
Eight is a short horror experience inspired by Layers of Fear in which you can discover the history of a classic mansion and its previous inhabitants. This product has been made within one month and serves as an experiment of our work methodology.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Logic will tell you, if you found a key to the second floor, there is something to find on that level. From that point, it gets interesting. But then it's over shortly after. It's a shame. There's so much potential for a story here. They barely scratched the surface and left too many unanswered questions. Overall, it's not too bad.
I truly appreciate the reviews stating to right click the doors because I was losing my mind and want to add that one should look for an out of place book if they're stuck. You'll know it when you see it. I wish there had been a menu or literally anything to explain how to play the game. I also wish that there were graphical settings and brightness settings for the game itself and that buggered flashlight. Those things took away from my overall appreciation of the game. I think they're fairly fixable and it'd be worth considering doing so just to make this game more player friendly. The game itself was pretty good! I enjoyed the Layers of Fear vibes and a lot of the scenery was really interesting to look at. I don't really understand all of the story but that could possibly be due to the fact that the flashlight blinded the notes and pictures and I didn't realize I could hit "E" and see them in a more visible format until I was towards the end of the game. Oops. For the most part the game provided an interesting. although frustrating at times, experience and I recommend it so long as really blinding lights don't bother you. I got this very, very cheap and honestly wouldn't have minded paying a few bucks for it. You guys did a pretty good job overall- I'm interested to see what else you might turn out!
L'ambiance du jeu est franchement sympa pour qui aime LoF sans réelle prise de tête. Il y a une histoire, manquant un peu de développement pour vraiment nous emmener, certes, mais au moins il y en a une. Graphiquement parlant c'est beau franchement pour un jeu au prix si bas. Les hics pour moi se trouvent au niveau du gameplay et malheureusement, ils empêchent de profiter pleinement du jeu : - les touches ne sont PAS DU TOUT intuitives (on est largué à l'arrache en mode "démerdez-vous", ce qui ne me déplaît pas forcément mais une petite aide aurait été la bienvenue notamment pour ouvrir les portes...) ; - des bugs de textures (la lampe torche qui est, certes puissante et je ne vais pas m'en plaindre, empêche de lire les documents ou de voir les photos ramassées si elle est activée lorsqu'on les ramasse ; ce qui est assez casse-bonbons car lorsqu'on trouve un objet, il faut éteindre la lumière et cliquer un peu au hasard dans le noir pour chopper ledit objet... Aussi, suivant la vue adoptée, il y a pas mal de bugs de texture au niveau des sources de lumière dans le jeu) ; - comment fait-on pour sauvegarder ? J'ai joué 3 fois, j'ai dû recommencer à chaque fois (sur la fin c'est un peu chiant tout de même...). Étant donné que je suis une grande fan de ce genre d'ambiance, ça ne m'a pas empêchée de continuer mais je peux comprendre les commentaires de certains... Cela dit, pour un prix aussi bas, on ne peut que pardonner ces défauts et ce serait dommage de ne pas le prendre.
OK for a first effort. On the plus side, I like games that tell a story and although it was a little cliche for a horror, it was OK. I even got a couple of shivers towards the end! On the other hand, the comments about bad frame rates and the lack of general direction are accurate. The game starts without any instruction, so you just end up having to work out what to do and how to do it. Lots of random key presses to see what is possible. The flashlight is a bit of an issue too, most of the rooms (even with the lights on) are too dark to make your way around without it and with it, you can't see the little circle (which is the only way to tell if what you're pointing at can be interacted with). The flashing lights are headache inducing and there are a number of places where you can't read a note or look at a photograph unless you're standing in just the right spot when you pick it up. I finished it in around 45 minutes and it's fine for that as a little walker, if only for the story, but only for the <$1 mark. On that basis I'm giving it a tentative 'yes'.
If this was a concept thrown together over the weekend with stock model objects....it was still pretty cool. I like the promise of the story. Obviously would need a lot of work to be a full game. Some of the controls were vague and the lighting, yeah, needs a lot of toning down. I think the horror element was fun and could be awesome if developed into a full game
Eight minutes are enough to realize, that this game is annoying. First i missed a graphic option menu, only "start game", "exit game". Really ? After that i noticed the unoptimzed performance as well as the same evironments as in games like Pacify or The walking Evil, many players know which areas i mean. I let my character run around for a few minutes and closed the game. Not worth any attention or money.
I like the look of this game but I am struggling to unlock the doors I have gone into my inventory and it still won’t unlock I don’t know if this is the game being laggy and faulty
Horror Engine
That game got my attention because it is inspired by Layers of Fear, which I really love. It is short, it lacks of story, effects and horror experience, but I do approve the effort of new developers! It worth a play.
Alright, so I checked Recommend this game even though I was not overly impressed by it (In fact, for the first 40 minutes I was incredibly frustrated by it *Right Click To Use A Key*). Let me explain why. Right off the bat they tell you: Hey, this was what two dudes managed to put together in a month. We're trying to learn and improve. That's also one of the reasons I picked this up. Gotta give some love to indie creators. It's pretty enough. (Well, what you can actually see is...) The lighting leaves A LOT to be desired, but I quickly found a way to work around the flashlight that contains the Sun (Periphery is key here my friends). Some rooms were really well lit and looked fantastic. Others, especially those with flickering lights, made my screen wack out so I just used the flashlight. There isn't much in the way of a story. Now, most of it is told by letters and such, so MAYBE I just missed it. I'll go back another time to see if I missed anything. It does remind me of Layers of Fear, which I love <3 It totally ripped off the room changes from that game, but it did so in a way that I can appreciate. It starts off rather slow, but It does get more exciting as it progresses. But, the creepy feel was there. Give it the points for that. It definitely has room for improvement. It needs a settings options for sure. But, for the price, it's a cute little haunted house that's worth touring. I'd love to see fixes made and this expanded to something a little more substantial. I feel like it has the foundation to be something closer to Layers of Fear.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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