
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.
The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.
Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.
Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.
The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.
Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.
The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.5M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nach 16 Stunden auf Steam kann ich sagen: Elite Dangerous ist für mich aktuell in einem richtig guten Zustand. Wichtig dazu: Ich bin kein neuer Spieler. Ich habe auf Xbox ungefähr 6000 Stunden in Elite Dangerous verbracht und bin jetzt nach längerer Pause auf dem PC wieder eingestiegen. Und genau deshalb fällt mir der Unterschied ziemlich stark auf. Das Spiel schafft immer noch etwas, was kaum ein anderes Weltraumspiel hinbekommt: Man sitzt nicht einfach in einem Raumschiff – man hat wirklich das Gefühl, dieses Ding selbst zu fliegen. Starten, landen, navigieren, Systeme erkunden und einfach irgendwohin fliegen macht nach wie vor unglaublich viel Spaß. Was mich überrascht hat: Elite fühlt sich aktuell wieder deutlich lebendiger an. Es gibt mehr das Gefühl, dass sich wirklich etwas entwickelt und dass das Spiel nicht nur noch verwaltet wird. Mein größter Kritikpunkt ist allerdings immer noch der Einstieg. Viele wichtige Dinge werden entweder nur oberflächlich oder gar nicht erklärt. Steuerung, FSS, Supercruise, Landung, SRV und viele andere Systeme können neue Spieler komplett erschlagen. Wenn man nicht selbst nachschaut oder jemanden hat, der einem hilft, kann ich absolut verstehen, warum manche schon nach wenigen Stunden wieder aufgeben. Das ist schade, denn wenn man diese erste Wand überwunden hat, steckt dahinter immer noch eines der besten Weltraumspiele überhaupt. Nach rund 6000 Stunden auf Xbox und jetzt 16 Stunden zurück auf PC ist mein Eindruck deshalb ziemlich klar: Elite Dangerous ist für mich heute in einem besseren Zustand als noch vor einigen Jahren. Frontier sollte nur endlich dafür sorgen, dass neue Spieler auch eine vernünftige Chance bekommen, das zu merken. Und ja: Trotz 6000 Stunden wusste ich beim Wiedereinstieg teilweise trotzdem nicht mehr, wo zum Teufel bestimmte Tasten liegen. Empfohlen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 92% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Silently, it's creeping up behind SC as the stable competitor that is actually playable. Recent updates show real promise, ship interiors, more fleshed out on-foot gameplay. Onward
Game is bugged, frequent crashes to a point when it becomes unplayable!!
Only the most stable internet connections will last more than 20 mins. If you wanted a single-player sci-fi game go look elsewhere.
Just no, i had enough of this buggy bullcrap. After having to get my friend on and fly me over multiple stations and my own carrier after the game bugged out leaving me stranded on a station without any chance of getting in to one of my 9 ships on that exact station + operations just being buggy as hell, i had enough. They had 10 yrs to make something out of this game. I liked the game a lot but ive been more annoyed than enjoying it in the past year..
I am 23 I have played since I was 14. I love this game with all my heart and it has been with me in the best and worst parts of my life. The devs are great and so is the community.
Quite frankly, the co-op experience is non-existent. Spent close to 10 hours across 2 days to try and do one co-op mission. The invite system has feelings and is fragile. I can stare into the eyes on my friend and the game still refuses to let us be in a team.
I open the game to be instantly greeted with "Make a account for our third party service!!!" Which is promptly followed by it wanted me to pick a name for my in game dude, to which I am instantly hit with "Name already in use" For my in game character, not the account.
It's a great game that has the freedom of Minecraft in a modern situ.
스타 시티즌도 불친절 하다고 생각했지만 이거는 그냥 사막 한 가운데에 버려두는 수준인데
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6M | 8.4K | 85% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6M | 67.8K | 92% | $29.99 | |
| $57.7M | 70.1K | 86% | $39.99 | |
| $57.1M | 47K | 70% | $59.99 | |
| $57M | 160K | 90% | $19.99 | |
| $56.8M | 41.7K | 96% | $34.99 | |
| $58.3M | 26.6K | 82% | $53.99 |