
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Modeled estimate, not a reported figure. How we estimate →
About
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Arabic, Portuguese - Portugal, Portuguese - Brazil, Polish +3 more
Engagement
Hours played at review time, across 400 reviews with recorded playtime.
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very fun, ciniamatic, and good gameplay
Buen juego
10/10. What a masterpiece. Bring us more british stuff. Burma, Market Garden, North Africa. Also, operation Barbarossa and a finnish campaign would be cool. Spanish Civil War? Endless opportunities. Thanks developers, it's obvious that you love and play your own game.
BOOOOORING
Fun and historically accurate single player bot shooter.
Hab das Spiel jetzt auf der Switch, der PS4 und inzwischen auch auf dem PC mehrere Stunden gespielt. Ich muss sagen: Es ist das Beste, was ich je gemacht habe. Auch wenn man manchmal mit „super ausgebildeten“ Soldaten spielen muss – zum Beispiel einem MG42-Schützen, der die Hälfte seiner Schüsse in den eigenen Schützengraben feuert, oder einem Panzer, der selbst nach zehn Minuten noch nicht am Schlachtfeld angekommen ist – macht das Spiel durch seine schiere Größe wahnsinnig viel Spaß. Solche Schlachtfelder hat man wirklich selten gesehen. Hammermäßig, muss ich sagen!
这游戏也玩了差不多80个小时,各种平衡性问题就不说了,最让我受不了的是AI问题,我说说目前遇到的情况(听说开发团队会看评论?): 1.在各种战役中,尤其是太平洋,开坦克绕后成功后就能随便屠杀(前提是敌人既没有足够的坦克也没有反坦克小队)NPC几乎不会躲避坦克,无论是开机枪还是碾压也好,他们要么无视坦克,要么就只是单纯开枪,而完全不会躲避,即使旁边就有草丛或者掩体,我认为应该增强NPC的生存意识(这点可能对应投票的个体自保能力,我投了)。在火力压制下掩体中或者装甲车机枪位的NPC会低头躲避,这就是做了自我防护的表现,在坦克面前的轻步兵也应该会自动寻找掩体,无论是草丛还是堡垒,如果是在大草地就自动趴下,提升NPC生存意识真的能极大提升游戏体验。 补充一下:游戏的飞机扫射也是如此,毫无威慑力,我认为应该设定NPC会判定在受到飞机机炮扫射后应该趴下或者寻找最近的掩体 2.游戏NPC真的太喜欢无掩体站着开枪了(投票中应该是对应AI需要更具备战术性更谨慎?或许)我在任务编辑器中设置了一场太平洋战役,日军虽然疯狂,但我不认为会傻到冲到海滩上跟美军登陆艇激情对射,但是游戏里就会这样,在毫无掩护的浅滩上,一大堆日军站在那里射击,甚至部分美军登陆后第一件事不是冲向目标,而是清理还在沙滩上的日军,这也太奇怪了。能不能改写判定?使士兵尽量寻找掩体作战?如果没有掩体,也应该尽量蹲下,不然打得跟19世纪拿破仑战争差不多了。 3. 我认为应该在自定义模式里给小队增加防守阵地的选项,让他们自动跑到点位并防守。还是在2的自定义太平洋战局,我强制日军小队到达某个点位进行防守。我试过用途经点强迫可以在此阶段无限复活的日军小队到达阵地,但是他们并不会按照我想的防守阵地,当我选择一个步兵到达阵地,几乎一个人都没有...... 4.NPC太喜欢扎堆,尤其是防守方尤其明显,他们不太会分散在阵地各方进行防守(我知道玩家率领的小队选择防守是分开的,但在实际战役中,防守方AI就会非常喜欢扎堆,比如奥克角那一关,部分情况下德军会以惊人的密度防守一个阵地,要不是玩家指挥舰炮轰炸,美军连阶段0都过不去) 5.防守方AI对于夺取失去阵地的积极性太低,见过很多次了,防守方失去一个阵地再夺回来的积极性特别低,只能靠玩家人工操作占领,而进攻方对于增援正在被防守方收复的阵地,积极性也很低......双方总是热衷于在还没被进攻方攻克的阵地作战 我认为AI问题太重要了,直接决定了游戏代入感,如果每个版本能更新一点就很满足了
It's great. Like sIngleplayer Battlefield 1942 with more emphasis on realism and historical accuracy. The DLCs are dirt cheap, great quality and offer hours of content.
Peak
Esto es sencillamente un JUEGAZO..... grandes juegos como call of duty deberian aprender de el... recomendado 100%
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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