
Effulgence RPG is a party-based RPG where symbols form 3D visuals. Enemies are more than obstacles - they ARE the resource 💀. Destroy them to forge better gear!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 11 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Everything you see in Effulgence RPG is built from text characters arranged into 3D forms. Landscapes, creatures, machines and effects come to life as these forms move, rotate and transform throughout a strange sci-fi world.
Defeated enemies break apart into particles. Collect them and use the matter printer to create new weapons and equipment. You can even print during battle, turning fallen enemies into tools for the fights ahead.
Control four heroes in tactical turn-based battles, each with their own strengths and abilities. Upgrade their skills, combine weapons, cartridges and mechanisms, and adapt to enemies and bosses with their own rules and mechanics.
Effulgence RPG is a focused adventure that doesn't demand a hundred-hour commitment. A typical playthrough takes around 5–7 hours, with varied locations, story encounters, secrets and bosses along the way.
Three types of mini-games woven into the adventure
Deploy unusual mechanisms, from a combat sparrow to a flamethrower copter
Bosses built around unique mechanics
Dozens of blueprints for printable weapons, gear, and mechanisms
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que tonto. Soy el único que habla español aquí así que averkausa. Según veo el juego por ahora sigue igual que la demo. Lo que significa que te lo puedes pasar y luego reembolsarlo pero para que se den una idea recién va a tener más cosas cómo en abril de 2026 así que si hay alguien leyendo esto en este mes de diciembre, entonces jueguese la demo. Hablando del juego así general creo que no se puede decir mucho porque falta un millón de contenido. Pero en mis palabras pues ala burguer que buen juego. Es relajante con esos temazos y me siento cómodo con las 4 cosas que se pueden hacer, cosa que siento que es única porque casi ningún juego genera tanta comodidad y tampoco uno viene a quedarse calvo jugando cosas con mucha popó. Es por eso que esperaba mucho que saliera este juego porque simplemente me encantó y eso. No tengo más que decir ni cómo decirlo, que esperabas.
Несмотря на небольшое количество контента на момент выхода в ранний доступ, ни разу не пожалел, что поддержал разраба. Классный визуал, шутейки, механики. Если все так и дальше пойдет, игра будет топ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short as of now, but extremely polished and the most BEAUTIFUL ascii graphics I've ever seen. Very confident this will be an excellent game upon official release!
Early access looks extremely promising. I like the combat mechanics, that feel both familiar but also unique, and the art style looks great. The crafting of items with schematics and the use of those items makes this feel interesting. And crafting didn't get clunky. I think it could use a prioritization system for the crafts that use the same component (I assume those will change, and be more than one with future schematics). Overall, I will be gladly returning at each significant update
the music fuggin slaps
Says what it does. So far? Having also played the Demo? If you don't like this, you for sure have a friend who does.
Lovely art style. Lots of fun.
Verry cool and impressive.
https://www.youtube.com/watch?v=G4zmMO_fKCU Effulgence RPG - очень необычная юмористическая партийная ролевая игра, фишка которой в ее визуальном стиле. Все, что мы видим, состоит из символов ASCII, которые формируют изображения с псевдо-3D эффектом. Можно выбрать из нескольких стилей в настройках. игра с юмором, довольно забавная. Сюжет я толком не понял - мы просто идем куда-то и по пути сражаемся со всем, что шевелится... даже если оно этого не хочет. Боевая система, как в других играх жанра. Управление (играл на геймпаде) удобное. К визуальному стилю привыкаешь довольно быстро. Звучит игра отлично - музыка приятная, но очень громкая. А громкость регулируется только с шагом в 10%, в итоге для меня 10% было слишком громким, а 0% - это отключение музыки. Поклонникам партийных рпг рекомендую обратить внимание, это как минимум очень необычный опыт.
This is a creative take on the RPG formula that's really held up by its unique art style more than its gameplay. The player travels from node to node across a strange planet, each node representing some shop or set of encounters. I found myself at risk of losing all of my offensive options at one point due to donating more items than I could afford, which felt like a situation I only narrowly avoided and would have ruined my experience if I had played myself into a corner. Each combat node has something that sets it apart from the other combat nodes, either the party makeup or the nature of the enemies. As you work through each wave, you are free to retreat to heal and restock without losing your progress in each wave. This really smooths out the difficulty and turned later encounters into a few rounds of all-out offense followed by a trip to the inn followed by more offense. It wasn't particularly challenging once I broke the economy, but I think that the unique style made for a fun few hours.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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