
"Eddy Violet" is an Dreampunk and Postcyberpunk-based ACT game developed in the span of two years. I finished all the sections of game design by myself including 30 pieces of original music~
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"Eddy Violet" is an Dreampunk and Postcyberpunk-based ACT game developed in the span of two years. I finished all the sections of game design by myself including 30 pieces of original music. The game is finished in my sophomore year, 2012. After 5 years, finally got a chance to publish a Steam version! 
English version is upcoming!Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一款一个人独立制作的游戏,好评是必须给的。 简单谈谈这款游戏的优缺点。整体美术风格简单但有作者自己的风格和想法在里面,很多场景细节做的很不错。原声音乐我很喜欢,有丰富的收集要素。横版清关中加入子弹的“强吃弱”很有创意。 几个小缺点,剧情过于单薄,部分场景过于混乱,玩法单一。这几点无伤大雅、 本作作者是一个令人尊敬的独立游戏制作人,期待你的下一部作品。
《eddy紫》第一眼看上去可能很不起眼。但是要知道这款游戏诞生于5年前。那个时候国内的独立开发团队都没有多少。而大谷spitzer凭一人之力完成了游戏的全部开发工作。真是非常了不起。游戏的音乐给人印象深刻,剧情也很治愈。围绕着游戏的各种周边,如表情包、MTV等强烈体现出作者对这个作品和这个世界观的爱。 游戏的类型属于横版弹幕类。在2012年那个时候算是首创(rabi-ribi要晚出将近3年半)。在难度上,由于横版的大类型导致整个角色都是碰撞体,而且角色是垂直跳跃而不是水平移动(第三关的飞行场景除外),且角色无法像东方系列那样减速(部分技能除外),导致难度比起东方系列高出不少(个人估计至少10倍以上)。又加上能量色的设定,如果玩家养成方向过于分散,到了后面的关卡几乎是走投无路。所以个人觉得这个游戏难度有点偏高。非弹幕类游戏高手强烈建议选择简(cao)单(mei)模式。 游戏的UI做得非常用心。螺旋状的血条不知道作者花了多少心血去搞,想想就很麻烦。但是毫无疑问给游戏整体印象加分不少。 游戏的完成度也非常高,除了主线流程外,还有各种附加模式,以及游戏中的各种收藏品。 总之,非常赞赏和推荐这部游戏。这款游戏见证了中国独立游戏圈的萌芽时期的开发者的才华和热情。
首先声明,感谢开发组在牛奶关的野蔷薇提供的测试资格。本人在认真游玩后作出如下评测: 本作是一个紫萌少女(很萌的紫色少女)的TPS之路。但是开始画面却给人一种玩恐怖游戏的感觉。 刚打开游戏的那一瞬间我被玩具熊的那双眼睛吸引住了。这让我不禁想起了玩具熊的午夜后宫那款游戏,想起了当年被支配的恐惧。我还在想着之后会不会突然就被吓死了。 但是,我想错了。正式开始游戏,并没有恐怖的玩具熊的追杀。首先是游戏的背景故事,简单来说就是人类灭绝了,只剩下一个失忆的紫色少女和一群怪物(姑且这么叫吧),你所附属的势力是神,你的职责就是消灭一切反抗的怪物,保卫神的尊严。其实,看到这里我的内心是拒绝的,我甚至觉得故事的结尾会有大反转,我所消灭的所谓的怪物会不会是曾经的人类被妖魔化后的产物呢?为了解开这个谜团,我指挥着紫萌少女出发了。 清晨,紫萌少女从一个缸中之脑处接了的第一个任务,就是去消灭掉南区的叛乱生物,于是我带着忐忑的心情打算去大杀四方了。但是没想到呀没想到呀。我拿的枪发射的居然是光球,还能抵消敌人的攻击,我心里想着这个有意思了哈。我打不过你还防不住你吗。 但是万万没想到,这个游戏的动作系统太糟糕了。这也是之所以打3星的原因。我操控的人物走、跳都太尴尬了,连基本的动作都算不上,称作是位移更贴切。射击手感更没有了,射速奇慢不说,还射不准,有时候你明明瞄准敌人却偏偏打在了旁边。这让我如何平复躁动的内心?要知道我可是打算大杀四方的。希望作者赶快改进呀! 除去上面尴尬的游戏动作,其他方面都很棒。优秀的故事剧情,脑洞大开的神族设定,这都很新奇。我喜欢这种非玄幻色彩的神。另外,本作的装备系统还是非常丰富的,除了基本的三把枪的设定,还可以通过子弹的不同对付不同的敌人。这让我想起了魂斗罗,很精彩。 总结一下,对于一款简单的娱乐向的小游戏来说,这个游戏质量还算对得起这个价格的。如果开发组把动作系统好好完善一下的话绝对是一款一流的TPS游戏。
Eddy Violet is a highly individualistic action-adventure title that reflects the ambition and personal vision of its sole creator, 大谷 DGSpitzer, who both developed and published the game. Rather than adhering to familiar genre formulas or modern indie trends, the game blends retro arcade influences with science-fiction worldbuilding, platforming challenges, RPG-like progression ideas, and experimental mechanics into a compact but surprisingly layered experience. From the outset, it is clear that Eddy Violet is less concerned with accessibility or mass appeal and more focused on expressing a distinct creative identity. The game is set in a surreal sci-fi universe shaped by catastrophe and renewal, where energy-based lifeforms coexist uneasily with remnants of human civilization. Players step into the role of Eddy, a hybrid being who exists somewhere between human and energy, serving as a guardian tasked with suppressing unrest and restoring balance in a fractured district. The narrative is delivered sparingly and often indirectly, acting more as thematic context than as a driving force. Instead of lengthy exposition, the world is communicated through visual motifs, enemy designs, and environmental details, leaving much of the interpretation to the player. Gameplay centers on fast-paced 2D action that draws heavily from classic run-and-gun and bullet-hell traditions. Eddy moves through a series of stages filled with enemies that fire dense, colorful projectile patterns, demanding constant movement and sharp reflexes. A key mechanic revolves around color-based interactions between attacks and defenses, where understanding how different energy types counter or amplify each other becomes essential for survival. This system elevates combat beyond simple shooting and dodging, encouraging players to read patterns carefully and adapt positioning and timing to mitigate damage. Each level culminates in a boss encounter designed as a skill check that combines everything learned up to that point. These fights emphasize pattern recognition and endurance, often pushing players to the limits of their situational awareness. While challenging, the bosses are generally fair, rewarding persistence and observation rather than brute force. Outside of combat-heavy segments, the game introduces hardcore platforming sections and assorted mini-games that shift the pace and test precision in different ways, adding variety and preventing the experience from becoming monotonous. Progression in Eddy Violet is relatively understated but meaningful within its scope. Hidden items and optional challenges reward exploration and careful play, encouraging multiple attempts at stages to uncover everything they offer. While the game does not feature deep character builds or extensive customization, the gradual increase in difficulty and mechanical complexity provides a sense of growth rooted in player skill rather than numerical upgrades. Visually, the game stands out through its distinctive pixel-art style infused with surreal and dreampunk-inspired imagery. Environments feel otherworldly, blending mechanical structures with dreamlike elements that reinforce the game’s abstract tone. The art may appear rough or unconventional at times, but it is cohesive and expressive, clearly driven by a singular artistic vision. Complementing the visuals is a substantial original soundtrack composed by the developer, featuring energetic and atmospheric tracks that heighten tension during combat and lend emotional weight to quieter moments. Despite its creativity, Eddy Violet is not without limitations. One of the most notable barriers is its lack of full English localization, which can make narrative elements and menus difficult to understand for non-Chinese-speaking players. Additionally, as a largely solo-developed project, the game occasionally shows technical roughness, such as inconsistent performance or control quirks during particularly busy sequences. These issues do not define the experience, but they do remind players of the game’s indie roots. Community reception has generally been positive, especially among players who appreciate experimental indie games and are willing to overlook rough edges in favor of originality. Many highlight the inventive mechanics, memorable bosses, and striking soundtrack as standout features, while criticism tends to focus on accessibility and polish rather than core design. The game’s reputation reflects its niche appeal: it resonates strongly with a specific audience rather than attempting to satisfy everyone. Ultimately, Eddy Violet is a game driven by creative conviction rather than convention. It offers a challenging, mechanically interesting action experience wrapped in an unusual sci-fi aesthetic that feels deeply personal. While its quirks and barriers may limit its reach, players who enjoy retro-inspired action games, bullet-hell mechanics, and indie projects with strong artistic identity will find Eddy Violet to be a memorable and rewarding journey that stands apart from more formulaic titles. Rating: 6/10
游戏很有特点~画风也不错~一个人制作的!好厉害~ 剧情看起来有点意思呀~可惜我看不到结局了 不知道 作者考虑到其他武器的强度了没? 我强化了步枪 。。。到了第三关 然后 就没有然后了 空蜂令根本打不过 步枪根本清不掉蜜蜂和子弹。 没办法 看攻略 emmm大炮随便打打就过了 (╬ ̄皿 ̄) 我用步枪打了两个小时都没打过(大炮一级伤害不够) 卡关 这游戏没法玩了 哇 干脆只有一个武器算了 免得导致卡关 bgm有毒~前面还好 第二关的时候 嗯 我玩了两次 两次都睡着了 第三次的是关了bgm才清醒了,而且关掉bgm后 游戏流畅度大幅度提升。。。。。。 会永久卡关的游戏 我选择差评~ (:3_ヽ)_
第几次评测自己不记得了。买这个游戏是因为刚刚看到推出,又是一个人制作的,所以顶一下,游戏的画面一般,操作有些许的生硬,两下W可以二连跳这个在4399上的一个太空战士类似的游戏上接触过,抵消炮弹这个设定颇有些趣味,音乐也可以。收藏也有,手残党的灾难也有。似乎这个游戏考虑的也比较全面,就等着优化和更好玩的设定了,期待DLC。
个人感受: 1.主线任务挺简单的【已通过火龙果】 2小游戏太难【还差3个成就】 3成就不好找【肝会也可以】 4画风比较猎奇 5人物立绘好看【可以画本子了】 6武器太少
继续努力 希望有更好的独立游戏 自己完成一个游戏是多么幸福的事情
游戏由[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]提供。 游戏是一个突突类的2DACT游戏,喜欢的玩家不要错过,内容是发现和救赎,还是自我毁灭,都是游戏中你需要选择的项目,对老手极有挑战性,对新手不太友好,画面5分,操作4分,内容5分,游戏性4分,推荐枪战游戏玩家试玩。 手残勿扰系列,感觉整个世界都在和你做对。 我对这个游戏的体验还不错,枪有三种,BB弹、突突枪、和炮?!吧,伤害用不着说,但是不管你用哪一个武器都会消耗能量,能量是用来摧毁对面的子弹的,所以要合理运用枪械。 对了,还有三个技能,当然,也是会消耗那个能量的,越厉害的越耗能。 最后,可以升级装备,其实就是增加血量或者能量。个人还是觉得能量重要一点。 emm,大概就这么多了,游戏挺好玩的。/滑稽。
首先非常感谢17173萤火虫鉴赏组(http://steamcommunity.com/groups/17173firefly) 提供的测试key。 先来说一下游戏的第一印象,游戏里的元素特别像小时候在什么4399玩的那种闯关游戏(非常有童年的感觉)。在第一次尝试中那果断是中等难度走起来,印象最深刻的就是人物和NPC的对白,个人而言是我比较喜欢的交流方式。唯一让我心塞的就是第一次的boss就把我干趴下3次,可能也是因为很久没有玩这种射击躲避游戏太菜了:( 从游戏体验里可以感觉得到作者大大在高中时代也是痴迷于自己的小世界就像自己的小时候一样。总是想着做一些好玩的游戏可以让好朋友一块玩耍,现在想想一切都过去那么久但是又那么近。希望可以不看攻略打通关中等模式。
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