
Top-down action-adventure with elemental magic gameplay. Guided by guilt, you embark on a journey to restore the elements in a dying world. Harness and master elemental powers to fight enemies, solve puzzles, and explore a vast world filled with ancient temples.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Elements have gone wild and the world is now in danger. Driven by guilt, you embark on a journey to restore them all and conquer the temples where each Element resides. Solve puzzles, fight foes and find secrets using the Elements you've gathered.
Real-Time Combat
Fight enemies using the Elements, alongside your sword and shield. Combine Fire, Water, Electricity, and more to exploit their weaknesses and overcome tough encounters.
Challenging Temples
Prove your worth in the 8 unique temples, full of puzzles, secrets, dangerous foes and fun boss battles.
Explore and Discover
Travel and explore the 8 unique biomes. They are full of secrets, upgrades and inhabitants in need of your help.
Elemental Progression
Restore the Elements and unlock their abilities to open up new locations, solve puzzles and access previously inaccessible areas.
Overcome guilt
Experience a story of self-discovery and the journey to heal a broken world and a broken self.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−25% | 297reviews | 91% | — | $139.1K |
| $17.99 | 263ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein prinzipiell gut gemachtes Zelda-ähnliches Spiel, wenn auch mit einigen Tücken: * man kann auf der Karte Markierungen setzen, allerdings nur außerhalb von Dungeons. Man hat nur eine begrenzte Anzahl von Markern. Es können zusätzliche gefunden werden. Marker geben nicht unbedingt Aufschluss darüber, was genau an der markierten Stelle zu tun ist. Ideal wären Marker gewesen, die den Elementen entsprechen. So hätte man sich einiges an Backtracking sparen können * oh ja, das Backtracking allgemein ist schon exzessiv * es gibt keine Anzeige, in welchen Gebieten einem noch Gegenstände fehlen. Auch haben Gegenstände keine Nummer oder sonstige Erkennungsmöglichkeiten. So kann man also dem letzten Herzteil schon mal ein paar Stunden hinterherrennen, da man nicht genau weiß, wo man es nun schon gesammelt hat und wo nicht * die Teleporter hätten zentraler in den jeweiligen Zonen liegen können * man kann Elemente den beiden Sticks des Controllers zuweisen und diese dann durch hereindrücken des Sticks aktivieren. Jedoch führt dies dazu, dass man in hektischen Sequenzen gerne mal versehentlich das Element wechselt. Sobald den Sticks irgendein Element zugewiesen wurde, kann dies nicht mehr aufgehoben werden. Man kann ein anderes Element zuweisen, aber man kann die Zuweisung nicht komplett aufheben und gar kein Element mehr zugewiesen haben * Kollisionsabfrage teils ungenau. Selbst wenn man Feuer nicht berührt, springt es auf einen über. Man fällt viel zu schnell in einen Abgrund oder springt von einer Kante, ohne dass man das eigentlich wollte * man hat nur sehr begrenzt Platz für Tränke. Das führt dazu, dass man viele Truhen verschlossen zurücklassen muss. Tränke sind praktisch wie Nieten, die man aus Truhen zieht Die Ära der Elementaristen endet hier!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, Catalan
| $17.99 |
| 32ratings |
| 68% |
| — |
| not modelled |
| $17.99 | 18ratings | 92% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved this Zelda-inspired top-down game with retro pixelated artwork. https://youtu.be/sW-PWY8p3Sw
Mejor Zelda like en mucho tiempo
Precioso, Hermoso realmente me encanto, me recordo mucho a zelda obviamente .. pero tiene un buen toque personal, me gusta mucho ... lo unico unico que no me gusta es que las habilidades no tenian un acceso directo mejor .. osea ya cuando me pase el juego fue que me di cuenta que las habilidades tenian un acceso directo, creo que hubiera sido mejor algo estilo la UI de zelda con sus 3 botones de acceto directo, pero bueno esto son detalles que realmente no le quitan la experiencia al juego. Gracias por hacer un juego asi! .. lo necesitaba
I've played the demo and I've played this game. Now, with my first run finished, I give this game 8/10. This is a lot like the good Zelda games from years ago but not so long as you can see (Or I remember them wrong). For a long while I would have given this game an even higher rating but the final two dungeons have lowered the score to 8/10. Not exactly because they were so badly made or anything but because they and even more so their bosses, were annyoing! Not necessarily overly difficult but really annoying. Not the point where it would have dragged down the overall rating even more, however. I liked playing this game a lot and I hope to see more like this in the future.
nice little game
We need more games like this.
This game is fun
Great Zelda-like game that takes a lot of inspiration from A Link to the Past/Link's Awakening and adds its own sauce on top to make it better. The unique part of the game is that you have 8 different elements, all having their own effects. They all have their own effect in both combat and in overworld travel, allowing you to find what works best for you. For example, Fire sets enemies ablaze in combat and can burn bushes away in the overworld. On the other hand, Nature creates a plant that siphons health from nearby enemies in combat and creates upwards vines in the overworld. What I like additionally is that elements synergize with each other. I won't spoil all synergies here, but as an example, Water can be used on top of a Nature plant to increase its health siphoning effect and area-of-effect. The game features 8 dungeons (one for each element) plus a bunch of optional mini-dungeons, each unique in their mechanics and puzzles. The dungeons are very reminiscent of the aforementioned Zelda games as well, known for their great 2D dungeon design. Enemy design is very good. Many enemies are weak to specific elements, forcing you to interact with the mechanics of the game and giving a great sense of progression once you obtain an element. The combat itself is pretty well-done too, although it did take me a while to get used to that swinging your sword hits the tile in front and left/above that tile (depending on orientation) but not the tile right/below it. While that makes perfect sense physics-wise (if you are right handed, swinging your sword will not hit anything on your right), it does not make sense from a gameplay perspective where one would expect your attack to hit the three direct tiles in front of the character. The overworld, while a bit confusing at times, has secrets left; right; and center. However, because there are 8 elements in the game, it can sometimes force you to backtrack to all previous locations once you unlock an element to get all the items. There are predetermined teleport points in the overworld to move around faster, which alleviates this a bit, but those teleport points are a bit hidden sometimes. Each region is very colorful and has its own distinct tileset, making them each to recognize and they look amazing. The music is definitely a highlight. It is really well-made and each region's music fits that region incredibly well. Overall, I think this game is a must-play for anyone that has been waiting for a new Zelda-like game since A Link Between Worlds from 2013.
really nice and laid back adventure game. i found the game to have an nice difficulty, not easy but not to hard. fun and challenging puzzles and an amazing fun and meaningful world to explore. would 100% recommend this game
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.1K | 2.8K | 91% | $3.74 | |
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