
Explore an unknown world. Discover its past. Uncover its mystery. Eclipse is a first-person sci-fi adventure game. After crash-landing on a sentient planet, you awake to find a dreamscape world filled with discovery, wonder and the littered remains of a betrayed civilization.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Korean, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[H1]Experienced on the the Oculus Rift with Touch Controllers[/h1] You can view my review & gameplay here: https://youtu.be/sPBBdMIhJVs This is one of the best puzzle exploration games for VR. This is a VR mobile port for Steam VR. Even though the graphics are simple, the devs have created a wonderful world to discover. Although there are puzzles, they tend to be on the easy side and I was never stumped. So while puzzle experts may not appreciate the simplicity of the gameplay, I think this game is perfect for those new to the puzzle genre or for those who enjoy walking simulator type games. The locomotion is a combination of full locomotion and snap turning, however, the movement is all on one joystick. So you can move forward or backward, but you can't strafe move. It does have headset gaze-based movement versus controller, meaning you move forward in the direction you are looking. I didn't like this movement setup, but it is something that you do get used to after some time. You can also jetpack across the environment and that mechanic is even part of the puzzles. You also have this ball that you throw. You use it for various purposes and it can even become a ledge for you to reach greater heights. You can also move certain objects (telekinesis). The story is a combination of environmental story-telling, along with simple texts strewn about, or some brief cinematic scenes. Obviously, it is not the most complex story, but I found it intriguing and gave me a strong motivation to keep exploring to find out what happened. Whole thing took me 2.5 hours to complete. I enjoyed the game immensely from start to finish. [b]Rate 8/10. [/b]
Eclipse: Edge of Light von White Elk ist eher ein Erlebnis, als ein Spiel. Ein Walkingsimulator auf einem Alienplaneten mit Story und ein paar Aufgaben. Ecilpse: Edge of Time ist schon im Vorfeld ein besonderes Spiel. Sollte es damals 2016/17 für die neue PSVR erscheinen, hat sich Google aber vorher die Rechte beschafft und es exklusiv für die mittlerweile tote Daydream veröffentlicht. Eclipse war damals das Vorzeigespiel in Mobile-VR. Nun gut, jetzt gibt es Eclipse: Edge of Light auch für PCVR. Dafür wurde es glücklicherweise etwas angepasst. Die Steuerung ist nun kompatibel mit 2 Controllern und funktioniert gut. Die Grafik wurde etwas hochgeschraubt und Texturen wurden verbessert.. Gut, das sollte man im Hinterkopf behalten, denn sonst könnte man Eclipse: Edge of Light auch für einen aktuellen Quest-Titel halten, denn es ist trotzdem nur Low-Poly. In diesem ehemaligen Mobile-VR Abenteuer wachen wir, natürlich mal wieder mit einer Amnesie beschenkt, auf einem fremden Planeten auf. Wir wissen also weder wer wir sind, warum wir hier sind oder was wir hier sollen. Scheinbar sind wir abgestürzt, niemand sonst hat überlebt. Falls es sonst noch andere Passagiere gab. Jedenfalls tragen wir einen Raumanzug, der über ein integrierten Jetpack verfügt. Sehr cool. So ausgerüstet erkunden wir nun den Planeten und enthüllen langsam seine Geschichte. Die ist auf verschiedenen Steinplatten und Statuen sowie anderen Gegenständen verewigt, die wir im Laufe unser Suche entdecken und abscannen. Neben dem Helm-Scanner sind die einzigen anderen Werkzeuge ein kleines kugelförmiges Artefakt, das wir gefunden haben und später zu einer Art Spiegel werden kann, der versteckte Objekte enthüllt. Das Artefakt können wir u.a. werfen, um Vasen und dergleichen zu zerstören, oder auch bestimmte Wände und es verwandelt sich in eine Plattformn, wenn wir sie gegen gitterartige Oberflächen werfen. Später erlaubt es uns sogar telekinetisch mit bestimmten Dingen zu interagieren. https://steamcommunity.com/sharedfiles/filedetails/?id=2565845583 Das war's dann auch schon. Es handelt sich nicht um ein schwieriges Spiel; es geht eher darum, sich Zeit zu nehmen und alles zu entdecken und die Story zu erlesen. Die Puzzle sind nicht besonders herausfordernd und lassen sich meist schnell lösen. Getragen wir dieser Mobile-Klassiker sicherlich durch die gute musikalische Untermalung. Hier ist der Titel sicherlich nicht gealtert. https://steamcommunity.com/sharedfiles/filedetails/?id=2565846814 Grafisch ist Eclipse schon aufgrund des Alters kein Bringer mehr. Es ist halt eine Low-Poly-Welt. Das Design der Alienplaneten gefällt mir aber sehr, es sieht etwas aus wie auf einer Necron-Welt, mit den vielen Quadern, die mit Leiterbahnen durchzogen sind. https://steamcommunity.com/sharedfiles/filedetails/?id=2565847438 Die Steuerung ist für einen Mobile-Port gut gelungen und in den Einstellungen gibt es sogar die Möglichkeit einen Helm als Vignette auf zusetzten. So ist möglicher Motionsickness vorgebeugt. Eclipse: Edge of Light ist eine nette Geschichte, die nie in Hektik ausartet. Für das Alter sieht es noch ganz gut aus und im Sale für Entdecker sicherlich ein Blick wert. 👀[url=https://store.steampowered.com/curator/32170554/]Mehr ruhige Reviews[/url] auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] --------------------------> Eclipse: Edge of Light by White Elk is more of an experience than a game. A walking simulator on an alien planet with a story and a few tasks. Ecilpse: Edgeof Time is already in special game in advance. It was supposed to come out for the new PSVR back in 2016/17, but Google got the rights before then and released it exclusively for the now-dead Daydream. Eclipse was the flagship game in Mobile-VR at the time. Well, now Eclipse: Edge of Light is also available for PCVR. Fortunately, the game has been adapted for this. The controls are now compatible with 2 controllers and work well. The graphics have been turned up a bit and textures have been improved.... Good, you should keep that in mind, because otherwise you could also think Eclipse: Edge of Light is a current quest title, because it is still only low-poly. In this former MobileVR adventure, we of course once again wake up gifted with amnesia on an alien planet. So we don't know who we are, why we're here, or what we're here for. Apparently we crashed, no one else survived. If there were any other passengers. Anyway, we're wearing a spacesuit that has an integrated jetpack. Very cool. Thus equipped, we now explore the planet and slowly reveal its history. This is immortalized on various stone slabs and statues as well as other objects that we discover and scan in the course of our search. Besides the helmet scanner, the only other tools are a small spherical artifact we found, which can later become a kind of mirror that reveals hidden objects. We can throw the artifact to destroy vases and the like, among other things, or certain walls, and it turns into a platform when we throw it against grid-like surfaces. Later, it even allows us to interact telekinetically with certain things. That's about it. This isn't a difficult game; it's more about taking your time and discovering everything and reading the story. The puzzles are not particularly challenging and can usually be solved quickly. This mobile classic is certainly carried by the good background music. The title certainly hasn't aged here. Graphically, Eclipse is no longer a hit due to its age. It's just a low-poly world. However, I really like the design of the alien planets, it looks a bit like a Necron world, with the many cuboids crisscrossed with conductors. The controls are well done for a mobile port and in the settings there is even the possibility to put on a helmet as a vignette. This prevents possible motion sickness. Eclipse: Edge of Light is a nice story that never degenerates into hectic. It still looks quite good for its age and certainly worth a look in the sale for explorers. 👀[url=https://store.steampowered.com/curator/32170554/]More quiet reviews[/url] on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
I don't like this game, here are a few reasons why I deeply dislike this game. 1. The opening is almost certain to make you sick, it drags you forcibly through the world, and it begin's by explaining nothing, you don't know who you are, you don't know where you came from, and you don't have any reason to care. All you know is that you crashlanded on a planet, and that you start the game by finding an artefact which acts as the way you interact with the world from now on. 2. The game does not give you any reason to care about the discovery's you make, you scan an object with your face, and it gives you either an odd riddle, or an explanation you didn't need. "Chisels where used by the people to carve symbols into the walls." Obviously, Pheew, glad I scanned that object. 3. You move at a snail's pace, and the world is not pretty or interesting enough to want to move this slowly, in fact, the way you move so slowly and the appearance of the world itself makes me feel sick as a dog. I have been playing these games for long enough I can play Gorn without feeling sick, yet this game still makes me ill. 4. The jetpack that the game gives you does not feel good, and you move just as slowly flying with it as you do walking, makes me feel even sicker. 5. All in all, this game is a walking simulator for mobile VR that didn't need to be put on steam, it isn't good, it was made when VR was young and didn't know what it wanted to do, and it is not a game that a newbie to VR should get, if you have a Rift, get something like Waltz of the Wizard or something for your first game, then get something like Stormland or Boneworks, this is not worth $14.99.
Not many VR games have grabbed my attention from start to finish like Eclipse: Edge of Light has. With so many VR games out there, quality isn't always there since it's a smaller and more of a niche market. I had played this game and finished it on another platform (Daydream), and with the Steam version the tech limitations were removed and now the game looks much more beautiful. Definitely worth the double dip. This isn't the case here. There is so many details in this game it's unbelievable. From Jetpacks, to guided puzzles, but never guided enough to make it easy on you. The gameplay is around 3 hours long and I really enjoyed it. There is a lot of replay value in this game and I'm going to spend the next weekend and do a second run. The sound design and visuals are really breathtaking and I really think whoever the developers were on this game really knew what they were doing. It feels like a really polished game and well worth the purchase. Anyone thinking about getting this, don't even think about it, just get it and enjoy it. You can thank me later. 9.5/10
I have been waiting for the PC release of Eclipse for a long time now, and I am happy that it finally came true. White Elk has earned a spot as my favorite VR game studio and I am always looking forward to the games that they release. Eclipse is a great Scifi exploration game that anyone with a VR needs to experience! i proudly give it 5/5 stars and a 10/10 rating!!
Loved this on Daydream, it's great to see this in 6DoF on PCVR. I've been trying the beta release on my Index and got the controls working with rebinding. I'm only using right controller as my left is broken again and has gone back for RMA Eclipse looks glorious with some supersampling, the jetpack feels much more comfortable in 6DoF. Looking forward to exploring more once my left controller is replaced. Highly recommended if you want a decent experience with a real sense of an alien world
The game is okay, it was short so I decided to tough it out until the end. I found myself bored in most of the game, the story wasn't that interesting and the puzzles were too easy. I would say it is more of a walking sim. Considering there are PCVR games that have better graphics, story, and game play, I would pass on this one. If you want a game that is actually fun that hooked me, I would recommend the Solus Project, play it in VR. It has some things in common story wise with this game but it finds the right formula where it is fun and interesting.
I played the first two chapters and then got bored. I'll probably finish the game, but I wouldn't buy it again.. For mobile VR I get the "easy on gpu" graphics.. but for PC the scenes feel empty, lacking detail and (so far) the puzzles are way to easy... If I could move faster I would definitely finished the game already. The "collectibles" are meaningless... it shows statues that make nothing and you get nothing from them.. so.. pointless..
Fun game; nice graphics; good story with interesting puzzles...puzzles flow well through out the game and are not difficult to solve. I use Vive Pro with Vive wand controllers...no issues. Hit one bug in the middle of the game that would not let me complete the puzzle. Restarted game and puzzle solution worked. This game is worth 15 dollars. I played for almost 4 hours but I take my time and like to explore on games like this.
Spaßiges Spiel mit mittelmäßiger Grafik, aber gelungener Atmosphäre mit vielen optional verfügbaren Story-Informationen, die es zu finden gilt. Steuerung ist gut portiert worden, der Preis ist ok. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=4H_6OSdRzHA
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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