
Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не хочу ставить "палец вниз", но и "палец вверх" ставлю исключительно авансом за макет у которого лично я вижу будущее. Запрашиваю рефанд, но верю и надеюсь, что вернусь к этой игре когда разраб реализует свои амбиции. Добавляем в "Желаемое" и ждём играбельную версию.
Much approved!
it is really not friendly to play. Need a lot of improve but have a perfect bone of RPG. Career should build more balance. I play Druid but died easily. Loading time got more and more after I died.
After disputes with dev, things were met with understanding. Dev is a lot more friendly and welcome to discussion on Discord. A lot of changes, quick fixes, and very rapid community recommendations added. Difficulty, sheathing weapons etc. were all recent community suggestions. TLDR: Rough game, looks like will at least make 1.0 eventually. Solo dev. Currently the game is lacking any meaningful content, there is no demi-god power to be gained as of yet due to stat caps, story is not there yet as only chapter 1 added, companions are there but even the dev said they're not really meant to be used ideally and cant level up themselves, there are bugs including terrain and combat issues. Dieties etc. aren't fully functioning. Basically stuff is there but not fully cooked.
Super cool game, really enjoying playing mage as theres ton of options. Lot of games make magic very static, here you have tons of options from quick close combat solutions to distance or AOE but there are also ideas I think I haven't seen anywhere like aura attachment. Also option to tune your spells for different speed/mana cost/strength creates tons of other options. When killing NPCs they feel smart and I just got owned by a mage in 1v1 and it felt like duel in WoW, really cool. Progression feels earned and amazing. Generally the story progression is nice and feels reasonable. Love starting as nobody. What I dislike (at the current state of game): Generic/emtpy maps: Generally the exploration is fine because of the combat, but the maps feel super empty and large. Being used to games like Gothic Im trying to search every corner but usually I just find nothing. You are kinda encouraged to explore everything but mostly you find enemies and emptiness. I think this would be much more enjoyable if you would get something more from exploration maybe more resources to use, or maybe some old structures, some dungeon or at least somethign unexpected. Same applies for village, its basically few houses on a flat land. In total: Love this game, enjoyed it a lot, looking forward for new updates.
Great game so far! good voice over for a lot of it, it needs a bit more interaction in some towns maybe some repeatable challenge quest. having said that runs great and plays well, you can mix and match your skills or be a pure class if that's your thing, fun and challenging a solid buy!
I wasn't going to edit my review but after the developer being insistent it wasn't a big deal and not a new direction I tried with the new exhaustion system and I feel strongly that it was only added as a way to ignore certain issues present. There is 0 need for a fatigue system, morale system, and exhaustion system that all penalize the same stats. If this is the direction intended then I don't see the point in playing. Make a mage your invincible, make a melee you're penalized for everything, either way the game becomes boring and tedious very fast with this set up.
I see a lot of potential in the game already, especially the customization with spells and combat! Graphics/sounds are also pretty good. I just think the regions beyond the starting area need more NPCs, or things beyond creatures to kill. Maybe more quests overall. Some kinda of fast travel system or mounts or whatever lets you move back sell/rest/craft would be really helpful! Lastly, as much as I like all the customization, I feel the game heavily rewards focusing on certain skills (like feyzir magic) and attributes cause the more you invest in that skill the more damage you do, plus unlocking higher tier skills etc... So it would be cool to see more ways to mix and match skills without gimping your build much. I don't see a lot of incentive to make hybrid builds (like a battlemage) while levelling for example, but ofc I could be wrong.
trust credit
It really good and enjoyable game. I feel XP is the same every time u kill a monster or humanoid enemy. it should be higher for more difficult enemies. It take time and really hard to get enough XP. I wish Dev release a Coop version. it wil be fun to play with friends..
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Final Knight | $72.6K | 218 | 77% | $13.99 |
| HeXen II | $72.7K | 613 | 78% | $4.99 |
| Indies' Lies | $72.6K | 790 | 76% | $4.49 |
| Orgasm Lab Simulator 💦🍌 | $72.6K | 118 | 72% | $14.99 |
| Trash of the Titans | $72.7K | 320 | 93% | $8.99 |
| Kingdom Shell | $72.6K | 276 | 89% | $17.99 |