
EL COCO is a 3D action roguelike game that immerses you in a world of dreams, broken memories and nightmares incarnate. Descend into the Uncertain, a place as strange as it is dangerous, and fight to recover what you lost... if you can trust your guide.
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About
EL COCO is a 3D action roguelike that plunges you into a world of dreams, broken memories, and living nightmares. Descend into The Uncertain, a place as strange as it is dangerous, and fight to recover what you’ve lost—if you can trust your guide.
You awaken without memories, trapped in an impossible realm. A strange host:: El Coco, a disturbing figure who promises answers… but only if you dare to descend into the Pit and face horrors born from your own mind. With fast, fluid combat, every move counts. Dodge, strike, and adapt in real-time as relentless enemies swarm from all sides.
Each escape attempt is unique. Face different levels that will test your skill and mettle. Hordes, darkness, time trials... The Hole shifts with every descent, offering new threats, obstacles, and choices. The deeper you go, the closer you get to the truth… and the more dangerous it becomes.
Wield a variety of weapons, unlock PowerUps, and discover mysterious trinkets and relics with unique effects that transform your playstyle. Absorb the strength of mythical creatures and use their powers to your advantage. Combine abilities and bonuses to carve your own path to survival—or madness.
With every run, you’ll uncover fragments of your past, new power combinations, and hidden secrets buried deep below. The choices you make shape your journey—and your fate. Can you remember who you are before you become what you fear most?
Legends walk beside you—though not always on your side. Creatures like Ratoncito Pérez, El Martinico, or La Xana may offer aid on your descent into the depths. But beware: the Meigas, twisted wardens of the Pit, will stop at nothing to shatter your body and mind.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*, Portuguese - Brazil*languages with full audio support
Reviews
Un roguelike de acción 3D tan hipnótico como inquietante. El combate es rápido, fluido y muy adictivo, y la atmósfera —entre lo surrealista y lo perturbador— te atrapa desde el primer minuto. Visualmente impactante, jugablemente sólido y con una identidad única. Lo recomiendo 100x100
一款动作肉鸽游戏,每次冒险开始前,你都会面临一次“风险抉择”:从三种不同收益的关卡中选择其一。奖励越丰厚,敌人就越危险。不仅要权衡收益,更要预估战损。关卡目标包括摧毁产卵器、限时生存、击败指定数量敌人、护送火炉、远离黑暗区域等,完成任务即可进入下一关。还会有强力 Boss 战与随机事件,例如商店交易、疗愈水池、或是与恶魔做交换。 游戏最突出的优点在于其独特的视觉风格——取材自本土恐怖传说,却以儿童画般清新可爱的笔触呈现,形成一种诡异又讨喜的反差。操作极其简单,攻击、召唤、闪避几个按键便能畅玩本作,轻松享受“我很强”的爽快战斗。 不过,游戏在内容多样性上尚有不足:攻击动作较为单一(技能多以属性和召唤物形式呈现,缺乏直观的动作变化),怪物和任务类型重复度较高。此外,闪避距离过长,在高难度战斗中难以精准走位;Boss 的瞬发360度招式过多,角色缺乏有效反制手段,常常陷入“以血换血”的被动局面。随着层数提升,堆怪现象也趋于严重。 总的来说,如果你想要一款轻松上手、节奏明快、画风独特、战斗爽快的肉鸽游戏,本作兴许可以胜任。但若你追求的是丰富的构筑深度与多流派玩法,它目前仍有一定距离。游戏支持手柄,暂未支持中文,期待后续更新 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
在了解《EL COCO》之前,我需要聊聊其立项背景:作为由欧盟牵头的后疫情经济复苏计划“NextGenerationEU”所资助的公共游戏项目,本作受西班牙政府文化部管理的资助进行开发,,由一家位于马德里的本土工作室Recotechnology S.L.制作。所以这也就不难理解,为什么本作的选题聚焦于传统西班牙恐怖传说,非常具有文化独特性,各国都有各国的外宣手段——《EL COCO》也算是吃上公家饭了。 “El Coco”的文化概念来源于西班牙民间传说,是一种类似夜魔的怪物,就是那种父母哄孩子睡觉的时候会唱的“快睡吧,不然Coco就来把你吃了”的童谣中的存在(Duérmete niño, duérmete ya, que viene el Coco y te comerá)。我在游玩之前一度因为假定了西语文化圈的共性,以为迪士尼的墨西哥亡灵节主题电影《Coco》这个名字和它有着同样的文化溯源,其实算是个纯粹巧合。不过这种多彩的视觉特征以及亡灵关联的民俗色彩确实反映了西语文化圈的趋同特性,本作发生在黑夜和白天交界时产生的“Uncertain”(直译为不确定)领域,你将作为一个受困于此的迷途灵魂Ky,尝试攻克这里的无尽深渊,返回世间。 本作也选用了类Hades的强化模式,即属性效果绑定动作,它做出的最大改变在于“选择前置”,你在每个关卡发生前,都会获得一次三选一的机会来选择获得的强化(立即生效,无需等到完成关卡),而这些选项也绑定着本小局的牙齿奖励(单局货币)以及玩法,包含定点生存,破坏刷怪笼,护送药缸等,丰富了大部分roguelike“都是杀怪清图”的重复pattern。 本作目前最大的问题在于武器只是统计数字不同,没有足够多的连招变化,且手感反馈接近于无。更简易把它作为“西班牙民俗童话”的游戏化尝试,而不是市场上真正出色的action roguelike作品的竞品。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
its an ok game 7/10 It doesn't have all the bells and whistles most rougelikes today have its very simple some stages are reused for some missions but areas change every 10-20 stages a cute game for sure some voice acting so thats good to see. you are forced to choose items with each stage or battle area so sometimes you get a really bad item for completing a stage or it will decycle your good item/upgrade. an ok experience but theres much more flashy rougelikes for less price.
《EL COCO》是一款三维动作肉鸽游戏,画风非常可爱,灵魂进入人偶再进入碎片化梦境去战斗,小单元关卡战斗,会随机小怪进行追击堵拦,过关方式也不一样,有点清完本关小怪即可,有点需要护送东西,常规键位操作,手感调教很流畅,位移键配合攻击可以搞一个旋转攻击,打起来很炫酷,多个武器自定义,还能解锁各种强力装备,还能搞神秘饰品和遗物来增幅伤害输出,可惜本作暂不支持简中,国内还是系统可以加入中文。
A roguelike journey through the Uncertain where you tackle random objectives, collect unpredictable perks, manage candles and teeth, and face growing dangers while earning seeds for permanent upgrades. The game takes place in the Uncertain, a realm meant for lost souls. You are one of them, but instead of wandering endlessly and turning into something sinister, a mysterious host allows you to inhabit a new body. With it, you can leap into a Hole that might lead to safety. The journey is unpredictable, and the path forces you through a sequence of random stages filled with hostile creatures. The gameplay follows a roguelike structure. Each time you enter the Hole, you choose one of three random objectives that must be completed to advance to the next stage. This choice is important because every objective is paired with a gift granted the moment the stage begins. A gift can be a perk that enhances your main attack or your dash, a special attack, or a general perk that provides a constant benefit. Perks tied to attacks and dashes activate automatically each time you perform the related action. The special attack, however, requires a brief recharge before it can be used again. Since the gifts are randomized, it is possible to receive the same gift more than once. In that case, the gift improves to level two, with a maximum of level three, and its effect grows stronger. Unfortunately, there is no way to review your collected perks, which is a major problem for general perks because they cannot be viewed at all. Only the three attack perks are displayed, and even these do not show their exact effects. While every general perk is helpful in some way, the inability to see them feels restrictive. An even greater issue is the way perks are classified. Their category, such as melee, general, dash, or special attack, is represented only through color rather than clear text. As a result, you are forced to compare vague color tones, which wastes time and makes the process feel awkward and slow. Each stage is a small arena where you must fulfill the chosen objective. There is a wide variety of objectives that extend beyond simple survival. You might need to remain inside a moving circle to guide an object to its destination, endure a deadly black fog that closes in on you, defeat a mini boss, and so on. Once you finish a stage, you receive another selection of three random objectives, and the run continues until every major boss is defeated. Enemies become more powerful as you progress, but they never drop anything, so if the objective does not involve defeating them, it is often better to keep your distance. Their attacks are indicated by a visual cue that is extremely small and easy to miss, especially when multiple enemies attack at once. Bosses rely on the same cue, and since they can unleash several attacks in quick succession, you must stay alert, maintain distance, and time your dashes with precision. Completing objectives also rewards you with teeth. The number of teeth you will earn appears beside the objective before you select it. A bar containing up to three skulls indicates the difficulty of the objective. Higher difficulty yields more teeth, but it also adds environmental hazards that make the stage far more dangerous. Teeth are spent during special encounter stages, where you meet traders. One trader offers perks, while another sells healing items and supportive bonuses. Their selections are random, but you can spend additional teeth to refresh their offers. There is no reason to hoard teeth because they disappear once you die or finish the game, along with all temporary perks you acquired. The number of stages available during a run is represented by candles. Each stage extinguishes one candle. At times, a host may issue a special request tied to the stage; failing it causes you to lose an extra candle. Candles can also be purchased from a trader. Occasionally, a host appears before you choose your next stage and presents an offer. It might grant healing or increase the rewards in the upcoming stage, but it always demands something in return, such as health or one of your perks. Sometimes even a bad offer can be manageable. For example, if you have a perk that restores a heart after every completed stage, you can afford to sacrifice one for a worthwhile reward since you will recover it anyway. As always, the success of a run hinges on luck and the perks you manage to gather. The number of candles you have is especially important because it determines how many perks you can collect before facing a boss. If you manage your choices wisely, the boss fight can end surprisingly quickly. Since everything gathered during a run is lost when you fail, the good news is that your performance earns you seeds. These can be exchanged at the host in the main hub for permanent improvements to the Hole. Examples include increased teeth reward per objective, reduced prices at traders, the appearance of healing springs during runs, and several other long term benefits. Aside from these upgrades, the hub does not provide much to explore. You can choose one of three starting weapons, which include a standard scythe, quick claws, or a slow but heavy hammer, but there is little else to engage with before beginning a new attempt. For that reason, and because of its short length, the price is a bit too high, especially when you have richer options for lower cost. It’s definitively fun, but it just doesn’t stand out from the rest of them.
《EL COCO》,按照商店页面所说是一款三维动作roguelike游戏。在游戏中玩家操控的是一个“死而复生”的灵魂,进入一个充满梦境、破碎记忆和噩梦的世界。在这里你遇到了El Coco,他表示如果你想知道一切那么久进入深渊,下潜的越深,就越接近真相。 游戏的玩法很简单,就是普通的俯视角动作肉鸽。在游戏中玩家所操控的角色只有普攻,冲刺,技能三个按键,性能一般。好在在游戏中敌人也都很“笨”,基本就是蓄力打一下,蓄力冲刺,蓄力放一个缓慢的弹幕出来。战斗的时候唯一需要注意的就是冲刺的时候不要冲到敌人打出的攻击上。(因为冲刺过程不是无敌的,而且冲刺有一定的伤害,所以叫冲刺不叫闪避)。相比较这些敌人,虽然游戏主角只有连续普攻,冲刺和小技能可以使用,但也有不错的游戏体验。 游戏的肉鸽部分主要在于游戏内的关卡选择和游戏主角的技能搭配。在玩家进入“深渊”后就会进行三选一的关卡选择。这些关卡在选择界面就会把基本信息标出来,比如难度是几个骷髅头,选择后会获得多少牙齿(游戏内货币),选择后会给予玩家什么奖励(选择后会直接将关卡上标注的技能给玩家,而不是打完再给)。这个关卡的内容是什么(比如是歼灭一定数量的敌人,“推车任务”,缩圈的类幸存者模式,面对一个小boss等等)。除了正常的怪物关卡之外游戏中还有可以花费牙齿购买技能,蜡烛(每进一关就会消耗一个蜡烛,蜡烛没了就要打本层boss了),生命值(好像有三个商人,蜡烛商人是只卖蜡烛的,另外两个一个主卖生命值,一个主卖技能),还有可以恢复生命值的泉水房。 不过游戏也有挺多不足的地方的。首先是游戏内容并没有很多,局外升级内容也基本是加点生命值,局内可以花钱刷新选项等等功能。主角能使用的武器只有小镰刀,爪子,大锤三种,这三种武器攻击模式还都是固定的,都是a两下然后打一个特殊攻击。那些放在平a槽里的技能基本都是数值。还有游戏里那些被动技能也基本都是纯数值,比如加点伤害,加点持续时间什么的。此外游戏内除了那些被动技能能共存以外,那三个放在攻击,冲刺,技能槽位里的加成并不能共存,如果你想要新的加成就必须把老加成直接替换掉,替换下来的加成效果还直接丢掉了,如果以后想要之前的加成效果还要重新刷。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
[h1][b]底子还不错的俯视角肉鸽[/b][/h1] 《El Coco》是一款俯视角动作肉鸽游戏,玩家将进入一个破碎的噩梦世界,接连挑战随机关卡的同时,深挖隐藏此地的秘密。 本作的画面表现非常不错,其融合了美漫与暗黑风格,打造了一个相当独特的不确定之地。 游戏的流程和肉鸽类作品类似,不断挑战关卡即可,本作为每个关卡都设计了一些不一样的完成条件,比如击败所有敌人、摧毁敌人刷新点、在不断缩小的圈中存活、护送特别装置到目标点等。 单个关卡的流程并不长,快的话一分钟内就能解决,完成后会进入构筑环节。 系统会给到各种增强,有加强普通攻击的,有加强冲刺的,也有部分主动技能,比如在原地放个炸弹引爆的。 游戏外还可以自由切换武器,诸如主打迅捷攻击的双爪、势大力沉的大锤、中规中矩各方面都比较均衡的镰刀等。 游戏的手感比较轻,击中反馈也稍显弱一点,这方面感觉还有进步的空间,整体来说是部还可以的作品,目前无中文,期待加入。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
《El Coco》——一款没什么热度的肉鸽游戏,居然让我眼前一亮。 游戏的玩法是非常传统的俯视角动作肉鸽游戏,玩起来相当上头,尤其是本作的操作手感可以说是相当的丝滑,流畅。再加上本作的强化模式,将强化效果绑定某个动作,每当一个新关卡开始前,你会获得一个机会去选择想要得到的强化效果,例如冲刺后在原地留下一个冰冻立场或是使用技能直接丢出一颗炸弹。 同时在每次进入关卡前,还有不同的武器可以自由切换:双爪主打灵活攻速快,但是伤害有所欠缺;大锤伤害高,并且最后一段附加aoe伤害,但是后摇太大;镰刀在各个方面都较为平衡,也是我们一开始的新手武器。 种种体验下来,让我想起了玩哈迪斯的爽感,可以说这是一款相当出色的肉鸽游戏。 游戏的关卡也非常有设计感,每一关的地图建模都非常的有特色。地图内有发着黄色光芒,碰一下就会获得护盾的蘑菇;也有长满尖刺的荆棘,碰到就会掉血;同时还有可以击打的草丛,相当丰富。 游戏的画面以一种黑暗色调的童话风格呈现,在诡异中又透露着一点卡通的可爱。整体色调偏暗,但是攻击和技能较为华丽,整体搭配起来非常的融洽。 游戏中的各个怪物以及boss的设计也非常的有细节,小怪种类丰富,攻击方式各不相同,很好的增强了游戏的体验感,也加强了视觉效果。boss更不用说,技能特效相当花哨,给人很强的压迫感,让战斗变得更加紧张,但也不会太过于压力。 既然是肉鸽游戏,当然有着丰富的局外养成系统。我们也可以在地图的左下角找到一开始的那个大南瓜稻草人,利用通关获得的黄色材料去升级一些属性。 虽说是肉鸽,但与传统肉鸽的闯关条件不同,本作的通关条件每一关都不一样,例如击杀所有小怪即可通关,或是护送一个罐子到终点才能通关,再后面就是boss关卡。 比较可惜的是游戏并没有中文,所以我也没有去过多关注剧情,因为有的地方是真的看不懂。但是,从剧情的动画展示,包括声情并茂的旁白配音来看,游戏的剧情应该也是相当的出彩。 总的来说,这是一款玩起来相当不错,手感很好,并且画风也很戳我的肉鸽游戏,值得一玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
有成就,没中文。
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