
Top-down action-adventure with elemental magic gameplay. Guided by guilt, you embark on a journey to restore the elements in a dying world. Harness and master elemental powers to fight enemies, solve puzzles, and explore a vast world filled with ancient temples.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Elements have gone wild and the world is now in danger. Driven by guilt, you embark on a journey to restore them all and conquer the temples where each Element resides. Solve puzzles, fight foes and find secrets using the Elements you've gathered.
Real-Time Combat
Fight enemies using the Elements, alongside your sword and shield. Combine Fire, Water, Electricity, and more to exploit their weaknesses and overcome tough encounters.
Challenging Temples
Prove your worth in the 8 unique temples, full of puzzles, secrets, dangerous foes and fun boss battles.
Explore and Discover
Travel and explore the 8 unique biomes. They are full of secrets, upgrades and inhabitants in need of your help.
Elemental Progression
Restore the Elements and unlock their abilities to open up new locations, solve puzzles and access previously inaccessible areas.
Overcome guilt
Experience a story of self-discovery and the journey to heal a broken world and a broken self.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−25% | 297reviews | 91% | — | $139.1K |
| $17.99 | 263ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome adventure. I thought it would be just another Zelda clone, but instead I was surprised with a great story that kept me playing for hours, great game play and banger of a soundtrack. What a great game.
It is nostalgia bait, but exactly the sort I was looking for. Not quite Link to the Past, not quite Link's Awakening, and still possessing some of its own marks while feeling so reminiscent of that era of the Zelda franchise. Built-in CRT filter option is also a huge plus for me.
Très bon jeu ! Je l'ai terminé à 100 % et ce fut une très bonne expérience. J’espère un elementallis 2.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, Catalan
| $17.99 |
| 32ratings |
| 68% |
| — |
| not modelled |
| $17.99 | 18ratings | 92% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I quite liked it. As zelda-likes go, it's middle difficulty: I've played both easier and tougher ones. The dungeon (temple) bosses are pretty well designed. There's a mid-boss before each temple main reward (a new ability to use), which gives you a demonstration of the ability you're about to pick up (assuming you win)... by using it on you. The temple boss then requires the use of the new ability to win that fight. Only the 6th (wind) temple boss did I have to look up in the forums on what to do (dash with wind around it until it falls over), while the rest can be easily discerned by playing through that temple. One of the tricks I've learned from other zelda-likes, to pick up a given dungeon's item, then go explore the map, possibly picking up all the dungeon items before finishing any of them... It does not work in the beginning. You [b]must[/b] finish the 1st dungeon to be able to reach the 2nd, and you're locked in the 2nd until you finish it. After that, though... this trick works great. However, each region has its own self contained town, temple and story, which does expect that you've completed the previous temples before arriving. So, on occasion, a given NPC may appear to be in two places at once (certain NPCs from the 3rd, 4th, & 5th towns then (later) move to the 6th town after finishing their respective temples). Completing the game once unlocks Hero (difficult) mode. If you're going to do it at all, then, like me, I strongly recommend doing it immediately, while the memories of where to go, what to do are still fresh: Hero mode doubles the damage you take, while health recovery pickups will now only drop by defeating a mini-boss. Trying to relearn the game while taking double damage and no healing hearts to find would be too annoying to continue, for me, so if I didn't do it right away, I'd probably never do it at all. Hero mode is quite harsh at the beginning, when you have nothing, but by the end of the 2nd temple (2nd ability is a life drain), it's pretty manageable. Several of the abilities you pick up do combo with each other, but with a only few exceptions, a player will probably only discover them by accident. I particularly like plant + water (wider range, stronger drain, lasts +1 hit before ending), but you need water + electricity to solve a puzzle in the final dungeon. There is an aide for completionists: if you complete the bestiary and turn it in, you receive an item that gives you a by region completion rate, so you'll know, at least, which map to scour, if you're missing things. However, there are always downsides, and one of them is that you must not just buy the map for each region, you must [b]find[/b] the cartographer in that region, which in most cases requires the ability from the local temple to reach them. Also, there [i]are[/i] fast travel locations, but, really, they're all pretty inconveniently placed. It's safe to say that most of them are places that no one would bother going, were it not for the warp stone being there: they're hard to go to/from, and generally aren't close to anything. At the time of writing this, there is still a demo, which should let you play starting with the intro, up through completing the 1st dungeon. Give it a try, to see if you're interested.
Para los que de niños jugamos Zelda en Game boy es un imprescindible. Grande, bonito, buena jugabilidad, muchisimas mecanicas, buena banda sonora...
Fun game. Love the Link to the Past aesthetic
Its been a long time since I had so much fun in a game. I recommend for those who like progressive open world that unlock more and more with time
Es exactamente lo que parece en el tráiler. Una aventura tipo minish cap, con mapa grande que explorar e ir avanzando conforme vas desbloqueando habilidades. La historia intenta hacer algo pero sinceramente no he conectado con ella; los diálogos no son el punto fuerte y los pjs tienden a meter turra para decir poco o nada relevante. El mapa es grande i curiosamente hay momentos en que me he perdido un poco cosa que me ha hecho parar y tener que pensar, no me lo esperaba y me ha sorprendido positivamente. Es verdad pero que a veces tienes que andar mucho porque los TPs intentan abarcar mucho y al final das demasiada vuelta. Esto sumado a un movimiento del héroe algo lenta, sobretodo si no tenemos un roll. Ambientación muy buena. Volviendo a la comparativa con minish cap, los puzles son bastante mejores! Son un poquito mas complicados y tienes que dar alguna vuelta extra para pensar como hacer las cosas, se agradece. Los boses son curiosos. Me han divertido. El combate esta bien, tienes que concentrarte un poco pero al ser 2D y un poco básico al final tomas daño, y las curaciones creo que no están bien diseñadas: compras pociones, pero a parte de que ocupan (bastante) espacio en la bolsa, el dinero no te sobra por lo que no las compras, así que prefieres ahorrar para lo mas importante y de vez en cuando vas muriendo y te toca pegarte una pateada dependiendo del respawn que hayan puesto. No es grave pero genera fricción. Por cierto las piedras de mejora seria mas divertido si te las pudieses equipar todas, no solo una. Sino encontrar las gemas no hace ilusión porque al final vas a equiparte la que rinda mejor. La música es lo que esperas, te acompaña bien aunque nada memorable. El compositor no ha arriesgado mucho. Si te gustan estos juegos este te gustara. Nota: aun no me lo he pasado, empiezo a cansarme un poco del loop basico de overworld->dungeon->repeat. De momento nada que te haga respirar un poquito de cambio.
Water. Earth. Fire. Air. Lightning. Ice. Nature. Ae- Hold up, this isn't Avatar. That aside, this was a fun game. Combat is simple but fun. Experiment with the elements and stop relying on just fire to burn your enemies (absolutely not the way I played the game, don't look at me like that). Dungeon puzzles are okay-ish. Fair amount of backtracking BUT the game so kindly gives you map markers for reminding you of that one chest you saw on a ledge that you couldn't quite get to just yet, so it's all good. Pay attention to the dialogues and plot, I guess? Some NPCs will tell you where you're supposed to explore next, in case you ever got confused. Other than that, I don't really have much to say. Oh, oh! Experiment with the ele- I already said that. But I realized way too late in the game that water makes your plant grows stronger. Oh well. Still.
it's very classic Zeldaesque. It requires exploration which is great. Sword swing isn't consistent (swings right handed while facing one direction and left handed with facing another) which makes it difficult to deal with enemies coming at you from a specific direction (from the bottom right) but the elemental abilities mostly make up for that flaw. Overall it's a lot of fun!
Players by region
Where this game's players are, estimated from review languages.
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