
Top-down action-adventure with elemental magic gameplay. Guided by guilt, you embark on a journey to restore the elements in a dying world. Harness and master elemental powers to fight enemies, solve puzzles, and explore a vast world filled with ancient temples.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Elements have gone wild and the world is now in danger. Driven by guilt, you embark on a journey to restore them all and conquer the temples where each Element resides. Solve puzzles, fight foes and find secrets using the Elements you've gathered.
Real-Time Combat
Fight enemies using the Elements, alongside your sword and shield. Combine Fire, Water, Electricity, and more to exploit their weaknesses and overcome tough encounters.
Challenging Temples
Prove your worth in the 8 unique temples, full of puzzles, secrets, dangerous foes and fun boss battles.
Explore and Discover
Travel and explore the 8 unique biomes. They are full of secrets, upgrades and inhabitants in need of your help.
Elemental Progression
Restore the Elements and unlock their abilities to open up new locations, solve puzzles and access previously inaccessible areas.
Overcome guilt
Experience a story of self-discovery and the journey to heal a broken world and a broken self.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−25% | 262reviews | 90% | — | $139.5K |
| $17.99 | 263ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little Gameboy Zelda-like! Pros: -Puzzles are pretty satisfying. -Solid music and atmosphere. -The elements (this game's equivalent to the dungeon items) are mostly pretty fun to use and never feel too contextual. -Combat can be pretty challenging. -The dungeons hit a solid balance of being decently complex while still making it feel like you're always making progress. I only got properly stuck once, and it was only for 20 minutes or so. Cons: -The overall pace can feel pretty slow. I think the biggest culprit is that it borrows so much of its design and movement from a Gameboy game while expanding everything to a standard 16:9 screen. It's especially rough since the element that lets you get around faster only shows up a little over halfway through the game. -Translation's a bit stilted. -Pretty minor, but it'd be nice if the map started out centered on the player. It's a little jarring to open the map and have it zoomed in on a completely different area.
really nice and laid back adventure game. i found the game to have an nice difficulty, not easy but not to hard. fun and challenging puzzles and an amazing fun and meaningful world to explore. would 100% recommend this game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, Catalan
| $17.99 |
| 32ratings |
| 68% |
| — |
| not modelled |
| $17.99 | 18ratings | 92% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a true Zelda legacy. It has everything I was craving since Nintendo turned the LoZ-games into open world action rpgs. It has the temples, it has the "I got a new element at the last temple, so I can go look and see what areas are now accessible to me!", it feels like a perfect throwback. The story is nothing new (kid saves world) but the element mechanics are really fun!
Elementallis is an extremely fun, fresh take on a 2D Zelda-style game. I love the addition of the elemental mechanics, including how they interact with puzzle solving, as well as with each other. The overarching environmental narrative is great too, and doesn't overpower the base gameplay that I'm here for. There are some great ideas in here that I hope other Zelda-style games latch onto moving forward. I will say the story throughout the game could have a bit more juice to it, but [spoiler]it pays off in the end[/spoiler]. Overall, it was a great game that I had a ton of fun playing!
I am presently 2 elements in and its been fun so far. Initial impression was this was a LoZ:LttP/LA clone, which I do not mind at all, but its great. So far, storywise its kinda like Secret of Mana meets SNES Zelda. The music so far has been really good, the element abilities have me wondering what the next ability is gonna be. If anything I have a feeling that I am gonna wish this game was bigger than it already is (and I am only 4 hours into things so I imagine it will be plenty big). Certainly worth a snag.
Excellent overall. The visuals are great, with detailed pixel art and a very living world. Critters everywhere! There is a lot of variety in the environment and it affects traversal and how they feel overall. Puzzles are never frustrating, because their execution is easy, and the thought process almost always makes sense and is clearly communicated. The combat is basic, but it's fun, with decent enemy variety and fun elements to use during battle. However, some bosses (water, wind and electric) rely on very annoying gimmicks, sometimes difficult to execute, and have been quite rage inducing. The music is a banger as well. Very fitting to the moment or situation, never distracting, always accompanying the visuals or the story beats nicely. Speaking of story, I quite enjoyed it. The writing is solid, despite the silent protagonist, adopts mature themes, and each region has its own substory that you'll have to resolve. It doesn't shy away from showcasing what the devs think about specific matters, some players won't like it.
Juego muy entretenido. Cumple con su inspiración de los zelda clásicos 2D. Mención de honor a que el creador ha ido parcheando algunos problemillas en el diseño de ciertas zonas y escuchando el feedback.
nojoo. little too grindy
This is a solid game. I give it an 8/10. Anybody who wants to play a Zelda game but has played them already, play this. It'll scratch that exact itch. I wont go over too much over what the game does well because anybody who has played the old Gameboy Zelda games will know. But there are some nitpicks. The primary one is the music. The music is catchy, I can hum the tunes to myself, but it doesn't feel like it fits exactly. It feels like it'd be more in line with a science fiction game. It's hard to put my finger on what doesn't exactly work to this particular game. Second small issue: The game is a bit claustrophobic when it comes to moving around and exploring. The map feels a decent size but it could be bigger or more open. It could spread out the things to find a bit better and give you room to breathe. They could probably remove a few of the environmental/upgrade obstacles as well. Sometimes they come a bit too close together and you feel like you're hot swapping your spells over and over. You can also tell they ran out of space in the over world to put heart pieces and mana bar upgrades because they put one of each in each dungeon. The final nitpick is that chests don't always feel good. The wallet upgrades don't really matter past the 5th one, having 9 is weird. Could have just had 4 and doubled their effect. In the same vein, map markers could've been sold by any number of the worlds merchants. Going into a cave, solving their mini-puzzle only to get some map markers is a let down every time. These could've been heart pieces taken from the dungeons, or they could've been something more interesting, maybe items required to open the way to the extra boss. I hope the team behind this makes a sequel and builds upon this beginning adventure. Make new items, expand upon the elements (new effects from mixing them), a bigger map, maybe some speed friendly options too.
Lots of fun and highly recommended! Link's Awakening meets Golden Sun puzzle solving and Bomberman Second Attack's elemental selection.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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