
Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 28 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 73% | — | $1.3M |
| $19.99 | 1.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu gostei do jogo e recomendo, derrotei todos os chefes. Porém, pra mim, ele tem alguns problemas, então se você pretende comprar e não quer se estressar (acho que não tem como), leia. Em questão de arte, o jogo é fenomenal. A pixel arte dele é bem bonita e os cenários são bem diversificados e originais. Os bosses também, todos são bem diferentes e têm o design bem legal. Sobre a história, sinceramente não prestei muita atenção, mas são poucos arquivos e, pelo que eu li de alguns, o universo ali até que é bem original. Sobre mecânicas, temos alguns pontos: Diversidade: os bosses tem diversos ataques e mecânics bem diferentes entre si, e isso é bom, pois cada batalha se torna única. O jogador também. O sistema de árvore de habilidades dele deixa você criar várias builds, adaptando pro seu estilo de jogo. Problemas: aqui é a parte mais "chata" pra mim, mas no final explico por que eu aceito eles: 1 - Os bosses tem tantos ataques diferentes ao mesmo tempo que em alguns momentos, não importa o que eu fizesse, eu ia morrer. Parece que os devs tiveram várias boas ideias de ataques pro boss e não quiseram descartar nenhuma, dai o boss solta 5 poderes diferentes ao mesmo tempo, polui toda a tela e não tem pra onde escapar (tipo no boss aranha). No fim, mesmo que você tenha habilidade, você ganha mais pelo rng do que por decorar todos os golpes do chefe. Eu não sei se isso é normal em jogos boss rush (esse foi meu primeiro), mas tenho certeza que, se os bosses tivessem metade da variedade de ataques que têm, dava pra fazer o dobro de bosses (tem uns 10 ou 15 bosses, acabei não contando). 2 - Achei a mecânica da esquiva meio ruim, mas entendo que foi feita dessa forma pra pessoa não ficar desviando toda hora, mas diversas vezes meu boneco dava 2 esquivas juntas (pois não tem um timeout de um uso pra outro) sendo que eu queria dar só uma esquiva, e eu tomava o golpe seguinte. 3 - O jogo foca muito no ataque carregado. O ataque normal não da dano nenhum praticamente se você não da o ataque carregado primeiro para "imbuir" a espada com poder. Não seria problema se os inimigos tivessem uma janela maior pros seus ataques, mas, do jeito que foi feito, mal da tempo de dar o ataque carregado, quem dirá de dar uma sequência maior de ataques depois pois, como já disse, o boss solta 5 poderes ao mesmo tempo e você não consegue fazer nada. Enfim, são problemas que podem ser superados com certeza, mas são eles que deixam o jogo difícil. Acaba que, por ser um jogo pequeno, são essas coisas que fazem você ficar mais tempo nele, tipo um Ninja Gaiden da vida. Acabou me incomodando mas faz parte, recomendo do mesmo jeito, ainda mais se você gosta de jogos mais difíceis e que exigem superar desafios.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian
| $19.99 |
| 266ratings |
| 70% |
| — |
| not modelled |
| $1.99−90% | 52ratings | 66% | — | not modelled |
| $19.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really hard but it's also pretty fun in short bursts. Not sure how far I am, just beat Zylad. anyone having trouble with this game. There's an ability I think that's in the counter tree unless it's one of my trinkets. Anyways after dodging you can counter attack for 200 or 340 damage and it's insanely helpful. Idk what's causing it I just stumbled upon it.
อย่างแรกนี่ไม่ใช่เกมsoullikeเเต่เป็นเกมboss rush เกมเพลย์ก็ไม่มีการขัดเกลาอะไรเลยบอสก็ไม่มีความสมดุลอะไรทั้งนั้น บอสว่าขี้โม้ตัวละครดันเล่นได้เเบบติดๆขัดๆจะเล่นแบบตีๆหลบๆก็ทำไม่สะดวก แถมตัวไอเฟรมการหลบก็ทำออกมาจังหวะแปลกๆ พอเล่นๆไปเริ่มมีของมีสกิลสมดุลก็พัง อย่างที่ไปเล่นมาเองคือสายเค้าเตอร์ฝั่งขวาใส่รูนเค้าเตอร์เเล้วมีเผากับชาจตีเสกพระจันทร์ไปกดตีค้างโง่ๆก็ชนะลาสบอสได้เเล้ว
Achei o jogo interessante, principalmente para quem gosta de jogar no controle. Joguei com controle, mas não estou acostumado e acabei sentindo dor no dedão. Desde criança jogo videogame e, atualmente, prefiro teclado e mouse, pois acho mais prático e confortável. A aventura é simples: o objetivo principal é derrotar vários chefes para desbloquear novas áreas, além de procurar itens escondidos para entregar a NPCs e descobrir outros segredos. Apesar de achar a proposta interessante, esse estilo de jogo não combina comigo. Senti que o jogo fica muito focado apenas em derrotar chefes, e isso acabou tirando a graça da aventura para mim. Eu preferiria explorar mais, enfrentar diferentes monstros e ter uma aventura mais variada. Estou esperando outro jogo parecido, EITR, que ainda não foi lançado. Já se passaram mais de seis anos (2020-atual) e continuo aguardando. Talvez esse seja mais divertido para o meu estilo. Para quem é fã de jogos focados em batalhas contra chefes, ou gosta de algo no estilo Monster Hunter, provavelmente vai gostar. Mas esse não é o meu estilo.
3.2時間で1周目をクリアしたのでレビューを書きます。 良かった点 ・難易度がそこまで高くなかったので、戦闘が楽しかった ・スキルツリーや破片でのビルド幅が少ないので、ボスごとにサクサク切り替えて楽しめた ・ボスラッシュのため、再戦時にすぐボスから始められるのが楽 ・回避の無敵フレームがそこそこ長い 唯一残念だったのが、武器の設計図が2周目以降前提だったこと。 解放しようと思えばできなくはないですが、結局デフォルト武器のまま1周目が終わりました。他の武器も使いたかったです… ソウルライクゲームを少ない手段でクリアするのが好きな人にはオススメできます。 負けたら育成してから再戦したいという人にはきついゲームかもしれません(このゲームはビルドを変える以外に育成手段がないw)。
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i really genuinly love this game. the bossfights are just amazing, i like the atmosphere of the game and also the story is pretty good for such a short game. i would genuinly love to see something like this with a longer story. maybe even 15-20 hours because this was just amazing
ELDEST SOULS — А КАК ИГРАТЬ?
Great game! Loved the boss rush theme and each of them felt unique. I will come back to it for NewGame+ soon.
les pixels arts sont beau sinon passez le chemin et jouez à des vrais soulslike (dedicace au boss araignée qui est tellement mal branlé au niveau des hitboxs et des gimmicks)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $1.4M | 3.6K | 94% | $15.99 | |
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| $164.3K | 507 | 83% | $8.99 |
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| $1.3M | 757 | 93% | $59.99 | |
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| $1.3M | 1.1K | 88% | $39.99 | |
| $1.3M | 4.9K | 32% | $7.99 | |
| $1.3M | 5.4K | 95% | $9.99 | |
| $1.3M | 5.1K | 83% | $6.99 |