
A 4X strategy game in a fantasy RPG world. Create your own sovereign hero, build a dynasty, design custom units, and wage turn-based war across a world that's different every time you play. Every unit is an individual with their own name, gear, and story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When immortal Titans descended on the world of Anthys, they stripped its magic and bound it into crystal shards buried deep in the earth. Mortal sorcerers rose against them and won, but victory came at the cost of civilization itself. The Cataclysm shattered continents, drowned cities, and left the survivors to crawl from the ruins and start again.
That was generations ago. Now new powers are rising. Kingdoms channel life magic to revive the land. Empires harness death magic to dominate it. And scattered across Anthys, the shards still pulse with stolen power, waiting for someone bold enough to claim them.
You are a sovereign. Establish your civilization. Raise your dynasty. Take the shards. Reshape the world in this reforged fantasy 4X classic!
Ten rival Kingdoms and Empires contest Anthys, split by an ideological war over the nature of magic itself. Command Procipinee's mighty sorcerers of Pariden with access to every school of magic. Lead the Ironeer of Gilden, stocky, magic-resistant miners who field Iron Golems in battle. Unleash the Trogs of Yithril as unstoppable Juggernauts. Or embrace the Quendar of Magnar, Titan-blooded slavers who convert captives into raw mana. Each faction plays differently. The AI plays by the same rules you do. No cheats, no rubber-banding.
Every unit in your army is an individual with a name, a history, and equipment you chose for them. You don't recruit generic soldiers. You design unit types from scratch, equip them with crafted gear, and watch them grow through battle. Losing a veteran stings, but fielding a squad you built from nothing and watching them crush the enemy in the endgame is something else entirely.
Your sovereign marries, produces heirs, and passes traits down through generations. Your children will grow to be your next Champions, your dynasty is a living system that spans your entire campaign, and the throne doesn't sit empty when your ruler falls.
Capture Elemental shards and you don't just gain power: you reshape the world itself! Turn scorched wasteland into fertile ground. Raise mountain ranges to seal a border. Corrupt revived land into Fallen terrain or push it back. The map at the end of the game will be very different to the one you started.
Three research branches (Civilization, Warfare, and Magic) let you define what kind of empire you're building. Unlock world-altering sorcery, or ignore it entirely and win through steel and economy. The tree is deep enough that no two campaigns develop the same way.
Forge weapons, armor, scrolls, potions, and enchanted artifacts from gathered resources. Your heroes carry gear you built, not just loot from a chest. A custom-forged blade on a champion you've raised from nothing is worth more than any random drop.
When armies clash, combat plays out on a tactical battle map. Position your units to take advantage of their unique strengths and abilities. Magic is devastating and a carefully cast spell may end the battle in epic style. The AI exploits the same systems you do and doesn't pull punches.
Anthys is procedurally generated and packed with content. Dungeons like the Pits of Namtur stretch to the underworld. The Lombard Desert hides the lost Library of Illuna. The Shroud swallows travelers whole. Hundreds of quests, recruitable champions, and encounters that respond to your choices fill out a world that plays differently every time.
Prelude, The Fallen Enchantress, and The Legendary Heroes. Three full story campaigns spanning different eras of Anthys, from the rise of Ceresa's Fallen armies to the corruption of Mirdoth and the reign of the Sorcerer King.
Build and share custom maps, scenarios, and total conversions.
Elemental began in 2010 as Stardock's vision for the definitive fantasy civilization game, a world where 4X strategy met RPG depth at every level. That vision took three games and over a decade of iteration to fully realize. Reforged brings all of that work together on a modern 64-bit engine. This is the game it was always meant to be.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом, игра заслуживает нейтральный отзыв, потому как если запустить её и начать играть, она имеет туже базу, что и прошлые игры, и мягко говоря многие скажут, а нужно ли оно? И ряд багов которые не критичны, но крайне раздражающие. И тем не менее плюсы: 1. Есть русский, но местами либо ошибка в переводе, либо вместо текст внутренний идентификатор текста, на пример в дереве исследований это заметно прям сильно, нужно дорабатывать; 2. Эта всё так же оптимальная 4-х игра, где ты буквально собираешь себе юнита (однако, сейчас есть весьма сильный конкурент...); 3. Очень неплохо сделанный генератор карт, много настроек; 4. Куча эвентов и событий, они были и в прошлых играх, но тут их явно больше, это очень радует; 5. Очень классное обучение, есть даже кнопка спросить Бреда (дизайнер игры), откроется манул по игре (на русском) и голос разработчика (английский), это я считаю очень оригинально; 6. Появились моды, а это самая нужная вещь для такого рода игр; ?. Крафт предметов, сбор ресурсов - это прям класс. Однако странно, что убив волков, я получил не только шкуры, но и паутину.. Минусы: 1. Мне не ясно, почему они так быстро выпустили из раннего доступа игру, есть существенные баги, самый заметный, я даже удивляюсь как играли все, и никто не заметил - если городов несколько, то между ними можно переключаться стрелками, так вот, если открыто меню строительства и переключиться, то список доступных построек останется от прошлого города, а не от следующего; 2. Клавишу ESC разработчики не любят, очень, пытаешься закрыть менюшки этой клавишей по привычке, а она внезапно не работает, бесит :) 3. мелкие войска теряются в лесу, вражеский юнит очень легко не заметить. Не совсем понимаю зачем добавили генеалогическое древо (аля crusaders kings?) да, там можно выбрать жену\мужа, и она будет вместе с героем, далее будут дети, и детей уже можно либо сделать героями, либо женить\отдать замуж.. В целом очевидно, что эта механика так то должна дать больше выбор героев на карте, одна на практике. нужна крайне крепкая экономика для содержания такой оравы. Подводя итог, это заметно улучшенная версия прошлых игр, если они вам нравились, то определенно стоит прикупить.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a lot of bugs with reloading saves but its early access game is fun, a lot of different hero builds (beast lord 10/10)
소소한 버그는 뭐 그럴 수 있다 치는데 튕기는 현상이 너무 심함 초~중반부는 괜찮은데 후반부 가면 갈수록 뭐 거의 2~3턴 하면 튕김 번역은 띄어쓰기가 안되어있어서 가독성이 매우 떨어지고 조잡한 기계번역이라 그냥 한글임에 감사해야하는 수준 영어 조금 할 줄 알면 그냥 영어로 하는 편이 나음
Finally got a chance to play this weekend. This is a highly underrated turn based strategy game. Overall mechanics are relatively simple which is actually quite refreshing in this day of information and data overload. It gave it a flavor almost of a tabletop gaming session in that it was a very relaxing mode of play. But don't let the simpler mechanics prevent you from thinking it's a simple game. There is a significant depth of play, strategic and long-term thought that simmer just below the surface. Still waters run deep. Building a dynasty and carrying the game on through generations is very intriguing. Who of the available sovereigns do I court? What strategic political and magical benefits could they bring to my bloodline? Will they reject me because I don't bring enough to theirs? This took me back to when games were built around an actual world, unlike many modern games where the world feels like an afterthought to support the game mechanics. I'm looking forward to many more hours building a dynasty to rule for centuries. The only negative I have so far is the inline documentation. It is poor at best. The information may be there, but the organization is beyond awful. Trying to look anything up is hit or miss. I still can't find (for example) a simple list of all the keyboard shortcuts or hotkeys. On the flip side, the tooltips for each building, unit, and spell are VERY informative and contain all the critical information. But the help needs...help.
Worst game I have ever purchased on steam. It crashes every 5 minutes.
На 300+ ходу, когда я на героях жениться готов, оно крашится по 1 кнопке. В душу плюнули.
Старая добрая стоковая элементалка с новыми фичами крафта. Ждём ДЛС.
Nice fantasy style Civ game with quests.
Really fun 4x. I love the graphics. Game plays great. I'm hooked already, which is what you want in these types of games! My experience has been rock solid. None of the issues reported in other comments. This has all the love and passion I've come to expect from Stardock games. Recomended!
This game is like the civilization games but with a twist. The armies can have commanders that have a separate class system with a item system under it for all units. The building is a settlement/outpost system, the settlements are smaller than CIV but still has the same complexity and the outpost are totally separate thing compared to settlements, like having general bonuses in the area based on upgrades. The only few issues I have is the lack of information on the tutorial or just after it. The start of my first game I was just throwing things around but that kinda how most games play games at first. Also, there is a "fame" system in the game that made no sense to me at this moment but a lot of things want you to have it or earn it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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