moves are well highlighted, which makes it easier to spot. Amazing artwork on all the boss battle encounters. There is also a skill-up system and a bunch of stuff to unlock to create your unique build. It's a great-hidden gem with a lot of passion. All the talents have their own unique fighting style, and they all have battle phases, which means a different fighting pattern on each phase! That's crazy for like, under 10 bucks you get a pretty bug-free game with a lot of content and the game isn't even finished yet. Just take my wallet! You don't even need to know about hololive and I don't really play bullet hell games and still enjoyed it. Just download the demo and give it a try.
非常有趣味的弹幕小游戏,装备搭配十分丰富,格挡、冲刺和形态切换让弹幕战也能充满操作感。 尽管有数量众多的boss和小怪,每个敌人的设计依然十分独特,战胜boss后可以用材料打造特色装备,无伤通过还能解锁皇冠标识和换装,成就感满满。 作为一个主打弹幕的游戏,玩家的判定点可以说是很大,而战斗场地也偏小。但是作为补偿,玩家有着比较优秀的性能,而且boss的攻击招式也通常十分有规律。这就让战斗偏向于观察并熟悉攻击方式,通过冲刺及时进入安全地带来躲避,而不是要经常被迫在枪林弹雨中屏住呼吸艰难推进。你可以更加专注于见招拆招的战斗乐趣,而弹幕只是攻击手段中的一种更加多彩的演绎方式,而不会是该游戏唯一的意义。 从初见被暴打,到逐渐探索出应对的方法,直到最终游刃有余成功无伤,或难或易,每一个boss都能带给我独特的成长体验和美妙的成就感。我很少遇见能让我一直全身心享受的游戏,但这个游戏当之无愧。或许在某个平行宇宙我从未接触过hololive,但如果某一天我有幸遇到了它,我应该还会给出一样的评价。
初時會覺得有點難,玩2,3次打掃就可以了
I love the build "ALL OUR FOOD KEEPS BLOWING UP" where I throw as many explosive vegetables as possible at once Eat your greens
Miko :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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