
Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!
Modeled estimate, not a reported figure. How we estimate →
About
Ecosystem is a game about life. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature: their skeletal structure, their mental processors and even their combat prowess.
The nervous system of a virtual lifeform is a pipeline computer where, every moment, data from sense organs passes through a network of neurons and finally contracts a muscle in a specific body part. Creatures swim just like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward.
To create life, you need only release a batch of these lifeforms into the water with random brains and bodies. Most will flail around aimlessly, but those that manage to move even slightly will get to have more offspring than the others. Ten generations later, their descendants will be talented swimmers.
It’s really satisfying to see the creatures evolve in a real sense, guided by your hand in the simulated fluid of your own world.
Whether it’s using electrical attacks to stun enemies or developing poisonous spikes to evade the jaws of predators, Ecosystem’s simulation features an in-depth combat layer.
Each creature has a range of combat statistics that will determine their role in the food chain. As a species evolves and gains a foothold, it will need to adapt to survive attacks from predators or face extinction.
If you want to take a more hands-on approach in your creatures’ evolution, a suite of tools are provided, unlocked as you progress through the game, to force certain traits in your species. From high level settings such as requiring a species to have tentacles, be a certain size, or have a set amount of body parts, to minute details such as determining the amount of drag or torque a creature may face when swimming, the simulation is yours to control.
Ecosystem features procedural worlds with a variety of options such as ocean depth and soil type, but you can go one step further and sculpt the terrain yourself, raising mountains or carving out dark caves for your predators to lurk in.
For players who want to monitor their ecosystems closely, there is a lot of data at your fingertips. We’ve got you covered for all the statistics and analysis of your world that you could possibly want - from ecosystem overviews showing population charts for both animals and plants to phylogenetic trees for individual species, allowing you to track your species evolution.
Ecosystem features Steam Workshop support, allowing you to share your species, maps and aquariums. Download other players' species from within the game and introduce them to your ecosystem and see if they have what it takes to survive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love seeing how the creatures evolve over time. I would like if plant life and coral life spread in creative mode but other than that I really enjoy seeing the creatures take on efficient designs after time and survival of the fittest take place in an ecosystem. The standard progression is fun especially when you custom make a creature and it evolves or moves in a totally different way than you expect. Example, made a manta ray and wanted to see if it used its wings for propulsion, instead it figured out that it could move quicker with its super thin tail and evolved to where the wings no longer existed lol.
Long story short: the game is great and I love it but you need a decent spec PC to run it well as it has high RAM requirements. First off I just want to say I love this game. Its great, you can just sit back and let things evolve as intended. Unfortunately, I can see why People are having issues with the game. The game is very RAM hungry. Most people are still using 16GB of RAM. The game on default settings seems to max out at 17-18GB of usage. I think this is the case because I was having issues with this game lagging with the frame drops and stuttering before upgrading to 32GB. It now runs smoothly. I have a feeling that Windows 11 might have had a role to play with the way it allocates RAM now which might be why it is not running the way as intended by the developer. You can edit the setting in the game to mitigate this problem but I feel like its not the same, limits diversity and is jus not the experience that the dev intended the player to have. I this the game may need some optimisation or that the recommended specs need to be adjusted to make people aware of the games limitation.
i saw a blob go at 50 mph
this was a very good game it has many cool heads and you can make your own ocean and i love the ocean
Интересная игра, занятный симулятор эволюции. Активных действий тут мало, это больше про "создай нечто или кинь случайные семена и смотри что из этого получится", игра больше для наблюдения и творчества. Но существа часто эволюционируют в нечто странное, кривое и поломанное и вот уже вместо твоей красивой рыбы в океане плавает странно дрыгающася кривая колбаса или вентилятор с одним плавником на хвосте. Хотелось бы увидеть возможность включить обязательную симметрию для существа, чтобы эта колбаса была хотя бы симметричной. Было бы интересно увидеть угря, двигающегося как угря, ската, двигающегося как ската, донных существ и т.п.. Редактор существо довольно сложный и ограниченный, и создать красивое существо в нем довольно сложно.
fish
dont expect... sensible "evolution"... its not. the fish need lots of guidance to be... normal. what this game IS: its super chill. and a bit silly. thats about it. i got it for USD $8 on sale, worth it... $20 is a bit high for what this game offers.
cool to leave overnight. could get boring but most likely dosent.
很療育沒錯但是捏魚系統太爛了整體結構凹凸不平很難平衡外觀 隨機生成的魚非常詭異,生成的青蛙像屍體一動也不動的,最後一堆詭異的生物在大海中漂流一整個屍體海洋
very relaxing and fun, still even now finding new things and better ways to make things efficient, looks overwhelming to understand but trust me it didnt take too long to learn. If you like slow burning enviroment building, life evolution kinds of gameplay then this is definitely a try for you. even if you havent checked out this genre of game, try it out!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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