
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风音乐顶级,前四章体验完美,可惜后期关卡太拖拉。
완벽한 도트그래픽 + 최악의 스토리 텔링
(真的必须一定要选个推荐和不推荐吗?我只能说我的态度是出于这两者之间的吧,或许偏推荐的多一些) 把在xhh上评的搬过来了。 总分:6.5分 【首先先说一下BUG】 【关卡】 大坝城约翰和珊 取回样本会在类似于研究室的地方遇见的机器人boss 【遇到的情况】 约翰和小珊被分开,小珊站立不动,没有跟随约翰,导致我一人操控约翰的同时还要顾着 另一头我没法操控的珊😓,死了两次我才过😓 并且我看许多视频里的玩家都没遇到我这个情况,所以我在想这应该是个bug,希望官方后续能够修改下。 【还有就是希望能够改进的地方】 ①就是存档可以在暂停菜单上显示吗?由于美术非常出色,我几乎一直都在拍照,但有时候因为过场动画某部分过快又或者是其他原因我就没截上图,所以我就必须得回档重拍。 ②说到这里,我感觉添加一个拍照功能会很不错,按住某个键(手柄↓键,键盘“P”键这种?)就可以暂停游戏画面(包括过场动画)进行拍照,可以放角色的小表情包或者角色图上去,又或者是游戏logo上去。如果是有这样的小功能的话我感觉会给游戏增添一些小乐趣! ---------------------------------------------------------------------------------------------------------------------------- 哎~即使我遇到的这个是bug,还是觉得这个游戏做得还是不太行,可能是游戏的美术和游戏性相比差距太大,于我心中所想的落差又太大才导致的吧。 总之,游戏还是可以,只要你能忍,这就是个好玩的游戏,而且视觉和听觉都是享受的,你还真别说,这游戏还怪沉浸的。 ------------------------------------【至于游玩下来给我的总感受的话…】------------------------------------ 那就是有点拖沓,且是那种有点拉,且战斗体验拉胯的“塞尔达”(对不住了老前辈),沉浸是有的,大坝城逛得也挺爽的,就是经不起细敲,不过考虑到它做的不是开放世界或者模拟经营,所以也是能理解。 -----------------------------------------【还有就是战斗体验很不好】--------------------------------------------这里绝对不是因为技术问题的破防言论,个人感觉有点冗余,不过我也说不清楚它给我这个感觉的原因是在哪里,反正角色的切换这个设计其实挺有创意的,但是它在一些设计上会要让你快速切换另一个角色,然后另一个角色又上,这种不好的体验在需要两个角色各需要操作走一段路程时会尤其明显(大概是洞穴里约翰和珊被分开在两条隧道里的那一关里)这种设计我目前是只知道把它用在纯双人游戏里是很有趣的,增加互动感,但感觉用在这里就会给玩家带来负担,不过好在我玩到目前除了有一两个小关特别需要用到这个功能外,其它关是没有的(除了我遇到bug的那关😓) -----------------------------------------------【美术方面的话】----------------------------------------------------- 我真的要狠恨得夸!!!是真的厉害👍🏻画的太牛了,个人觉得是目前像素游戏当中美术做的很绝的那一批了,真的很赞👍🏻我总感觉这6.5⭐中全是美术(还有音乐)的功劳,其实也想给世界观一个的,但是这游戏的体验除开美术,音乐以及氛围上的真就是嗯...😑 ---------------------------------------------------------------------------------------------------------------------------- 可能你会觉得我这人咋一会儿夸一会儿骂的,ε=(´ο`*)))唉,因为我就是对这游戏又爱又恨呐,哎,要不是那么一些些恶心人的游戏机制以及有点莫名其妙的剧情,真的就是部好游戏呐... 哦对了,目前还没打到结局,最近总算有时间在玩了,所以剧情我无法评价,就我目前的体验下来看其实还可以,等过段时间一周目通关后我再来追评下。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
สนุก เพลินมาก เนื้อเรื่องน่าติดตาม
Good game ;)
Good game
Amazing game, played it on game pass for the first time and had to get it on steam. amazing experience both times, very cute protagonists and engaging story. happy to see that more content is being added.
I tried playing this on PC, but it only really clicked for me on the Nintendo Switch; it’s the perfect title for a handheld. While I enjoyed it, I never actually finished it because I absolutely hated the timed puzzles near the end. I guess the ending will remain a mystery to me, but despite those mechanics, it’s still a great game and well worth playing.
【可能存在轻微剧透,请酌情观看】【This review may contain minor spoilers】 刚刚从黑潮逃出生天,进度已经到第3章了。就根据目前的游玩体验,发表一些个人观点。 作为JRPG爱好者,我购入这款游戏很大一部分原因是其美术——略带现实主义的色调与像素风格完美融合,角色流畅的动画以及细微的神态表现,单这个就值得我一个好评了。但是其他方面,在我看来都很……微妙。 1. 游戏性:堪称灾难性的交互 这款游戏有2套方向控制系统:①WASD/方向键,控制人物移动与面朝方向;②使用鼠标控制人物与武器的面朝方向。大多数场景只有①生效,而在一些需要攻击操作的场景中①②同时生效。这就导致了一个很严重的问题:在这些场景中同时操控WASD与鼠标时,常常面对不到自己想面对的方向。而交互是必须正对交互对象的。于是在第2章逃离黑潮时,有一个拉箱子的地方给我整红温了,加上逃离时间给的真的很紧,死了数十次。键位设置也非常迷:很多完全能整合到一起的键位功能,如交互和对话,却使用两个不同的按键,更别提内置小游戏《大地之子》一开始要用[空格]键来确认的神奇设计了(当时我按了半天交互键没反应的说)。虽然事后可以更改键位,但是初见给玩家带来的用户体验真的……很糟糕。 2. 剧情 作为JRPG,游戏的平庸剧情是硬伤。先不提一个10年前就很老套的剧本,很多人物的台词对话都颇显冗余且幼稚,其程度甚至不亚于二流的国产二游。但该插入对话的时候又没有了,导致给人一种“啊?你们看到这场面却没点反应吗”的感受。例如在初次闯入神秘工厂时,面对神秘的保姆机器人与一排神秘的巨构机器,主角两人竟然没有一点对话互动。就算约翰是哑巴主角,也至少应该在动作细节上有所表现吧,比如看到一排容器中的克隆人而惊诧到退步,或者陌生的保姆机器人说话时下意识地保护珊。就算不方便表现约翰说话,珊可不是哑巴啊。机器人说话时,珊难道不应该问它一些问题吗?至少“你是谁?”或者“收割文明是什么意思?”这种程度的问题,既能补足一些世界观,又能给玩家留下悬念。但很可惜,它没有——这不是文学性的刻意留白,这是脚本的缺失。 3. 音乐 可能大多数人觉得这一块应该没什么好追究的吧,音乐挺优秀啊。我也这么认为,如果bandcamp售卖该游戏的OST专辑,我想自己也会去支持的。但是最大的问题是:它没有一个固定的“主题”,哪怕是一段标志性的动机旋律。这就导致了这款游戏的音乐,虽然单独来听很好听,但是却无法给人留下什么印象点,音乐本身与游戏的耦合程度较低,无法让人将特定的场景、角色与音乐联系起来。并且更大的问题是:音乐情绪的转变赶不上游戏剧情的进程。前一秒还春光明媚,播放着欢快的BGM,后一秒黑潮来了,玩家的情绪还没平复,就一转黑暗压抑的气氛……这种突兀的转变其实也在潜移默化地影响玩家的体验。 姑且就说明这几个缺点吧。总体上,我还是喜欢这款游戏的,尽管它的表现不尽人意。也许等完全通关后,会对它有新的评价。
Es un juego muy bueno la verdad, me encanto su estilo pixel art tan detallado y estilizado además que su música esta espectacular es muy pegadiza, también la historia estuvo bien no es la cosa mas espectacular es muy fácil de predecir además que los villanos dejan mucho que desear pero la verdad es que cumple en todos sus apartados ya que se nota el amor que le dieron a todo, igualmente me encanto el mini juego RPG referencia a - Dragón Quest - la verdad se lo recomiendo y si eres fan de los primero Zelda te va encantar seguro Gracias por leer. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣨⣶⣶⣶⣶⣶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣤⣤⣤⣤⣾⠿⡑⡎⣷⣾⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢈⣷⣿⡿⡿⢫⡛⣿⢿⢋⣳⣿⣿⣿⣿⣶⣷⣆⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⣷⣾⣵⢣⢱⢊⡜⣹⢛⡛⡟⣻⢻⡒⢦⡛⣷⣶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣀⣿⠯⣭⣽⡘⠦⡍⣶⣽⣿⣿⠗⡥⢺⡿⣿⣧⣭⣽⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣶⣿⣟⢣⣜⣷⡞⣛⡛⡻⢤⡛⠴⢣⣜⢋⡟⣿⣿⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⣿⡧⣯⣼⣿⠿⣇⠳⣸⣵⣿⡏⡝⣺⣿⣮⡖⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣿⣗⣿⣿⣿⣚⣴⣿⣿⣿⣿⣿⣿⣘⣻⣿⣗⣿⣿⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⠀⣿⣿⢿⣻⢿⣻⣿⣿⠛⠛⢿⣿⣻⢿⣻⣿⡟⢸⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠿⣀⣿⣏⡁⠉⠈⣹⡏⠁⠀⠀⠈⠁⠉⠁⣈⣹⣿⣸⠿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡙⠛⣿⣿⣶⠀⠘⢳⣶⣶⣶⡆⠀⠠⣶⣿⣿⠛⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣤⣿⣿⣿⣿⠿⣍⠯⣙⢆⡳⡰⡍⢯⡹⢿⣿⣿⣿⣿⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣀⣶⣿⣿⣿⡜⣿⣿⣛⣼⣨⣿⣿⣿⣿⣿⣿⣿⣿⣌⣟⣿⣿⣼⣿⣷⣶⣶⣀⠀⠀⢀⣀⣠⡶⢶⡲⢖⡶⢶⣆⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢠⣼⢿⢻⡛⢿⣿⠚⣿⣿⣿⣿⠟⡏⡼⢡⣋⠼⡡⢟⢿⣿⣿⣿⣿⢺⣿⢛⡻⣛⢿⣤⣤⡞⠛⠛⠀⠀⠀⠀⠀⠀⠛⠚⠛⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣶⡞⢯⢎⢧⡹⢻⣿⠀⡉⢿⣿⣿⢎⡱⡜⣡⢎⠲⣉⢎⢾⣿⣿⡏⠉⢰⣿⡩⢶⣹⣮⠽⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠷⣆⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢹⣯⡓⠾⣌⡳⣻⣿⢶⡄⢂⢸⣿⣾⣇⣾⣷⢌⣷⡏⣾⣾⣿⠀⠄⣱⢾⣿⣳⣷⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⢤⡄⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣸⡿⠿⠿⣧⣻⣽⢯⣟⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣾⣽⡿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠿⠦⢿⣽⠀⠀⠀⠸⠿⣄⣤⡀⠀⠀⠀⠀ ⠀⠀⠀⡿⣷⠀⠂⣿⡿⣽⣻⢾⡽⣞⣷⣻⣞⣿⣿⣿⣿⣿⣿⣿⣟⣾⣳⣟⡾⣽⣿⠋⠃⠀⠀⠀⠀⠀⠀⠀⠀⣴⢦⣾⠛⠀⣶⣾⣾⠀⠀⠀⠀⠀⠛⣿⡇⠀⠀⠀⠀ ⠀⠀⣀⡷⡽⢀⢂⣿⣷⣫⢿⣞⣷⣻⣽⢯⣟⣿⣿⣿⣿⣿⣿⣿⡽⢯⣿⣽⣳⣿⢻⣶⡆⠀⠀⠀⡶⡆⢀⣀⠀⠉⠈⠉⠀⠀⣉⡉⠽⣶⠀⠀⠀⠀⣶⡏⠁⠀⠀⠀⠀ ⠀⢘⣿⡇⢀⠂⠄⣿⣿⣿⢾⣼⢶⣳⡾⣯⣿⣿⣿⣿⢾⣽⣿⣿⡿⣷⣞⣶⢷⣮⣽⠛⠃⠀⠀⠀⡷⡇⢨⣿⠂⠒⠐⠂⠀⠐⣿⡇⠀⣽⠀⠀⠀⠀⠛⣧⡄⠀⠀⠀⠀ ⠀⢨⣿⣧⡆⢈⠐⣿⣿⢯⣟⡾⣯⢷⣟⡷⣯⣿⣿⣟⣯⣿⣿⣿⣽⣳⣟⣾⣿⠿⠿⠾⠆⠀⠀⠀⡗⡇⠘⠿⠀⠀⡀⠀⣀⠀⠿⠇⠀⢯⠀⠀⠀⠀⠀⠈⠹⢿⣀⠀⠀ ⢰⣾⡟⠛⢹⣶⣾⣿⣿⢻⡾⣽⢯⣟⡾⣽⣳⣿⣿⣿⣽⡾⣿⣿⣞⡷⣯⢿⣷⣦⠀⠀⠀⢠⣶⠀⣿⡇⠠⠀⠀⠉⢱⣦⠉⠀⠀⠰⢰⣿⠄⣴⡆⠀⠀⠀⣴⣾⠛⠀⠀ ⢈⢿⣧⡔⢀⠂⠄⣿⡿⠿⠿⠿⠿⠿⠿⠿⠿⢿⣿⣿⣞⣿⣿⡿⠿⠿⠿⠿⠿⢿⣿⠿⠿⠟⠀⠀⣿⡿⣿⣜⣠⣤⣄⣄⣠⣄⣯⣿⢿⣿⠂⠀⠸⠿⠿⣿⡏⠀⠀⠀⠀ ⠀⠀⠛⣻⣶⣿⣾⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⣹⣿⣷⡿⣽⣿⡇⠀⠀⠀⠀⠀⣸⡿⠀⠀⠀⠀⠀⠉⢹⣽⣿⣿⣿⣿⣿⣿⣿⣿⡗⣾⠉⠁⠀⠀⠀⠀⢿⣇⣀⠀⠀⠀ ⠀⠀⠀⡞⠃⠠⣿⣿⣧⡄⠀⠀⠀⠀⠀⠀⠀⢼⣿⣿⣽⢿⣿⡇⠀⠀⠀⢠⣼⠛⠀⠀⠀⠄⠀⣤⠀⢸⠴⡚⠿⠿⠿⠿⠿⠿⣳⠩⢾⠀⣤⡄⠠⠀⠀⠀⠛⢻⣤⠀⠀ ⠀⢨⣿⡇⠈⠈⣉⣿⣿⣷⣶⣶⣶⣶⣶⣶⣶⣿⣿⣿⣾⣿⣿⣷⣶⣶⣶⣾⡧⠀⠀⠀⠀⢀⣠⣿⡆⣎⢣⠝⣣⠙⣎⡱⢋⡖⣡⢋⡝⢲⣿⣆⡠⠀⠀⠀⠀⢸⣿⠀⠀ ⠀⠰⣿⡇⠀⠀⣿⠆⣻⡟⠉⠉⠉⢻⣿⢛⠻⣿⣿⣿⣿⣿⣿⣿⠛⡛⣿⣿⣷⣦⠀⣶⡆⢸⣿⡇⣾⣦⢋⡼⡐⢏⡴⢡⠏⣔⠣⢎⠼⣷⡦⣿⡇⠀⣶⡄⣴⣾⠛⠀⠀ ⠀⠈⠿⣇⣈⣈⣈⣿⣿⠁⠀⠀⠀⢸⣿⢸⡟⣭⣿⡟⠿⢿⣯⣙⢿⡘⣿⣿⡿⠿⠿⠁⢀⣸⣿⣕⣿⣧⣣⢖⣩⣿⣧⣫⡜⣢⢛⢬⣹⣿⣗⣿⣇⣀⠀⠿⠿⢿⣀⠀⠀ ⠀⠀⠀⠘⠛⠛⠛⠋⠀⠀⠀⠀⠀⢸⣿⠌⡛⣿⡟⠃⠀⠙⣿⣿⠛⢌⣿⡟⠋⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣾⣶⣿⣿⣿⣾⣷⣿⣾⣿⣿⣿⣿⣿⣿⠀⠀⠀⠘⠛⣶⡆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⠠⢁⣿⡇⠀⠀⠀⣿⡷⢈⠂⣿⡇⠀⠀⠀⣤⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⡀⠀⠀⠀⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⢀⠃⣿⡇⠀⠀⠀⣿⡿⢀⢃⣿⣷⣦⣀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⢀⣸⣶⠉⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠎⣿⡇⠀⠀⠀⣿⣿⠀⠎⣿⡟⠛⠛⠀⠀⠘⠛⢻⣿⠛⠛⠻⣿⣿⣿⡟⠛⣿⣿⣿⣿⠻⠿⣿⡟⠛⠛⠀⠀⠛⠛⢻⣤⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣿⣿⠿⣿⣿⡇⠀⠀⠀⣿⣿⠿⣿⣿⣿⣧⣀⣀⣀⣀⣸⠿⠀⠀⠀⢸⣿⡷⣿⡇⠀⣿⣯⣿⣿⠀⠀⠉⠿⢧⣀⣀⣀⣀⣸⠿⠉⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⣶⣿⡟⡿⣙⢦⣿⡇⠀⠀⠀⣿⣿⡱⣎⠿⣿⣿⡏⠉⠙⠉⠉⠀⠀⠀⢠⣼⣿⣻⣿⡇⢈⣿⣿⢿⣷⣶⠀⠀⠀⠘⠛⠛⠛⠛⠛⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣧⣿⣴⣯⣿⡿⠇⠀⠀⠀⠿⣿⣿⣼⣧⣷⣿⡇⠀⠀⠀⠀⠀⠀⠀⢸⣿⣷⣿⡟⠃⠈⢿⣿⣿⣾⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ---------------------------------------l Los quiero mucho Sam y Jhon l---------------------------------------
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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