
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.
The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.
Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.
Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.
The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.
Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.
The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.5M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silently, it's creeping up behind SC as the stable competitor that is actually playable. Recent updates show real promise, ship interiors, more fleshed out on-foot gameplay. Onward
buggy mess
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6M | 67.9K | 92% | $29.99 | |
| $57.7M | 70.1K | 86% | $39.99 | |
| $57.1M | 47K | 70% | $59.99 | |
| $57M | 160K | 90% | $19.99 | |
| $56.8M | 41.8K | 96% | $34.99 | |
| $58.3M | 26.6K | 82% | $53.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.2K | 446 | 83% | $24.99 | |
| $1.6M | 3K | 68% | $14.99 | |
| $0 | 7.8K | 80% | Free | |
| $156.4M | 419.4K | 85% | $23.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $1.8M | 2.8K | 79% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 92% |
| #93 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is virtually unplayable and incredibly overcomplicated. It lacks proper tutorials or guidance, making the experience pure frustration rather than entertainment. If you are looking for an actual game, this is not it.
It's a very good game! The fact this is OUR galaxy in a game is really awesome
Nach 16 Stunden auf Steam kann ich sagen: Elite Dangerous ist für mich aktuell in einem richtig guten Zustand. Wichtig dazu: Ich bin kein neuer Spieler. Ich habe auf Xbox ungefähr 6000 Stunden in Elite Dangerous verbracht und bin jetzt nach längerer Pause auf dem PC wieder eingestiegen. Und genau deshalb fällt mir der Unterschied ziemlich stark auf. Das Spiel schafft immer noch etwas, was kaum ein anderes Weltraumspiel hinbekommt: Man sitzt nicht einfach in einem Raumschiff – man hat wirklich das Gefühl, dieses Ding selbst zu fliegen. Starten, landen, navigieren, Systeme erkunden und einfach irgendwohin fliegen macht nach wie vor unglaublich viel Spaß. Was mich überrascht hat: Elite fühlt sich aktuell wieder deutlich lebendiger an. Es gibt mehr das Gefühl, dass sich wirklich etwas entwickelt und dass das Spiel nicht nur noch verwaltet wird. Mein größter Kritikpunkt ist allerdings immer noch der Einstieg. Viele wichtige Dinge werden entweder nur oberflächlich oder gar nicht erklärt. Steuerung, FSS, Supercruise, Landung, SRV und viele andere Systeme können neue Spieler komplett erschlagen. Wenn man nicht selbst nachschaut oder jemanden hat, der einem hilft, kann ich absolut verstehen, warum manche schon nach wenigen Stunden wieder aufgeben. Das ist schade, denn wenn man diese erste Wand überwunden hat, steckt dahinter immer noch eines der besten Weltraumspiele überhaupt. Nach rund 6000 Stunden auf Xbox und jetzt 16 Stunden zurück auf PC ist mein Eindruck deshalb ziemlich klar: Elite Dangerous ist für mich heute in einem besseren Zustand als noch vor einigen Jahren. Frontier sollte nur endlich dafür sorgen, dass neue Spieler auch eine vernünftige Chance bekommen, das zu merken. Und ja: Trotz 6000 Stunden wusste ich beim Wiedereinstieg teilweise trotzdem nicht mehr, wo zum Teufel bestimmte Tasten liegen. Empfohlen.
스타 시티즌도 불친절 하다고 생각했지만 이거는 그냥 사막 한 가운데에 버려두는 수준인데
VERY hard game. That alone isn't a problem, but the real issue is it lacks a strong tutorial, and the tutorial it has explains very basic stuff, then completely ignores like 80% of the remaining mechanics. Even with a friend's constant on-call help, I [i[still[/i] can't get anything done! I'm just stuck beyond help, and can't learn.
This game suffer of extreme bad Anti Aliasing implementation, forcing you to use super sampling at the maximum, which means that if you'd play it on VR your ♥♥♥♥♥♥, is not just "oh it's not great, but it's playable", no no, it's trash, and I'm very honest I play indie games that has low resolution as art style, but they were made with it in mind, this not the case, this developer has already made millions of dollars with this game, the community has asked for them to fix AA for many many years, they left the game in a negligible state, and continue to push new content only to sell the odyssey dlc and new ships, pure greed, my recommendation is, don't buy, but if you buy, setup a alarm clock for 1:40 hours, if you see that you can't overlook the AA, refurbish before a two hour playtime.
Elite Dangerous isn’t a game anymore, it’s a business model. The developers are gone, replaced by accountants optimizing revenue curves. I spent 1100 hours in this universe, and now I’m being asked to pay just to breathe in my own cockpit.
The game was promising a long time ago. They sold DLC which expanded the game, which was cool, but it needed a little bit of polish. So I waited years. Now, you have to pay MORE money to play that polish, or you can wait for 3 or 4 months until they let you have the honor of buying it using an in game currency to buy it, I could buy the SRV, but I think I'm going to uninstall again. They should add a loading screen message that reads "You're my favorite wallet".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.