
Embark on a perilous journey to rescue your brother and prevent a looming war. Harness the power of devastating magical abilities to conquer enemies, traverse treacherous landscapes, and unveil the hidden history of Aema.
Modeled estimate, not a reported figure. How we estimate →
About
In Echoes of the End, you play as Ryn, a powerful vestige born with an affinity for what remains of an ancient magic. When her brother is captured and war threatens to engulf her homeland, Ryn must rise to defend it before it’s consumed by conflict.
Alongside Abram, a seasoned scholar with a haunted past, she embarks on a journey that will test their newly forged bond, uncover buried secrets, and challenge what it truly means to wield power in a world on the brink of collapse.
The handcrafted world of Echoes of the End draws inspiration from the raw, untamed beauty of Iceland, a land where fire and ice coexist in striking contrast. Towering glaciers, ancient lava fields, and vast geothermal plains form the backbone of its landscapes, each shaped by nature’s elemental force. Traverse windswept valleys, descend into glowing volcanic depths, and uncover a realm filled with monsters, mysteries, and relics of a lost civilization where magic and machinery intertwine.
Combat in Echoes of the End is fast, deliberate, and brutal, blending precise swordplay with devastating vestige powers.
Chain heavy strikes, parries, and magical abilities with seamless grace before finishing off your opponents with visceral execution moves.
Use your magic to hurl enemies into each other, into environmental hazards, or off sheer cliffs. Drain their life to sustain yourself in the heat of battle, and unlock new abilities across four upgrade trees that let you tailor your approach to combat throughout your adventure.
Ryn is not alone. Her capable companion Abram fights alongside her, using his abilities to damage, stun, trip, and grab enemies, creating perfect openings for devastating follow-up attacks.
Whether you’re here for the story or seeking a true challenge, Echoes of the End has something for everyone.
The new Journey difficulty strikes a balance between combat intensity and steady progression, making it the definitive way for newcomers to experience the game’s story, combat, and exploration.
Puzzles and platforming are at the heart of Echoes of the End’s adventure. Every chapter introduces a distinct visual theme and unique puzzle mechanics, ensuring that no two areas feel alike, from ancient ruins powered by shifting energy to volcanic chambers with twisted gravity.
Solve intricate environmental challenges that blend logic, timing, and exploration, often requiring clever use of Ryn’s abilities to manipulate the world around her. Leap, dash, and double-jump your way through a breathtaking world as you develop a growing arsenal of magical traversal powers throughout the journey.
Forge your own path through a progression system that rewards mastery and experimentation, with over 40 upgrades that enhance and expand Ryn’s arsenal of skills. Every choice defines how you fight, explore, and survive in this ever-evolving world.
Outfits and relics further shape Ryn’s strengths, allowing you to adapt your approach to combat with unique builds and strategies. Unlock 13 outfits to personalize Ryn’s appearance and discover more than 20 relics that dramatically alter the flow of encounters, letting you fine-tune your playstyle, from relentless offense to tactical precision.
Echoes of the End is created by a small, dedicated team who believe in delivering ambitious experiences. Every update, every animation, and every improvement is built by hand, funded by the studio’s own resources.
We’re not AAA, and that’s exactly why we can listen, adapt, and evolve faster. The Enhanced Edition is our promise to keep supporting the game and its players, to keep refining what we love, and to prove that a small team can create something truly special.
Your feedback shaped every improvement, from smoother controls and pacing to new content and features, and let us create the most complete, refined, and responsive version of our game yet.
We hope you will join us in the improved world of Aema, and if you enjoy your time with the game, or if you have feedback to share on what could be done better, please leave a review! It means so much to us here at Myrkur.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Moves and looks quite good, better than it gives the impression. It has a bit of a good thing each from many other games. World seems nice, things looks as good as an ingame visuals should. Some stuff dont make sense, but it's generic like when you cant pass somewhere and have to go around through conveniently placed mechanisms, when you could just climb a meter of rocks instead, or instead of lifting a heavy plank and crawl under you could just jump over it. Fluid movements. I tried on purpose to go off path into cliffs to get stuck but didnt find a spot, pathing is well done. It lets you climb on things but no purpose to it, it's fun though. It's an adventure game not open world. Properly responds to inputs, movement is responsive. Awesome combat, kinetic and gravity stuff instead of the regular fireballs. Satisfying parry mech, great boss fights. Regular encounters are too easy with companion stun. Likeable characters, protagonist is unlikeable some times but within reason. Other characters get little interaction. Some nice puzzles, but more time spent in this than in combat encounters.
8.5/10 Echoes of the End was a pleasant surprise. The environments are absolutely beautiful, and I really enjoyed the female lead and the supporting cast. The story kept me interested from beginning to end. The combat mechanics took some getting used to. The timing for certain moves felt unforgiving at times, and there were a few sections where the camera and movement gave me a bit of motion sickness. I also would have liked more opportunities for exploration and side quests, as the game is fairly linear. Overall, though, I had a great time with it. If you're looking for a visually stunning, story-driven action adventure with memorable characters, I'd definitely recommend it.
Oui et non … Le NON c'est parce qu'on a un jeu récent qui a les défauts qu'on pourrait trouver dans un jeu de 2010. Alors je balance quelques trucs anormaux, bizarres, drôles mais dans le mauvais sens, wtf, etc. - Le renard qu'on vient à caresser de temps à autres … il est loupé, bizarre et fait limite peur. - Parfois en se déplaçant, le personnage se fige et la caméra te fait un espèce de volte-face brutal, tu sais plus où tu es. - Concernant les séquences de glissade, la maniabilité a fait savoir qu'elle serait absente. - Les bateaux ont un rayon de braquage de tank ... première génération, chenilles pétées. - Les obstacles à lever pour passer. J'ai rien à dire là dessus si ce n'est qu'elle pourrait passer par dessus sans problème. - Les énigmes … maintenant je sais qu'il existe un niveau zéro. - Les sauvegardes manuelles … bah non coco, tu te brosses. Fais confiance à la sauvegarde auto ... Yeah ! - Le personnage qui t'aide avec les premières énigmes en répétant touuuuuut le temps les mêmes phrases en boucle, toutes les deux secondes, jusqu'à ce que tu débloques la situation. J'te jure ça aide à réfléchir. - Certains dialogues où les comédiens sont pas "dedans", mais alors pas du tout ! - Encore un scénario remplis de moments "Deus Ex pour l'ennemi". - On gagne des tenues mais tu peux pas les mettre de suite ... Il faut amasser du fil moiré pour les coudre il semblerait. - Le double saut ... qui, très souvent, finit mal. - Le double saut + poussée ... qui, très souvent aussi, finit mal. - Des endroits où on déclenche l'admiration d'un paysage mais souvent ... ouais non c'est pas beau. - On arrive à voler de l'énergie vitale à des morts (squelettes) ... Qu'est-ce que tu veux que je te dise ? - L'image fixe pendant le chargement ... qui bouge d'un coup, on sait pas pourquoi. - Les gros engrenages des ascenseurs qui tournent trop lentement par rapport à la vitesse d'élévation et donc de leur crémaillère. Tu sais comme dans les vieux jeux de baston, genre SOR où quand ton perso fait trois pas, il parcourt 25 mètres. - L'envoi des objets sur des ennemis ... C'est quoi ce délire ? On prends un objet, on vise et là, les ennemis sont hors champs (gestion de caméra partie prendre un café). Donc on tire au pif et souvent on les loupe mais eux par contre, ils nous loupent pas. D'ailleurs le rayon de visée avec la souris est trop petit ce qui fait qu'on peut pas être précis. Combien de fois j'ai balancé à l'opposé de la cible ... pour ensuite régulièrement me prendre un coup de hache à travers la tronche. - Des fois, elle est pas foutue de monter une marche ... faut sauter. Les obstacles invisibles, tout ça. - Tous les éléments en bois dans la partie volcan quasiment en contact avec la lave. Ils sont si nuls que ça en physique les développeurs ? - Les combos irréalisables quand plusieurs ennemis. Tu peux pas. Dès que tu commences, y'en a un qui finit par t'arriver dessus pour te mettre un bon coup d'épée dans la gueule. Laisse tomber ! - Impossible d'interrompre un combo ou frappe pour faire une esquive ou une parade ... D'abord tu finis le mouvement, ensuite tu te manges le coup adverse et enfin tu peux riposter. - Ils ont réussi à nous mettre un niveau avec des égouts ... et qui puent apparemment. - A la fin du générique, c'est écrit : LA FIN Bonus : - Je retire la touche qui permet de faire lancer un sort à ton comparse, pour l'affecter au déplacement d'objet et ben le jeu, lui, continue de l'utiliser. Ainsi j'ai réussi l'exploit d'avoir deux commandes qui s'annulent sur une même touche. Il y a des endroits où il faut jeter une pierre mauve dans un pavé sur un mur pour ensuite utiliser le sort de déplacement des objets pour tirer dessus et créer une plateforme. Sauf que l'autre, il me tire son éclair en même temps dessus, ce qui éjecte la pierre du pavé ... Le OUI c'est pour le lore qui me plait vraiment. C'est pour ça que je suis allé au bout de l'histoire. J'espère juste que ça va pas partir dans le wokisme comme avec Aloy dans Horizon. Sinon des trucs sympas comme le fourreau de l'héroïne bien pensé. C'est un détail c'est vrai mais enfin un perso qui peut dégainer de façon réaliste. On retrouve cette répétitivité inhérente à ce type de jeu donc ça vaaaa. A noter que le dernier chapitre où il faut traverser le remparts sur la longueur, est celui où je me suis le plus amusé. Bref j'attends la suite pour voir car je me dis que ça sera bien mieux réalisé ... enfin tant que c'est pas un open world.
Great game. Great graphics and world. The story is good! Voice acting good. Gameplay enjoyable. I played in VR using UEVR and really enjoyed it that way! Got 23 hours in and the game started crashing almost every time I use the knife to cross long distances. You have to use it more and more so I finally just gave up. I'm close to beating it. I took my time and explored the world quite a bit. Like I said it's a great game. I think it's something with my hardware or drivers possibly...
Very solid game. Fun story, good combat, great music,
I thoroughly enjoyed this game in every way. Nothing has been able to feel this void of single player story games I've had since playing Expedition 33, but this game did it. The gameplay in every way was amazing. The combat was unique and fun, including with the companion Abram, who for a non-playable character was very useful and interesting in not only combat but in the story and character building as well. The boss fights of this game were cinematically incredible and I loved what they did with it. The platforming and puzzles were a good challenge that I enjoyed figuring out and the world overall is just beautiful in general, it's a very high quality and appealing game visually. The story to me felt really impactful and I really enjoyed the entire end sequence of the game along with the main antagonist. I liked the music all the way through but nothing hit like the song on the end credits did. The game is full of Icelandic influence and it's done so well in the world and for it to be implemented so well in a new IP from a completely new studio as their first game is extremely impressive. I can't wait to see what this studio does for their next game. Truly a hidden gem of a game.
Just finished the intro and I gotta say I'm liking this game a lot. Kind of had a Star wars Jedi: survivor feel to it. My favorite part is when you've been looking at a puzzle for a while instead of your companion just telling you how to solve it you get a prompt at the bottom of the screen that says "press this button for a hint" so you can take your time solving things if you want or you can ask for a hint if you want to be lame and give up. Might update this review later after I play some more but so far I'm loving it.
Solid AA game, the kind we've been missing since the XB360 days. The production values are quite high for a game from such a small team with a what I can imagine was a small budget. The AA billing can be felt in how the game feels to play, it is fun but there's a lack of polish that betrays it's humble origin. Overall, I think it's a fun experience for anyone missing the good old days of AA games that tried to do interesting things.
Tried so hard to like this game but just can’t get into it
God of war (2018) oynanışından ve havasından ilham alınan, AA bütçeli, içinde platform ve puzzle öğelerinin de olduğu muazzam bir oyun kendisi. Özellikle harita sanat tasarımı çok iyi durumda, manzaralar, nehirler, çok geniş kilometrelerce uzanan ovalar bu kadar az bütçe ve insan sayısıyla nasıl başarmışlar bunu bilmiyorum fakat ellerinden öpüyorum emeği geçen herkesi. Parkur, puzzle, arena dövüşü ve biraz gezip etrafı keşfetmeceli oyunları seviyorsanız (direkt god of war gibi) kesinlikle deneyin. Oyun çok uzun değil başarım kovalayıp her yerde oyalandığım halde 13 saatte bitti fakat tam tadında bitiyor, biraz daha uzun olsa sıkarmış. Başarım kovalamak isteyen olursa da tavsiye ediyorum başarımları inanılmaz kolay, bir tek 10 saat içinde bitir başarımını yapamadım sonradan gördüm onu, bunun dışında gayet kolay başarımları olan bir oyun aynı zamanda kendisi. Puanım 7.5/10, indirimdeyken kesin alınmalı, full fiyatını da hak ediyor ayrıca.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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