
Echoes of the Living is a dark Classic Survival Horror inspired by the greatest hits from the 90's focused on reimagining visual horror, your goal is to make it out alive while uncovering the truth about the incident.
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About
Echoes of the Living is a Survival Horror with fixed cameras inspired by the 90's greatest hits but with updated visuals and fully 3D environments with current gen graphics.
STORY
In 1996, on a quiet small town located in Europe, a mysterious fog suddenly rises upon the town in a clear night, their inhabitants have no clue of the horrors and chaos that were about to unleash.
Not longer after, the locals get sick and panic runs all over the place, nobody knows how or why the dead walks on the streets, a few hours later all left in the town are the echoes of the living…
MEET THE CAST
Laurel Reaves, a police officer faces the horror from the beginning, her goal is to investigate the fate of her father with the help of Marcus Wallace and escape the infection.
Liam Oakwood, an ex Special Forces member arrives to the town where he was about to move in and start a new life with his fiancée Octavia Blade, he couldn’t imagine that this would be in the worst moment, his goal is to find his fiancée and together leave behind the horror.
The protagonists are tied up in the hell on earth the city has become, they have to collaborate to discover what’s going on and make it out alive.
GAME FEATURES
· Fixed Camera Angles
· Classic Tank Control (The best experience the game was designed for)
· Puzzles
· Limited inventory management
· Backtracking
· Save Room and Item Storage
· Multiple stories with their own point of view
· All types of enemies from blood thirsty zombies, mutated fauna to other nightmare fuel creatures
· Fully 3D environments with current gen graphics
· Walk over dark and bloody streets, shady exteriors, emblematic buildings such as the Hospital, Art Gallery, the City Hall, the Theatre… and try to find out what’s going on
· Wide arsenal to adapt to your playstyle
· Weapon and equipment upgrades to reward the player
· In game unlockables
· Immersive OST inspired by the Classics
ABOUT US
We are a young couple that following our passion left everything to work full time on the development of this game, we want to bring back memories from the 90s to modern times
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the game but there are few things that needs adjustments. A bug that gets you stuck even when the enemy dies it kills progress specially if it's been an hour since your last save. This is the same for when an enemy gets you cornered and the reload animation takes too long to finish this can be solved if you allow the player to reload a gun by combining the ammo with the gun in inventory menu like on other classic survival horror games and lastly the door icons needs to be added in the map since there is a ton of backtracking involved in the game i mean the optional doors that can be opened with the tools. But still i am looking forward to a more polished final version of the game in the future.
I am part way trough Liam's campaign and I just love this game. The gameplay is excellent. Good controls. Graphics are great. Throw RE 2,3, Remake and SH 2 (original) into a blender and you get Echoes of the Living. My only complaint is some of the puzzles can be frustrating and time consuming. The clues are not always obvious or even very helpfull. Oh, and one minor gripe. The font in the inventory screen is way too small. Beyond that I would highly recommend this game. If you love retro gaming this one's for you.
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Languages: English*, Spanish - Spain**languages with full audio support
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best RE successor ever made, I just startet without any expectations but binged to it.
考虑了很久还是差评。 说它做的不好肯定不是。 主要是游戏里面的细节,包括背包,道具的管理。 坦克类游戏我玩过不少,我的经验从而总结的建议。 1,任务道具安排过多,导致一次游玩严重影响游戏感受。特别是中后期有些道具使用次数太多了,从而导致一直占据着背包位置。 2,是解密,此类游戏很多密码或者解密的方式都在文档里面。这个游戏也是这样,当时拿到文档后,你大脑还得绕几个弯来考虑。过于复杂了。 3,武器和药,这两个在后期特别占背包。先说药,绿+蓝是不能合成的,必须是绿+红,再加蓝。看起来无所谓,但是后期的时空箱子很远,背包里面一颗绿,一颗蓝,地上放着一颗红。你就能理解我说的话了。至于武器,我游戏通关了,武器都没拿全。包括你那个双重锁的手提箱,我通关了都不知道密码在哪儿。 最后是我给作者你的建议,只需要这个就可以让游戏乐趣上升一大截。 ——可以丢弃弹药和药草—— 因为你安排的游戏过关道具又多,而且有些道具要用很多次。弹药和药草卡背包我不知道浪费多少时间。 最后希望比如武器这类装备道具,设计得更加容易入手。中后期子弹都摸了不少,但是武器通关了都没遇到。
Echoes of the Living is an excellent game. If you're a fan of old school survival horror this is a must try! The atmosphere captured nostalgia right down to the camera angles. You can tell the developer duo have really put their hearts into this. The only gripe I have is perhaps the map function in certain areas. Overall the game is superbly crafted and passed any expectations I had. I am really looking forward to the release of Laurels campaign.
Highly recommended. If you love Resident Evil 0 and 1 as well as Tormented Souls I and II, you're going to love this. Caution is advised though: the Experienced difficulty is tricky. It's doable, but you really need to know the ropes. Sometimes I would walk around hours with little progress and I'd still save because I needed to go to sleep but that got me into trouble, running out of floppies. I had a much better experience playing Beginner and had to start over at that difficulty because I ran out of resources (ammo, floppy disks, health). This is recommended for the first game even if you were decent at the other games I mentioned. Otherwise you would be well advised to follow these tips: -use the combat knife to finish off zombie and conserve ammo; -use the kick (I played with Liam) if they get too close; -generally only save after you found a key or other form of access to a new room. Pleasant surprise: the game is humongous! It's bigger than Resident Evil 0 and 1 combined, no joke. This is especially impressive with so very few people (little more than two) working on this game. I am the type to circle back a lot and get lost, also as mentioned I restarted the game on Beginner and did so after being 20 hours in. So subtracting those the game was good for over 40 hours for the first playthrough with Liam. And haven't even played with Laurel. Action is purposefully clumsy like in Resident Evil which just works somehow so they kept that formula. Reloading takes time but you can walk back while reloading. So skill does factor in! If you look for huge originality, look elsewhere the game is very derivative of Resident Evil, even down to the font type. It is a love letter to it the fans will appreciate though, not a shameless copy. The puzzles are not my favorite part of the game. Some are very doable, some I still don't get or found frustratingly deceptive. Particularly certain hints were too fuzzy at times or too well hidden for me. But I am not brilliant at observing everything sharply without missing a single detail. Exploration is great. It's a very simple concept but finding key items is always exciting. A bit annoying perhaps is that the games chooses not to show a map when you're underground. Speaking of maps: I would appreciate arrows that show to which maps the exits lead to. I just can't remember that sort of thing. The cutscenes can be a bit stiff, lip syncing is bad. I did not mind. Music is very good. Atmospheric, varied and fitting. The graphics are beautiful, particularly when you get that gothic horror esthetic that Resident Evil pulled off so well. The games may look a bit greyish if you watch the trailer but was much more colorful and varied than I expected. There is a really good with use of light and much variety in backdrops. There's a bit of fanservice in them at times, early with Octavia in lingerie and introducing Laurel later on as very sexy. The story is serviceable and as pulpy as you could expect. The Early Access game feels very complete but apparently Laurels campaign is not yet done. You already get more than your money's worth and I will definitely replay this game at some point, just like the Tormented Souls games.
Отличная игра, но довольно много багов и мелких недоработок.
The game is fantastic! It truly captures the feel of classic 2000s horror games. I'm really excited for the full release! Please don't give up on this project—keep developing it and polish it to perfection. :-)
UN RETOUR EN ARRIERE LUDIQUE TRES PLAISANT
Calificación: ⭐⭐⭐⭐⭐ 8/10 - ¡Totalmente recomendado! Una carta de amor al survival horror clásico con sabor a Raccoon City El juego es bastante bueno. Si eres fan de los Resident Evil y Silent Hill de antaño, este título te va a encantar. Aunque aún no lo termino, lo que llevo recorrido me ha hecho recordar muchísimo a Resident Evil 2 y 3. En su momento me quedé con ganas de explorar más a fondo una ciudad en ruinas como Raccoon City, y por suerte Alba City me hizo sentir exactamente esa misma vibra al recorrer sus calles. Lo bueno: Atmósfera y ambientación dignas de los grandes clásicos del género. Captura perfectamente la esencia de explorar una ciudad desolada. Una experiencia totalmente recomendada si te gusta el survival horror. Lo que necesita mejorar (¡ojalá lo pulan en el futuro!): El sistema de apuntado a veces falla y el personaje apunta a la nada en momentos inoportunos, lo que me ha hecho desperdiciar muchísima munición al intentar un disparo rápido. Los enemigos llegan a bugearse y, debido a las animaciones de stun, en ocasiones te bloquean el movimiento por completo (afortunadamente he logrado sobrevivir de milagro a estos tropiezos). En resumen, le doy un sólido 8/10. Me gusta muchísimo a pesar de sus fallos técnicos, los cuales espero que los desarrolladores puedan corregir próximamente. ¡Dale una oportunidad si amas el género!
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