
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i hope the dev rebalances the game because I've played for close to 3 hours and I don't think I've even played the game yet but I see the vision and I think it has a great deal of potential. So far the game cycle has been 1. I need an item, to make it I need a special workshop that can produce a special ingredient 2. This special ingredient requires a workshop to produce it, need to forage for it. 3. Have to build some kind of refinery to turn this ingredient into the correct form for the workshop so I can use this to build another workshop that I can use that to build the item I need. So I need to once again forage for items to build this refinery. And this is every item in the game so far.
Hungry? Eat. Tired? Sleep. Low hp/mana? Rest Oh yeah that's the basics ofc I know that. Come on do better. *Several point clicks later Found a level X dungeon, maybe I can conquer it. Too easy? Gotta conquer a higher one. Too strong? Maybe I need to level up. Level the what? Skills or stats? Wait how do I get stronger? Oh I have to eat to get the nutrients out of it. I have to pay taxes? Ez, I have money. Why is it going higher? I have to find a way of living. Gotta sell the loot of the dungeon. This is tedious. I got to level up my *weapon* skill then why I am not stronger? My character is so weak and poor. I had enough, let's find something in the internet. Oh so that's how you do it. *Already opened X numbers of wiki and reddit post. Every questions answered, leads to more questions. I'm getting impatient, it's time to discord to ask some stuff I wanted to know. Fortunately theres a lot online. At that point, the game runs along with my WEB BROWSER - the library to learn about the Elin. Wdym this is a single player? IT'S NOT. I interact with people to know something in DISCORD - the tavern to ask info/intel. *Everything you learned sounds ridiculous but simple. You know the ways of living a life in Ylva. I am now a Master of this game. Then, someone with a ridiculous amount play time pops out showing off the most sophisticated life he was doing in Ylva. You are now humbled. You understand nothing in this game anymore. *Peak
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
まだ、五時間程度ですが... ゴミ箱にダンクしないだけでチュートリアルから先に進めていません。 Elonaの時もそうでした。 ⌈でもそんなことはどうでもいい、この開いて懐かしいBGMが聞けるゲームは俺の物だから。⌋ そう思える、開いただけで満足する。そんなゲームです。
哪里赞助?捐款?
오늘 너의 운세는 「참다랑어」 라구! 알았지! 우먓!
정통 로그라이크의 껍데기를 쓴 샌드박스형 rpg. 개인적으로는 취향이라서 재밌게 하고 있는데, 일반적으로 추천할 만한가 하면 좀 그런 게임 1. 농사니 연주니 던전 크롤링이니 제작이니 낚시니 등등 할 게 많고 다양해서 좋은데, 이게 강해지려면(=초반 지나면) 결국 두루두루 다 해야되는 디자인이라 오히려 자유도가 별로 안 느껴지게 됨 2. 심지어 노가다까지 심해서 모드나 매크로, 세로질의 힘을 빌리지 않으면 좀 많이 똥맛나는 부분들도 꽤 있음 3. 노스티리스식 연금술 재밌고 노가다도 많이 줄여주고 좋긴 한데, 이걸 외부 정보 안 찾아보고 인게임에서 혼자 알아내서 써먹을 수 있나 싶긴 함 4. 제작 장비가 부메랑 하나 빼면 다 의미 없는 수준이라 아쉬움. 하우징 안 할 거면 제작 관련 컨텐츠들 상당수가 별 의미 없는 게 되어버리니 5. 하우징 비중이 꽤 큰데, 정작 벽이 4방향이 아니라 2방향으로만 회전 돼서 좀 많이 거슬림. 굳이 이렇게 제한한 이유를 모르겠음. 이걸 4방향으로 한다고 해서 사양이 는다거나 할 거 같진 않은데... 던전이야 어차피 벽이 아니라 블록으로 해놨고 마을은 고정된 모습이니 절차적 생성에서 더 번거로워진다던가 하는 것도 없을 거고. 어차피 회전한 형태=기존 도트 좌표만 바꾸면 되는 거라 도트를 더 찍어야 되는 것도 아니고 뭔가 싶음 6. 컨테이너 관련이 조금 아쉽긴 함. 냉장고 등에 쓰라고 썩을 수 있는 템만 넣으라는 태그는 있으면서, 정작 썩을 수 있는 템은 안 넣게 하는 태그는 모드 써야 됨. 자동정리도 태그 무시하고 그냥 집어넣는 경우도 종종 나오고 등 7. ui 자유도가 굉장히 높은 건 아주 마음에 들었음. 근데 그걸 따로 인게임에서 설명해주거나 하는 게 아님 + 기본 상태에서 안 보여주는 정보도 좀 있음 등등 해서 싫어할 사람들도 꽤 있을 거 같긴 함
played JRPGs for decades if had to choose 1 game to grow old and die with, this is it
autist crack
i'm playing a fairy that's hauling a whole human on my shoulders while i ride on my steed. we're all slinging panties at enemies (yes, the horse is throwing panties too) and causing psychic damage. this is my new favorite sandbox game i gravitate towards
RPG, Single player, Tun-based, beautiful, completely free to choose actions, content is vary complex and updated frequently. I've played early access since it was just released and have barely scratched the surface of what can be done, from battling, to building, farming, exploring, this game has it all. Did I mention beautiful? Every other game of it's genre will fall short after this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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