
Embark on a perilous journey to rescue your brother and prevent a looming war. Harness the power of devastating magical abilities to conquer enemies, traverse treacherous landscapes, and unveil the hidden history of Aema.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Echoes of the End, you play as Ryn, a powerful vestige born with an affinity for what remains of an ancient magic. When her brother is captured and war threatens to engulf her homeland, Ryn must rise to defend it before it’s consumed by conflict.
Alongside Abram, a seasoned scholar with a haunted past, she embarks on a journey that will test their newly forged bond, uncover buried secrets, and challenge what it truly means to wield power in a world on the brink of collapse.
The handcrafted world of Echoes of the End draws inspiration from the raw, untamed beauty of Iceland, a land where fire and ice coexist in striking contrast. Towering glaciers, ancient lava fields, and vast geothermal plains form the backbone of its landscapes, each shaped by nature’s elemental force. Traverse windswept valleys, descend into glowing volcanic depths, and uncover a realm filled with monsters, mysteries, and relics of a lost civilization where magic and machinery intertwine.
Combat in Echoes of the End is fast, deliberate, and brutal, blending precise swordplay with devastating vestige powers.
Chain heavy strikes, parries, and magical abilities with seamless grace before finishing off your opponents with visceral execution moves.
Use your magic to hurl enemies into each other, into environmental hazards, or off sheer cliffs. Drain their life to sustain yourself in the heat of battle, and unlock new abilities across four upgrade trees that let you tailor your approach to combat throughout your adventure.
Ryn is not alone. Her capable companion Abram fights alongside her, using his abilities to damage, stun, trip, and grab enemies, creating perfect openings for devastating follow-up attacks.
Whether you’re here for the story or seeking a true challenge, Echoes of the End has something for everyone.
The new Journey difficulty strikes a balance between combat intensity and steady progression, making it the definitive way for newcomers to experience the game’s story, combat, and exploration.
Puzzles and platforming are at the heart of Echoes of the End’s adventure. Every chapter introduces a distinct visual theme and unique puzzle mechanics, ensuring that no two areas feel alike, from ancient ruins powered by shifting energy to volcanic chambers with twisted gravity.
Solve intricate environmental challenges that blend logic, timing, and exploration, often requiring clever use of Ryn’s abilities to manipulate the world around her. Leap, dash, and double-jump your way through a breathtaking world as you develop a growing arsenal of magical traversal powers throughout the journey.
Forge your own path through a progression system that rewards mastery and experimentation, with over 40 upgrades that enhance and expand Ryn’s arsenal of skills. Every choice defines how you fight, explore, and survive in this ever-evolving world.
Outfits and relics further shape Ryn’s strengths, allowing you to adapt your approach to combat with unique builds and strategies. Unlock 13 outfits to personalize Ryn’s appearance and discover more than 20 relics that dramatically alter the flow of encounters, letting you fine-tune your playstyle, from relentless offense to tactical precision.
Echoes of the End is created by a small, dedicated team who believe in delivering ambitious experiences. Every update, every animation, and every improvement is built by hand, funded by the studio’s own resources.
We’re not AAA, and that’s exactly why we can listen, adapt, and evolve faster. The Enhanced Edition is our promise to keep supporting the game and its players, to keep refining what we love, and to prove that a small team can create something truly special.
Your feedback shaped every improvement, from smoother controls and pacing to new content and features, and let us create the most complete, refined, and responsive version of our game yet.
We hope you will join us in the improved world of Aema, and if you enjoy your time with the game, or if you have feedback to share on what could be done better, please leave a review! It means so much to us here at Myrkur.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 1.9Kreviews | 77% | — | $366.4K |
| $39.99 | 8.6Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It would probably be fun it the game didn't keep auto tabbing out on its own. Mouse keeps jumping out of Fullscreen game and minimizing. Audio keeps cutting out.
Selamlar, Uzunca bir zamandır oyunlar için "esinlenilmiş" veya "örnek alınmış" gibi kibar kelimeler kullanmaya özen gösteririm. Ancak Echoes of the End karşısına geçince o nezaketi bir kenara bırakmam gerekti. Bu yapım dolaysız ve katıksız bir God of War çakması. Üstelik bu tanımı, "çakma" kelimesinin hak ettiği tüm olumsuz anlamlarıyla birlikte, bilerek ve isteyerek kullanıyorum. [table] [tr] [h1][th]OYNANIŞ VE SAVAŞ MEKANİKLERİ[/th][/h1] [/tr] [/table] Savaş mekanikleri baştan aşağı vasat bir tablo çiziyor. Vuruş hissiyatı o kadar zayıf ki kılıcınızı bir düşmana değil de kütüğe vuruyormuşsunuz gibi hissettiriyor. Düşman çeşitliliği son derece kısıtlı. Eklenen bitirici vuruş (finisher) animasyonları az sayıda ve nadir denk gelen birkaç tanesi haricinde oyuncuya hiçbir tatmin duygusu yaşatmıyor. Ne yazık ki boss savaşları da dahil olmak üzere oyunda bir şeylerle dövüşmekten zerre zevk almıyorsunuz. Buna bir de yürürken veya koşarken karşınıza çıkan absürt karakter animasyonları eklenince, oynanış keyif vermekten çok uzaklaşıyor. [table] [tr] [h1][th]DÜNYA, KEŞİF VE YETENEKLER[/th][/h1] [/tr] [/table] Dünyanın dört bir yanına gizlenmiş sandıklardan zırh setleri ve rünler bulabiliyorsunuz. Ancak bunları bulduğunuz an doğrudan kuşanmak mümkün değil; aktif etmek için ekstra kaynak harcamanız gerekiyor. Haritaya serpiştirilmiş bulmacalar ise hep aynı döngüde olmasa da çözdüğünüzde ağızda hiçbir tat bırakmıyor, vakit geçirmek için konulmuş hissiyatı veriyor. Karakter gelişimi kısmında 5 farklı daldan oluşan bir yetenek ağacı mevcut. Sonsuzluğa uzanan, detaylı sistemler beklemeyin; sadece basit kombolar, "Safkan" güçleri, sağlık takviyeleri ve müttefik geliştirmeleri açan standart, yüzeysel bir yapı kurulmuş. [table] [tr] [h1][th]HİKAYE[/th][/h1] [/tr] [/table] Hikaye detaylarına geçmeden önce hakkını teslim etmek lazım: Oyunun resmi Türkçe dil desteğiyle çıkış yapması ülkemiz oyuncuları için çok değerli. Bu ince düşünce için emeği geçenlere teşekkür etmek gerek. Konuya gelirsek; "Safkan" adı verilen özel güçlere sahip Ryn adında bir kadın karakteri yönetiyoruz. Sıradan bir devriye esnasında, hem erkek kardeşimiz hem de yetiştirdiğimiz çırağımız olan Cor ile birlikte bir saldırıya tanık oluyoruz. Diyardaki imparatorlukları koruyan "Blok" adı verilen yapılar, Reigendal İmparatorluğu'nun sınırlarını genişletmek isteyen Zara adındaki bir başka Safkan tarafından parçalanıyor. Zara ile girdiğimiz savaşın ardından kardeşimiz Cor kaçırılıyor. Amacımız ise hem Cor'u kurtarmak hem de bu yıkımı gerçekleştirenlerin peşine düşüp her şeye bir son vermek. Fikir kağıt üzerinde fena durmasa da, oyundaki sönük sunum hikayeyi bir adım öne taşımaya ne yazık ki yetmiyor. [table] [tr] [h1][th]GRAFİK VE TEKNİK DURUM[/th][/h1] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3789079912 Bir oyun 2025 yılında çıkış yapıyorsa görsel olarak belli bir standardı karşılamasını beklersiniz. Ancak bu oyun "wow" dedirtmek bir yana, ortalamanın bile altında kalıyor. Kendi sistemimde, RTX 4080'in gücüyle OLED ekranda oyunu 4K çözünürlükte ve en yüksek ayarlarda oynamama rağmen, çevre kaplamaları, kan ve su gibi sıvı efektleri o kadar çamur gibi görünüyordu ki izlerken ciddi anlamda rahatsız oldum. Fakat hakkını yemeyeyim; nadiren de olsa manzara izleyebildiğiniz ve ortama özel diyalogların tetiklendiği bazı noktalar var. O kısımların tasarımı nispeten göze hoş geliyor. [table] [tr] [h1][th]SES VE MÜZİK[/th][/h1] [/tr] [/table] Jenerik (Credits) kısmında çalan parça haricinde müzikler tamamen yokları oynuyor; gram ilgimi çekmedi ve akılda kalıcılıktan çok uzaklar. Diyalog seslendirmeleri ve genel ses efektleri ise en azından kulağı tırmalamıyor. Standart, görevini yapan ve rahatsızlık vermeyen bir seviyede bırakılmış. [table] [tr] [th]Kriter[/th] [th]Değerlendirme[/th] [/tr] [tr] [td]Oynanış & Savaş Mekanikleri[/td] [td]35/100[/td] [/tr] [tr] [td]Hikaye & Sunum[/td] [td]55/100[/td] [/tr] [tr] [td]Grafik & Atmosfer[/td] [td]40/100[/td] [/tr] [tr] [td]Ses & Müzik[/td] [td]60/100[/td] [/tr] [tr] [th]GENEL KARAR[/th] [th]44/100[/th] [/tr] [/table] İyi eğlenceler :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| 808ratings |
| 82% |
| — |
| not modelled |
| $39.99 | 125ratings | 72% | #11 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 226 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moves and looks quite good, better than it gives the impression. It has a bit of a good thing each from many other games. World seems nice, things looks as good as an ingame visuals should. Some stuff dont make sense, but it's generic like when you cant pass somewhere and have to go around through conveniently placed mechanisms, when you could just climb a meter of rocks instead, or instead of lifting a heavy plank and crawl under you could just jump over it. Fluid movements. I tried on purpose to go off path into cliffs to get stuck but didnt find a spot, pathing is well done. It lets you climb on things but no purpose to it, it's fun though. It's an adventure game not open world. Properly responds to inputs, movement is responsive. Awesome combat, kinetic and gravity stuff instead of the regular fireballs. Satisfying parry mech, great boss fights. Regular encounters are too easy with companion stun. Likeable characters, protagonist is unlikeable some times but within reason. Other characters get little interaction. Some nice puzzles, but more time spent in this than in combat encounters.
Just finished the intro and I gotta say I'm liking this game a lot. Kind of had a Star wars Jedi: survivor feel to it. My favorite part is when you've been looking at a puzzle for a while instead of your companion just telling you how to solve it you get a prompt at the bottom of the screen that says "press this button for a hint" so you can take your time solving things if you want or you can ask for a hint if you want to be lame and give up. Might update this review later after I play some more but so far I'm loving it.
Game is not perfect but I give it 10/10 because there is a button you press to ask for hints on puzzles instead of having an NPC give you the hint after 3 seconds after the puzzle started. Every game should have this as an option.
schlechtes spiel. das einzige was man machen muss sind dumme unverständliche Rätzel und dann gibt es dafür als Belohnung ein paar Gegner zum erledigen. leider ist das alles was man machen muss in diesem spiel. die Rätsel häufen sich und teils wiederholen sich. ab 4 stunden muss man nur noch Rätsel machen, die dumm und schwierig sind ohne jeglichen sinn. Niemand sagt dir was, du wirst in das Rätsel reingeworfen und musst dich selber zurechtfinden, was teils bei mir über 20 Minuten für ein Rätsel benötigt hat. mid Grafik, schlechte Optimierung. 0/10 hab es nach 4 stunden abgebrochen (konnte nicht mehr)
I'd give this a recommend if God of War and Ragnorak didn't exist. It's very obviously a copy/paste from those games but with a less polished combat system.
Un juego de 7. Combate simple pero divertido, historia simple pero bonita(Si, bonita). No es que sean la panacea de la carisma los protagonistas, pero se deja llevar. Algunos puzzles son horrendos. Pero es buen juego en su total. Saludos!
3/10 Yay, the next environmental puzzle using the same two or three mechanics, looking exactly the same. And the next one, and the next... and in between, the same enemies, over and over again... Don't let the absolutely beautiful graphics fool you. I'm only in Chapter 3, and the game has already run out of ideas. It feels like artificial playtime extension at its worst. I read that the worst is yet to come and that the game recycles content for many hours. What a waste for such a beautiful world with such interesting lore.
Oui et non … Le NON c'est parce qu'on a un jeu récent qui a les défauts qu'on pourrait trouver dans un jeu de 2010. Alors je balance quelques trucs anormaux, bizarres, drôles mais dans le mauvais sens, wtf, etc. - Le renard qu'on vient à caresser de temps à autres … il est loupé, bizarre et fait limite peur. - Parfois en se déplaçant, le personnage se fige et la caméra te fait un espèce de volte-face brutal, tu sais plus où tu es. - Concernant les séquences de glissade, la maniabilité a fait savoir qu'elle serait absente. - Les bateaux ont un rayon de braquage de tank ... première génération, chenilles pétées. - Les obstacles à lever pour passer. J'ai rien à dire là dessus si ce n'est qu'elle pourrait passer par dessus sans problème. - Les énigmes … maintenant je sais qu'il existe un niveau zéro. - Les sauvegardes manuelles … bah non coco, tu te brosses. Fais confiance à la sauvegarde auto ... Yeah ! - Le personnage qui t'aide avec les premières énigmes en répétant touuuuuut le temps les mêmes phrases en boucle, toutes les deux secondes, jusqu'à ce que tu débloques la situation. J'te jure ça aide à réfléchir. - Certains dialogues où les comédiens sont pas "dedans", mais alors pas du tout ! - Encore un scénario remplis de moments "Deus Ex pour l'ennemi". - On gagne des tenues mais tu peux pas les mettre de suite ... Il faut amasser du fil moiré pour les coudre il semblerait. - Le double saut ... qui, très souvent, finit mal. - Le double saut + poussée ... qui, très souvent aussi, finit mal. - Des endroits où on déclenche l'admiration d'un paysage mais souvent ... ouais non c'est pas beau. - On arrive à voler de l'énergie vitale à des morts (squelettes) ... Qu'est-ce que tu veux que je te dise ? - L'image fixe pendant le chargement ... qui bouge d'un coup, on sait pas pourquoi. - Les gros engrenages des ascenseurs qui tournent trop lentement par rapport à la vitesse d'élévation et donc de leur crémaillère. Tu sais comme dans les vieux jeux de baston, genre SOR où quand ton perso fait trois pas, il parcourt 25 mètres. - L'envoi des objets sur des ennemis ... C'est quoi ce délire ? On prends un objet, on vise et là, les ennemis sont hors champs (gestion de caméra partie prendre un café). Donc on tire au pif et souvent on les loupe mais eux par contre, ils nous loupent pas. D'ailleurs le rayon de visée avec la souris est trop petit ce qui fait qu'on peut pas être précis. Combien de fois j'ai balancé à l'opposé de la cible ... pour ensuite régulièrement me prendre un coup de hache à travers la tronche. - Des fois, elle est pas foutue de monter une marche ... faut sauter. Les obstacles invisibles, tout ça. - Tous les éléments en bois dans la partie volcan quasiment en contact avec la lave. Ils sont si nuls que ça en physique les développeurs ? - Les combos irréalisables quand plusieurs ennemis. Tu peux pas. Dès que tu commences, y'en a un qui finit par t'arriver dessus pour te mettre un bon coup d'épée dans la gueule. Laisse tomber ! - Impossible d'interrompre un combo ou frappe pour faire une esquive ou une parade ... D'abord tu finis le mouvement, ensuite tu te manges le coup adverse et enfin tu peux riposter. - Ils ont réussi à nous mettre un niveau avec des égouts ... et qui puent apparemment. - A la fin du générique, c'est écrit : LA FIN Bonus : - Je retire la touche qui permet de faire lancer un sort à ton comparse, pour l'affecter au déplacement d'objet et ben le jeu, lui, continue de l'utiliser. Ainsi j'ai réussi l'exploit d'avoir deux commandes qui s'annulent sur une même touche. Il y a des endroits où il faut jeter une pierre mauve dans un pavé sur un mur pour ensuite utiliser le sort de déplacement des objets pour tirer dessus et créer une plateforme. Sauf que l'autre, il me tire son éclair en même temps dessus, ce qui éjecte la pierre du pavé ... Le OUI c'est pour le lore qui me plait vraiment. C'est pour ça que je suis allé au bout de l'histoire. J'espère juste que ça va pas partir dans le wokisme comme avec Aloy dans Horizon. Sinon des trucs sympas comme le fourreau de l'héroïne bien pensé. C'est un détail c'est vrai mais enfin un perso qui peut dégainer de façon réaliste. On retrouve cette répétitivité inhérente à ce type de jeu donc ça vaaaa. A noter que le dernier chapitre où il faut traverser le remparts sur la longueur, est celui où je me suis le plus amusé. Bref j'attends la suite pour voir car je me dis que ça sera bien mieux réalisé ... enfin tant que c'est pas un open world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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