
ECH8 is a single-player narrative puzzle game about the mystery behind the disappearance of an entire species. Communicate with their past, decide their future. Will you find the truth in time, or are you doomed to repeat the same mistakes? The current release is Chapter 0, a free standalone demo.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The current release is Chapter 0, a free standalone demo.
Your ship has suffered a catastrophic impact on its way to investigate a mysterious signal in deep space. You will have to repurpose some of the alien technology you crashed with to fix and fuel your ship.
You are not alone out in the dark. A Personal Artificial Intelligence will help you problem solve, analyze and understand data, and learn more about the aliens you are seeking. Make decisions in conversation; be friendly or sarcastic, curious or scared. Perhaps you will even talk with something altogether more alien…
Alien symbols have meaning and can be translated. Your PAI has come up with a system capable of translating this language, but it is far from perfect without more data. You can rely on that system and gather data to improve translations, or make inferences and assumptions yourself to solve puzzles.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Completed it in 30 minutes, including the credits and trying to find the mouse sensitivity adjustment (doesn't exist). I enjoyed it. The puzzles took a few minutes to figure out and felt satisfying. I hope the dev adds more content, it has the potential to be a good game if they expand it.
There's potential here - mainly with the voice acting and banter between the PC and her AI. You could probably finish this game in about 10 minutes if you knew that most of the stuff you're told to figure out is irrelevant: -[spoiler]You don't need to figure out the coordinates. Just enter them in as is.[/spoiler] -[spoiler]You'll figure out the "puzzle" in the lab after about two attempts while experimenting with the logic.[/spoiler] -[spoiler]Glyph translation never changes, despite what AI says.[/spoiler] Anyway, it's fine for a free demo from a student team to kill some time. The translation mechanic could be neat when fully implemented. [h1]The Good[/h1] +Good voice acting +Light humor and dynamic between characters was good [h1]YMMV[/h1] ~No way to save, but it's only about 30 min long ~Subtitles can be hard to differentiate from background ~Player arm needs some natural movement when held out for AI discussion ~There's an out of place block floating in space in the final cutscenes [h1]The Bad[/h1] -Forced WASD, no mouse configuration (sensitivity, invert, etc) -Long load time with only a black screen -Ran my rig very hot on occasion, including in main menu and...credits? -Most tasks or instructions you're given are irrelevant or a hindrance to progressing Played on: Win11Pro, i7-14700K, RTX5060 Ti 16GB, 32GB DDR5-6000 @ 1920x1080 using KB&M
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
This a demo. It is only a couple of puzzles and some world-building that is about 30-45 min long. There is a lot of potential here, just in the small bit of world building they did. The AI companion is interesting and based on the "lore" in the game could make a good story protagonist and/or antagonist. The puzzles were a bit confusing. I figured out the coordinates but ended up just brute forcing the lab puzzle. Seems like to read any log, you have to go back to your hibernation pod room, and the pacing was painfully slow during the interactions with Pi. But, I feel like this has a good deal of potential to have a good puzzle game with an interesting story. Game does not seem optimized for what it is. My PC was running pretty heavy the entire time.
It's good, the only issue I have with it is being unable to change keybinds and the mouse sensitivity. Some of the progression wasn't all to clear and I ended up doing the energy sample creating thing before even getting into the engine room, kinda trial and error a bit. It is good for what exists, I'm confused as to the future of this game. This felt almost like a demo but it doesn't say it is but I really hope it will continue in the future cause it is good. The number thing is genius and I love how it works, I usually struggle with maths but having the visual on the disc helped a lot.
I was expecting some actual language puzzles, not to have the whole thing auto translate everything there's no fun
Fun and Free. No Complaints
It's too short, felt like a demo or teaser rather than full game. But I like the story, its setting and puzzles.
美术风格不错有科技感,紫色很适合外星文明的感觉,语音文本量很大、有代入感,让人期待剧情,但是解谜内容只有可怜的一个幼儿级谜题,不过作为demo内容不够可以理解,给个好评鼓励下。
wow this game made me realize i am stupid, also there is a nice floating gray brick out the window of the left cockpit window
I seem to have terrible luck with bugs. At the cockpit section, the game kept saying the coordinates were incorrect even though I entered them exactly as shown. I checked a YT walkthrough, and the story continues normally after this part, so it's definitely a bug. I restarted the game, but with no save system, I didn't want to sit through all those boring dialogues again. Wouldn't recommend it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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