
This short Visual novel can be considered as a little introductory episode of the game Elisa the innkeeper. Enjoy our Art and Soundtrack as you begin to shape Elisa's destiny for the better or the worse!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"If I married all those who said they want me, now I would have so many of those husbands. All men who stay at this inn immediately fall in love with me..." Elisa
Our visual novel introduces the story of Elisa, a beautiful owner of an inn, struggling with the amorous proposal of honorable Knights, high born Princes and rich Merchants.
It will be the Player to decide Elisa's fate and his/her choices may even influence her destiny for the better or the worse.
The Player is -not- the protagonist of this story, however.
His/Her judgements affect every character and their actions, like a god that watches everything from above. For this reason, every decision is a tough choice to make.
Your choice will change the story forever!
Our Prequel summarizes about 20% of our complete story and features 3 main story branches.
The choices you make take account for the possibility of gaining special items; It's up to you to dicover them and when to use them.
This allows you to influence the outcome of the story in a positive or negative way in specific situations, deciding how the story unfolds.
Of course all of those features will play a much more important role once our story will be available in the future.
The Prequel is just our first step!
Hope you enjoy it!
Genres
Stats
Languages: English, Italian, French, German, Russian
Engagement
Reviews
Fingers crossed this $0.00 investment pays off
Un "jeux" lancé il y a des années que j'ai relancer pour finir le jeux à 100%, il faut vraiment aimer le genre (de la lecture avec quelques choix wow super fun...). On va dire ok pour ceux qui aiment ce genre de jeux...
Boring story, art style is a bit different from other visual novels, but that's it. Achievements are quick to get.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Pros: Free to play, easy to jump into ✔️ Short, casual visual novel with branching choices 🧠 Simple narrative format works well for a quick session 11 Steam achievements to chase 🏆 Negative: Very short — more like an intro or demo Limited depth and replay value beyond seeing all branches Some choices don’t feel hugely impactful 🏆 Completionists & Achievement Hunters: You can unlock all 11 achievements in about 20–30 minutes total due to the short branches and quick progression. For a visual novel prequel, it’s a fast, smooth 100% run. Overall: A tiny visual novel experience that’s perfect if you want a free, short story fix with easy achievements. Don’t expect a deep plot or long gameplay, but it’s a neat little slice of narrative fun.
[i] I'm just doing it for statistics ^.^ Have a nice day [/i]
Oyun biraz başka yönlere kayıyormuş oynayınca anladım ama müzikleri aşırı güzel geldi bana.
L'histoire a l'air simpliste, et les dessins sont assez moches. Je n'ai pas accroché. Dommage.
👍
Elisa: The Innkeeper - Prequel 비쥬얼 판타지 작화가 일본 게임을 보는거같은 착각을 줄만큼 그림체가 좋은 게임. 타 비주얼 노벨게임에 영향을 많이 받은듯하다. 게다가 음악도 잔잔하면서 듣기가 참 좋은 편. 전체적인 스토리라인은 짧고, 주인공의 선택에 따라 엔딩이 달라지는 방식의 게임인데, 3번 이상을 플레이 해야 모두 언락이 된다. 미번역 이지만 해석난이도 쉬우며 분기점이 3개나 있기때문에 이것저것 많이 선택해야함. 도전과제 달성이 쉬운편이고 플레이 타임도 2시간내외로 상당히 짧은 편이다.
🎮 Elisa: The Innkeeper – Prequel est un visual novel avec des illustrations dessinées plutôt colorées et bien réalisées, qui offrent une ambiance agréable à l’ensemble. On y incarne un personnage mystérieux, observateur extérieur dont les choix influencent directement les décisions et le destin d’Elisa, jeune aubergiste au cœur d’un jeu de pouvoir entre nobles et marchands. Ce prequel gratuit donne un bon aperçu du jeu complet, avec plusieurs embranchements narratifs et une durée de vie courte mais sympathique.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.