
Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.
Modeled estimate, not a reported figure. How we estimate →
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About
ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.
Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.
Forget button mashing. Two circles surround your character:
When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.
This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.
No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:
The music isn't background — it's a weapon.
Kill. Grow. Hit the power threshold. Rebirth.
Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.
Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.
Every enemy is hand-designed with geometric art and unique abilities:
Each rebirth cycle shifts the dungeon's biome:
Every day brings a new dungeon. Same seed for all players for 24 hours.
Steam leaderboards track:
Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.
Each cleared room may contain:
Time your attack perfectly as an enemy strikes — PARRY!
This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.