
Descend into Eldara, a dark fantasy idle game where every skill, every monster, and every whispered secret carves your path. Train 17 skills, hunt legendary beasts, command loyal pets, and unravel a forgotten realm — at your own pace, with progress that never stops.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A dark fantasy idle game where the world keeps turning whether you're watching or not. Train, hunt, gather, and grow stronger through 17 deeply intertwined skills — even while you're away.

From swinging steel as a Melee warrior to weaving spells as a Magic adept, every skill matters. Fish the cursed waters, mine the deep veins, fletch arrows that pierce the void, cremate the bones of fallen beasts, and cultivate ancient herbs. Each skill feeds into the next — a true living economy.

Slay monsters across crumbling kingdoms and forgotten ruins. Loot bones, hides, and rare materials. Forge them into legendary gear at the smithy, the alchemy bench, the fletching table. Every drop matters. Every upgrade brings you closer to facing the Void.


Unlock 17 unique pets — one for every skill mastered. Steelfang the wolf pup, Sharpeye the hawk, Whisper the spectral familiar, Sprout the seedling, and many more. Each grants permanent bonuses to their domain.

Random encounters, traveling merchants, town criers, whispered subplots, and shadowy strangers fill the world while you play. The realm has stories — listen, and they'll find you.
Eldara respects your time. Set your activity, walk away, come back stronger. No subscriptions. No timers behind paywalls. No pay-to-win. Just you, the realm, and the long climb to mastery.
17 fully-featured skills with unique passives and milestones
17 collectible pets with permanent bonuses
Hundreds of items, recipes, and crafting paths
Dynamic chat events, random encounters, and unfolding subplots
Deep Codex tracking every item, monster, and secret you discover
Offline progress that respects your time
One-time purchase. No microtransactions. Ever.
The realm is waiting. Will you answer its call?
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chill game that works for you while you sleep. And can keep running in the background when you play other games, or even watch movies. But you should really turn off the sound at system settings (under the skills) for Music, and surge (to stop being bothered by the "speed" up from chat. Also while at settings, turn off combat log, gathering log and town whisper & NPC chatter (if you don't want to miss chests to buy, houses to give stuff to (to lvl them up). It makes the chat more livable. Can also turn off Particle effect & floating numbers. Turn on Reduce motion and Performance mode. I am, while writing this: Combat Lvl 77 and Total Skill lvl 1280 (Only woodcutting maxed atm)
Melvor Idle, but not convoluted, no paid dlc with progression locked behind it, a good UI, no mods that break your entire game, no pointless skills that create a minigame, in a game, that's pointless just to get more time spent in the game. If you like Melvor Idle you will 100% enjoy this game. This is what Melvor Idle 2 should be for the cheap price of $10. Have yet to find a better Idle game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh
awesome idle game :D
It doesn't cost much, it has good content and the music is mostly fantastic. Hopefully we'll get more stuff later on, as more is more, but at this point it's worth it.
Very good Idle Game, I'm curious to see what's coming next, since there's currently still an "ending" and you can play through the whole game.
这游戏各方面功底非常不错,他是认真在弄游戏,而且技术也很硬核。 暂时没中文,不过用ai辅助下 +自己稍微琢磨一下也是能玩的。 对于刚上手的人写点帮助: Mining=挖矿;前期多挖Silver银矿,因为可以 辅助Crafting制造技能做首饰升级。 Smithing=铁匠;熔矿+打物理近战的武器装备 Woodcut=伐木;前期第一课树重点多砍点, 拿去烧了可以用于全局5%buff没 中期MagicTree多砍点。 Fletching=制弓;就是做弓和弓箭。 不过前期建议去通过盗窃搞箭 Cultivating=种植,伐木掉的种子在这里种出花 这个能与其他制作技能同时进行 推荐高级种子等世界事件双倍经验再种 Firemaking=烧木头...没错..就是纯烧..搞得跟香薰似的.. 这个前期优先升到50级,有全局25%buff Fishing=搞食材,食物=血瓶,前期食物推荐盗窃面包房 Cooking=烹饪,把你钓的鱼做成小鱼干 食物都是战斗时自动吃的, Cremating=烧骨灰,关系到战斗时开的增益有多强 这不是很重要,提升不大 在upgrades里可以用金币买自动烧的工具 不推荐常开,等战斗时开或者世界事件双倍 Crafting=制作弓手和法系的衣服戒指项链 用各种杂材料等世界事件双倍再冲级 ps: 一些顶级装备和套装只能去打世界boss Thieving=盗窃,很好玩,可以用来紧急弥补特定资源 Hunting=打猎,相当于帮猎人工会完成任务 然后用点数兑换一些功能,前期不重要 我选的正常模式,没有人会选快速模式... 我没选硬核模式的唯一原因就是死亡会掉永久属性这点不好. 说说缺点:游戏节奏还是有点快,我估计玩个400小时差不多能全部体验到了,它并不像梅尔沃那样可以玩一年,有趣的是它竟然还带有重生增益系统...感觉有点多余。 希望这游戏是一个能反复玩一年的游戏。这是给作者的话。 最后说一下,希望你们不要对同一个人需要三套装备大惊小怪。 对,战士弓手法师,分别需要不同的一套装备,这在国外游戏很好理解
I love The UI and The Look Of The Game My only issues is the mobs feel kind of EHH, And Unrewarding, would be nice to see some better sets that are worth getting, and weapons and armor worth getting as of right now you can just smith and mine your way to the end and don't really need any of the mob drops, i also really like the idea of prestigeIng the mobs but what's there to go for or get that's worth it? not much really... something i find really fun in games like this is being able to progress by killing mobs getting drops and moving further along to have to rely soly on crafting/smithing to progress, just gives the game an ehh feeling to me. This is something that can be fixed for sure so for that reason i will give it a thumbs up! Really want to see some rework around combat progression in the future. that alone could boost this game up significantly! i i also wanted to add the dungeon rewards are really bad not even worth doing them! once again another simple fix!
This game can be addictive but has some caveats to it There is no queue, so you can do 1 thing for a long time but you have to manually come back to change it There are fun/dynamic active things like Surge which speeds things up for 10 seconds if you click the icon when it pops up before it goes away, and usually some bonus for an hour to a particular craft to help you power level it There are quality of life improvements, but they are buried in the hunting system so you will be 1/2 way through the game before you have access to them Initially you will have to shuffle inventory to bank and back out again all day until you get enough gold to buy the 3 extra bags and enough hunting medals to buy the auto x and y QOL changes Also since hunting medals only come from online play, you have to let the game do hunts until getting the medals to buy the upgrades that allow things to come from your bank (otherwise its level 100 max per craft to unlock that for that craft only), for contracts to auto-renew (you start off manually having to re-do them which is a chore) The world bosses are fun once you are strong enough to go toe to toe with them (bonus that you can spam them from death to chip them down when you're too weak and try and score some good gear for later on) Some crafts feel easy like fishing, and others drag on forever like smithing (which had its xp rate nurfed and feels it) I recommend this if you enjoy IDLE/incremental/Melvor style games, im on my way to getting all the achievements so that's a good sign the game was fun I have no idea if i will bother with the rebirth system though (takes all quests done / all level 100 in 17 crafts to rebirth which seems excessive compared to most rebirth systems)
need chinese .Plz~!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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