
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
Modeled estimate, not a reported figure. How we estimate →
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No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 545 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
schöne mechanik und super gameplay
너무 하데스라이크 그냥 하데스하는게나을듯
It's really fun to be able to mix the elements in the spells, but I feel the progression is slow. I played for a few hours and felt that you're very limited to just 4 initial spells at the beginning. Some monsters are a bit strange with their attacks, especially the swordsman. I had already understood its attack, but in one of the runs, one of them simply used 2 dashes in a row (at that moment I was almost out of life) and I ended up dying and was a bit confused. But maybe as you progress, the power of the creatures changes like this one, but I found it quite frustrating to end up dying because the monster's mechanics changed from what I'm used to. One point to review is the life recovery; you are heavily punished for taking any kind of damage due to the scarcity of healing on the map. I also think it needs more information about what's in each direction of the map. It's just an icon, and at the beginning, it becomes quite confusing what is what. I feel the icons are a bit too similar. Since it's still in early access, I hope they improve some of these aspects. I don't think the game is worth the price it's currently priced at; wait for a sale.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.8K | 2K | 85% | $9.99 | |
| $484.8K | 779 | 75% | $12.74 | |
| $485.1K | 684 | 69% | $19.99 | |
| $485.3K | 1.2K | 86% | $24.99 | |
| $484.4K | 1.1K | 71% | $19.99 | |
| $485.6K | 1.9K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $45.7K | 111 | 55% | $19.99 |
Hours played at review time, across 548 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked this game, it's kinda like magicraft and hades having a baby, can't wait for the full release
It very clearly took inspiration from Hades, but it certainly added its own twists and mechanics. The spell customization is a bit different from Mages of Mystralia (mostly in that it doesn't deal with mana or the puzzle solving side of things) but I think it works well. There are a bunch of very different spells that I have created that feel extremely strong in completely different ways and it has felt great each time.
already really cool game and i cant even imagine how good its going to be when the full version drops.
fajne
well designed but still need a lot to work on. The puzzle thing is WAY TOO HARD and it doesn't explain what to do. I think I need at least 5 minutes to solve it even after I realized how to solve the puzzle. Making new spells are fun but hard to understand the logic. Just swapping the order converts the spell. I don't know how they interact so I have to manually check the spell without knowing what would happen. THE GAME IS TOO LAGGY. I think dev will fix it before they release but it was a big turn off when I finally made a good spell but I couldn't use it without lag
Mir gefällt die Vielfältigkeit und man kommt gut in denn floo
Congrat to the developer produce such nice game almost similar with hades , good plot , power can still be improve BUT control still abit buggy, need to be patch and pls give more content , i foresee can be a very good game and will play long time if u guys put ur heart into the game. Maybe DLC content as well GOOD JOB
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