
Descend into Eldara, a dark fantasy idle game where every skill, every monster, and every whispered secret carves your path. Train 17 skills, hunt legendary beasts, command loyal pets, and unravel a forgotten realm — at your own pace, with progress that never stops.
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About
A dark fantasy idle game where the world keeps turning whether you're watching or not. Train, hunt, gather, and grow stronger through 17 deeply intertwined skills — even while you're away.

From swinging steel as a Melee warrior to weaving spells as a Magic adept, every skill matters. Fish the cursed waters, mine the deep veins, fletch arrows that pierce the void, cremate the bones of fallen beasts, and cultivate ancient herbs. Each skill feeds into the next — a true living economy.

Slay monsters across crumbling kingdoms and forgotten ruins. Loot bones, hides, and rare materials. Forge them into legendary gear at the smithy, the alchemy bench, the fletching table. Every drop matters. Every upgrade brings you closer to facing the Void.


Unlock 17 unique pets — one for every skill mastered. Steelfang the wolf pup, Sharpeye the hawk, Whisper the spectral familiar, Sprout the seedling, and many more. Each grants permanent bonuses to their domain.

Random encounters, traveling merchants, town criers, whispered subplots, and shadowy strangers fill the world while you play. The realm has stories — listen, and they'll find you.
Eldara respects your time. Set your activity, walk away, come back stronger. No subscriptions. No timers behind paywalls. No pay-to-win. Just you, the realm, and the long climb to mastery.
17 fully-featured skills with unique passives and milestones
17 collectible pets with permanent bonuses
Hundreds of items, recipes, and crafting paths
Dynamic chat events, random encounters, and unfolding subplots
Deep Codex tracking every item, monster, and secret you discover
Offline progress that respects your time
One-time purchase. No microtransactions. Ever.
The realm is waiting. Will you answer its call?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, if I wanted to play Melvor Idle, I'd just play Melvor Idle. This game, for being a replica of other games of its type, offers nothing unique or inspiring to keep playing it. If it wasn't so hardcore AFK (in hopes that what's been said in this comment actually changes) there's no legitimate reason to have put any hours into it, let alone spend money on it. I think it cost money. Frankly I don't remember. If it does it shouldn't.
need chinese .Plz~!
Melvor Idle, but not convoluted, no paid dlc with progression locked behind it, a good UI, no mods that break your entire game, no pointless skills that create a minigame, in a game, that's pointless just to get more time spent in the game. If you like Melvor Idle you will 100% enjoy this game. This is what Melvor Idle 2 should be for the cheap price of $10. Have yet to find a better Idle game.
In it's current form I can't recommend this game and comparing this game to melvor idle is complete insanity. Cons : [list] [*]The UI is not scaleable so you have to scroll the sidebar all the time, have to scroll the lootbox and have to scroll to check buffs in the combat window. [*]You can choose different modes when you start; HC with 50% reduced xp and permadeath, normal mode and fast pace with 2x xp which is good but why are there "meteors" that double xp in a random skill every hour this just makes it so you skip the early game completely and progression sucks. [*]Random events like "market crash" where you sell stuff for 50% more making it so you just hold on to the stuff you want to sell because it's stupid not to wait for the event, which can take several hours. [*]Double XP meteors making it so you hold onto resources for skills like smithing because why wouldn't you, but this means you could hold onto it for a while if you don't get the smithing meteor which just sucks. [*]The activateable "ancient surge" that appears every 2 minutes and boosts your skilling by making it 3x/4x/5x faster for 10 seconds before upgrades just doesn't feel good enough when skills have action timers longer than 20 seconds, it just feels like ♥♥♥♥. [*]The progression for combat is ass, if you get one double XP meteor for, let's say, magic, you just use your starter set and skip all the early levels so the progression is going from starter set to last few tiers, it just doesn't feel good. [*]There are shiny versions of gear which is cool but when the point of the game is to "rebirth" after you've completed everything, going for shiny gear is just completely meaningless because you will lose it anyway. [*]Food is completely useless in this game, you can just buy what you need in the shop because cooking your own is useless, even the worst food is fine for the whole game. The best food which is sharks has NO use because you just don't need it but you also fish sharks at 0.9s intervals but you cook one shark in ~13s with all upgrades which just sucks. [*]There's 29 monsters in the game including world bosses and 10 dungeons but there really is no point in killing more than 5-6 of these monsters mostly because of the hunting skill and also because most monsters just don't drop anything useful so why would you. And for the dungeons there's only really 2 of them you wanna do the rest are pointless. [*]Action timers for most skills are just EXTREMELY slow for no reason, like the last logs you burn in firemaking have a base duration of 30 seconds which is mental. This just feels like ♥♥♥♥ imo. [/list] Pros : [list] [*]The devs are somewhat listening, some updates are really strange but for the most part it's good. [*]World bosses are cool and there are ways to farm them later on which is good. [*]Quests and in-game achievements are nice, quests give way too much xp though, which coupled with double XP meteors you once again just skip a lot of the game. [*]I like that there are shiny versions of gear it just doesn't make sense to me with the rebirth system being the "goal". [*]The factions system is cool and building up reputation with them and getting bonuses is nice. [/list]
meh
This game can be addictive but has some caveats to it There is no queue, so you can do 1 thing for a long time but you have to manually come back to change it There are fun/dynamic active things like Surge which speeds things up for 10 seconds if you click the icon when it pops up before it goes away, and usually some bonus for an hour to a particular craft to help you power level it There are quality of life improvements, but they are buried in the hunting system so you will be 1/2 way through the game before you have access to them Initially you will have to shuffle inventory to bank and back out again all day until you get enough gold to buy the 3 extra bags and enough hunting medals to buy the auto x and y QOL changes Also since hunting medals only come from online play, you have to let the game do hunts until getting the medals to buy the upgrades that allow things to come from your bank (otherwise its level 100 max per craft to unlock that for that craft only), for contracts to auto-renew (you start off manually having to re-do them which is a chore) The world bosses are fun once you are strong enough to go toe to toe with them (bonus that you can spam them from death to chip them down when you're too weak and try and score some good gear for later on) Some crafts feel easy like fishing, and others drag on forever like smithing (which had its xp rate nurfed and feels it) I recommend this if you enjoy IDLE/incremental/Melvor style games, im on my way to getting all the achievements so that's a good sign the game was fun I have no idea if i will bother with the rebirth system though (takes all quests done / all level 100 in 17 crafts to rebirth which seems excessive compared to most rebirth systems)
Absolutely love this. Definetly worth the money if you are idle/RPG fan.
Not comparing this to Melvor would be naive, so yes, it is very much a Melvor-like that's slightly more streamlined. Really solid, looks amazing too. I like the popups you click to make your current activity go faster - adds a touch of interaction (you can choose to just ignore them if you wish). Also love the codex which is basically a built in wiki. Excited to try the rebirth system and see how replaying goes. Recommended if you like idle games :)
"Great" game.... you can sell items, then puff... and you cannot.. really?
The fast mode I think makes this game a playable Melvor clone. It has its own little quirks to make things different and interesting. The dark mood is fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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