
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
Modeled estimate, not a reported figure. How we estimate →
Charts
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No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Toka
やめられない、中毒注意!!最高!
This game is awesome. Of course it is in the "work in progress" phase but capability to create "new" spells is incredebly powerful und superb. 10 out of 10 points!!!!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $485.1K | 684 | 69% | $19.99 | |
| $485.4K | 1.2K | 86% | $24.99 | |
| $485.4K | 2.9K | 88% | $5.99 | |
| $485.6K | 1.9K | 95% | $9.99 | |
| $485.6K | 903 | 90% | $21.00 | |
| $484.2K | 1.2K | 88% | $15.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $45.7K | 111 | 55% | $19.99 |
Hours played at review time, across 547 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think I've ever felt this disappointed and conflicted about a game. On the one hand, the universe, the spell-building system, and the art design are excellent. On the other hand, the game itself is incredibly frustrating. The difficulty feels poorly balanced, and the game is extremely punishing. Healing is scarce, and sometimes the spells you're offered simply don't allow you to put together a decent run. This is a roguelike where you're supposed to gradually improve, but when you have to do two runs just to unlock a Lotus item in the hope of making the next one slightly more manageable, progression quickly starts to feel painfully slow—especially when those runs are awful. I almost never leave reviews, but I'm making an exception here because I genuinely hope the game improves. The core ideas are really good, and there's clearly a lot of potential here. The problem isn't the foundation—it's the way the progression and difficulty are currently designed around it. I would really like to see the game evolve into something that does justice to its excellent core concepts. So, I'm going to stop playing for now. I might come back if the progression and difficulty systems get reworked, because in its current state, the only thing I've gotten out of the game is frustration. I haven't had any fun with it.
Un excellent roguelike en devenir ! Le système de build de sort permet réellement de s'adapter sur tout type de salle, bien que certains éléments soient un peu sous côté par rapport aux autres, je pense notamment au Gaia (Terre). La D.A. est très agréable, les effets de sorts sont réellements intéressants visuellement. En bémol, et bien que ce soit un anticipé, je noterai le fait de certains passage obligatoire, sans choix, là ou d'autres jeux du même genre propose toujours 2 alternatives de chemins à la fin d'une salle, là vous devrez peut-être prendre un heal inutile par exemple. En tout cas un excellent jeu en devenir !
Fantasticooo mechanics and gameplay. Also the story is very cool
⭐ ANÁLISIS DE ECHOES OF MYSTRALIA | LA FORJA MÁGICA DEFINITIVA, EL LIENZO ARCANO Y LA REINVENCIÓN DEL ACTION ROGUELITE El estudio independiente canadiense Borealys Games (creadores del aclamado Mages of Mystralia), estrena en PC a través de Steam (en formato Acceso Anticipado - $19.99 USD / 19,99 €) Echoes of Mystralia. Desarrollado sobre Unity Engine, con soporte completo para mandos, integración con Steam Cloud y 25 Logros de Steam, el título irrumpe como una de las propuestas de acción RPG, roguelite isométrico, hack and slash y creación modular de conjuros (spellcrafting) más profundas, versátiles y adictivas del panorama independiente. 🧠 PREMISA Y NARRATIVA | "MAZARIM", EL TEMPLO AZIMUTH Y LA FRACTURA DEL OLVIDO La propuesta argumental expande con maestría el universo de fantasía de la saga, articulando una atmósfera de misterio y melancolía que justifica de forma orgánica el bucle de resurrección: La Grieta y el Olvido: Una anomalía dimensional (Rift) amenaza con engullir el reino de Mystralia en el Olvido, atrapando a sus habitantes en un bucle temporal donde deben revivir sus traumas frente a la manifestación física de las Sombras del Pasado. El Guardia del Ciclo y La Inmemorial: Encarnamos a Mazarim, un aprendiz de Guardia (Watcher) que opera desde el Templo Azimuth, un santuario flotante custodiado por La Inmemorial (The Timeless One), una deidad draconiana milenaria que actúa como mentora en la restauración de la Memoria del Mundo. Narrativa Integrada y Deberes del Guardia: El argumento se desvela sin cinemáticas invasivas mediante diálogos progresivos con los refugiados del templo y las misiones secundarias de los "Deberes del Guardia", las cuales desbloquean fragmentos de lore y alteran de manera persistente el mapa del reino. 🎮 JUGABILIDAD Y SISTEMAS | EL LIENZO DE CONJUROS, EL ELEMENTO NIHIL Y COMBATE HACK AND SLASH El núcleo jugable (core loop) se desmarca de los roguelites convencionales al sustituir las simples mejoras porcentuales pasivas por un lienzo interactivo donde el jugador diseña en tiempo real la geometría, trayectoria y físicas de cada ataque: El Lienzo de Hechizos (Spellcrafting Canvas): El pilar maestro del juego abandona los árboles estáticos para ofrecer un editor espacial donde combinamos 16 hechizos base con más de 100 Recuerdos (Memories) lógicos. Al conectar estos nodos, creamos ráfagas de truenos (Thunderbursts), tornados congelantes o vórtices ígneos con trayectorias totalmente personalizadas. 7 Fuerzas Elementales y el Poder de Nihil: La matriz mágica incorpora 7 elementos interactivos, destacando el debut de Nihil, una fuerza elemental inédita orientada a la manipulación del vacío y al daño disruptivo masivo. Combate Táctico y Sinergia Dual: En combate equipamos dos hechizos de acceso directo simultáneos, obligando a alternar habilidades de control de masas (viento o hielo) con detonaciones de alto impacto, combinadas con esquivas ágiles con marcos de invulnerabilidad. Estructura de Incursiones y Metaprogresión del Loto: Cada descenso a través de sus 3 regiones iniciales (Bosque de Ceniza, Fulgurea y el Reino de Mystralia) recompensa con más de 40 Reliquias y 50 mejoras de Altar temporales, permitiendo reinvertir las divisas en el Templo Azimuth para expandir permanentemente el árbol del Loto y desbloquear nuevos zócalos para el lienzo. 🎨 APARTADO VISUAL Y SONORO | 3D ESTILIZADO Y LA SINFONÍA DE LA "BUDAPEST SCORING ORCHESTRA" En lo visual, el título luce un apartado 3D estilizado isométrico de colores vivos y biomas claramente diferenciados, donde la alta densidad de efectos de partículas (VFX) dota a cada colisión elemental de un gran impacto en pantalla. En el plano acústico, la producción alcanza un nivel sobresaliente gracias a la banda sonora orquestal interpretada por la prestigiosa Budapest Scoring Orchestra, cuyas composiciones sinfónicas dinámicas de cuerda y viento elevan la épica y la tensión durante los exigentes duelos contra los Guardianes de cada región. ⏳ DURACIÓN, DIFICULTAD Y REJUGABILIDAD | EARLY ACCESS, BALANCE Y THEORYCRAFTING Contenido Base de Acceso Anticipado: Superar las 3 regiones iniciales y derrotar a sus Guardianes toma entre 7 y 12.5 horas de juego. Metaprogresión del Loto y Theorycrafting (100%): Descubrir todas las sinergias de Recuerdos, maximizar el árbol del Loto y desbloquear los 25 logros de Steam extiende la rejugabilidad a más de 17-25+ horas (con una proyección superior a las 30 horas hacia la versión 1.0). Exigencia y Accesibilidad: Presenta un reto táctico medio-alto con picos marcados en Fulgurea, respaldado por un soporte fluido para mando, opciones de remapeado y localización completa a 9 idiomas. 🌟 VEREDICTO FINAL | 9.0/10 ⭐⭐⭐⭐⭐ Echoes of Mystralia es una evolución magistral del action roguelite sobre cómo convertir la inventiva y la libertad mágica del jugador en el corazón indiscutible de la jugabilidad. Al fusionar un lienzo de creación de hechizos modular prácticamente infinito con el ritmo frenético del hack and slash, una progresión permanente sumamente satisfactoria y la majestuosidad orquestal de la Budapest Scoring Orchestra, Borealys Games firma uno de los accesos anticipados más sólidos, adictivos y fascinantes de todo el panorama independiente. #EchoesOfMystralia #Steam #PCGaming #IndieGames #BorealysGames #ActionRPG #Roguelite #Spellcrafting #GamingEspaña 📋 Nota: Reseña realizada gracias a una clave facilitada amablemente por el equipo de desarrollo (Borealys Games).
So I don't have a ton of time in this, clearly, but I've watched Gohjoe (on YouTube) play enough of it to know I'd love it. It's like Hades met Magicraft and popped out a baby. Combat like Hades and spellcrafting like Magicraft. Also wanted to pop in and say it's absolutely handheld friendly. I've been playing on the OG Legion Go, and it plays like a dream. Despite it saying it isn't Steam Deck compatible. Did have to reduce graphics quality a bit, as well as resolution, but I can normally get 60+ fps and it still looks pretty.
Great game on early access. Love the build variety and setting, which has a real Last Airbender meets Hades type vibe. Combat is fun and snappy. Its a thrill when you finally learn to create some overpowered builds, and really looking forward to the expanded world after early access.
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