
An Interactive graphic novel and a Kinetic Graphic novel to enjoy, Set within a cyber punk dystopian future. With full professional voice acting for every line and steam achievements.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dev who deserves 0 trust, invalid keys and does not give replacement, knowingly ignores that it is his duty to give replacements.
The "game" took me 59 minutes. Shizume's story took about 55 minutes of that as you have to make flip of the coin decisions that can kill her. Keiji's story has no decisions and takes about 5 minutes to read. Both stories will remind you of certain comic book characters. I give it a 5/10 so it gets a passing grade. (Tie goes to the runner as baseball fans know).
нет
Two dark stories in cyberpunk dystopian entourage for an hour. Nice voice acting and art. If it sounds like your cup of tea then don't hesitate to try
Petit jeu du type Visual Novel assez sympa, histoire est cool et les succès très faciles.
+1 有成就 没中文 《回声东京:序章》 《回声东京:序章》是一款迷你游戏,旨在为玩家介绍 “回声东京” 的世界及其居民。 游戏包含两部漫画小说,讲述了这座城市中部分主要角色的起源故事。 目前,游戏收录了以下故事: 静染的起源故事 —— 互动漫画小说 包含全语音配音。 启司的起源故事 —— 动态漫画小说 包含全语音配音。 关于 “回声东京”: 回声东京是人类最后的堡垒。 核雾已使地面变得不适宜居住。 数百年后的今天,回声东京得以存续 —— 人们在摩天大楼之间搭建桥梁与平台,在天空中构建了一座新的城市。 这座赛博朋克都市在没有政府与法律的情况下艰难运转:企业掌控一切,秩序由人们自行维系。 静染・美咲 —— 起源 第一部漫画小说将介绍静染・美咲。在这部全语音互动漫画中,讲述了她在回声东京成为 “解决者” 的开端。 据说,只要价格合适,解决者会承接任何工作。他们中许多人以私家侦探的身份行事,也有不少人为了支付房租,愿意接手各种杂活。 在静染的早期重要任务中,她将踏入这座城市最危险的区域 —— 贫民窟,她的命运会走向何方? 这个故事包含超过 5000 字的台词配音,以及 80 幅可解锁插画(可在数据库中查看)。 启司・莱特 —— 起源 第二部漫画小说将介绍启司・莱特。在这部全语音动态漫画中,我们将了解启司的身世:他在贫民窟的童年经历,被绑架后遭受的培养与虐待,以及那些实验如何将他塑造成如今的模样。 这个故事包含超过 5000 字的台词配音,以及额外 80 幅可解锁插画(同样可在数据库中查看)。
It's a pretty weak story aswell as being fairly short. I'd pass on it.
this VN has a pretty straight forward linear path depending on the options chose, however I would still recommend it as IMO it's one of the best i've played so far. Graphics and photos are similar to what you would see in a comic book from the 90's/2000s, but there are HD versions available as DLC
Just like the title says, an introduction to the Echo Tokyo world. Contains two stories protagonized by two different characters. In one you can make a few choices, the other is kinetic (no choices). You can complete both in an hour. While one of them was ok, the other was great and was well worth the price of admission. While the two stories are meant to introduce two games, one starring each character, they are interesting and good stories on their own right. Recommend giving them a read.
It's uh... okay I guess? Wish Steam had a neutral recommend option for these kind of cases. This seems to be a VN aiming to provide some context/intro to Echo Tokyo: Phoenix, which I haven't played so I won't be reviewing how good ET:AI does its job. What I can say however is that it feels lacking in content, even for an intro, since you can easily finish all of its paths and get all achievements in around half an hour (0.6hs according to my steam records). Besides this, there's not much really memorable from this VN (the few choices and endings don't feel like anything remarkable, nor does anything from the soundtrack or anything at all really stand out, except some of the voice acting but only because it comes out as somewhat cringeworthy). [b]Would I recommend this? Eh, I guess... as long as you got some money to spare, get it on sale and only if you're planning to play Echo Tokyo: Phoenix, since playing this one just for the experience it provides in itself could very well be one of the most bland experiences available for you on Steam.[/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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