
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Modeled estimate, not a reported figure. How we estimate →
About
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Arabic, Portuguese - Portugal, Portuguese - Brazil, Polish +3 more
Engagement
Hours played at review time, across 433 reviews with recorded playtime.
Reviews
Themes across 432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
不错的独立游戏,就是自定义编辑器得继续改善,多做做优化
好玩
优化确实好,100个单位中画质下1650竟能跑60fps。 新手玩家我建议你们可以先蹲arma3本体史低,然后在创意工坊下载抗日战争mod,沉浸在玩任务编辑器100小时后,再来玩易红2你会发现这是完美的游戏。
good
great game, fun to play with friends
AI再智能点就好了
game is impressive for what it is
Vraiment bien !
赞美之词就不必了,在制作组持之以恒的勤奋工作和不断更新下,er2已经成为了最精良的小品级二战大战场fps游戏之一,并且潜力无限。给个好评感谢制作组的工作以及血染多瑙河和淞沪-南京等一系列精良且质感优秀的dlc。但给好评不代表游戏没有问题,到目前为止,ai和攻防战模式问题已经成为影响玩家体验的最大因素。 先说ai,2.0.7版本更新带来了很多积极的ai变化,比如ai更愿意使用手雷和烟雾弹来为战术行动创造机会,面对艰难战斗也会更积极的呼叫炮击和烟雾弹幕覆盖,城市战也更愿意进入房屋寻找掩体。但还是有一些严重的问题没有解决。首先是ai对载具的甄别和处理,他们总是会用手中的轻武器对着坦克等装甲载具拼命开火,尽管这完全徒劳无功,并且还暴露自己的位置、影响对目标的攻防行动。即便是战地这种以pvp为主导的游戏,他们的ai也会严格遵守扳机纪律,没有反坦克武器的时候坚决不对载具开火暴露目标。另外ai也不会主动避让驶来的载具,不论敌友,一边开着坦克在废墟里穿行一边还要注意避让行人真的很费神:( 另一个问题是ai的交火判定,我注意到无论ai处于什么位置,一旦有子弹掠过他们,都会立刻减慢速度举枪寻找目标然后试着开火还击,我不清楚这是否符合二战时期的步兵训练要求,但我认为正常情况他们应该先以低姿态隐蔽,等待进入掩体后再开火。这个问题甚至影响到了接下来要说的攻防战 攻防战的人数积累一直是个很奇怪的点,进攻方的人数会随着推进而不断累积,似乎是没有上限的,一次迅猛高效的进攻甚至会把原本三四百人的起始兵力累积到六七百人,防守方根本没法招架,再加上刚刚提到的ai交火问题,他们总是热衷于在点位外围疯狂射击而不是进入防守点加固防御,导致进攻方哪怕只靠堆人力都可以轻松胜利;但不像战地那样设置一个有限票数上限也是有原因的,因为我发现有些地图ai的进攻效率同样低下,在一个点位砸进去几百人结果纹丝不动的情况也很常见。最后是前线模式的问题,这应该是目前最差劲的模式,在突尼斯北部的凯瑟琳隘口,燧发枪行动的午夜浪潮等关卡,但凡采用这个模式的,无一例外都卡住了我至少一个多小时,甚至不得不靠降低人数和难度才能通关,我希望制作组优化一下或者干脆改成短距离攻防吧,在前线模式明明杀敌很多防守很牢固,但就是因为人力掉光所以直接输掉真的让人火大。而且我注意到这个模式里ai进入点位就会傻乎乎的站在掩体附近一动不动,完全不会展开战线或者转移阵地。经常是一轮炮击下来全被炸飞。 总而言之,在新dlc推出之后,我认为制作组接下来应该把工作重点放在对ai和游戏模式的进一步优化打磨上。更多新的载具武器和战役固然是好的,但作为一款以pve战役模式为主要卖点的游戏,优化ai和模式体验也是至关重要的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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