
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game brought down by some weird pacing. If you like old school Zelda, or enjoy the Mother series, this is for you.
꽤 재밌음 대사가 너무 많은데, 빨리감기로 훑어도 이해 감
Great game. Reminds me of Zelda minish cap a little.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very great artstyle and a classic RPG game
好玩,美术音乐不错。可惜本体剧情谜语人,第一个村庄认识的村民死得毫无存在感,主线后期的时间倒流解谜也是有点恶心人的。DLC还可以。
Good
Flawed goodness. I can tell a lot of heart and passion was put into making this game. The game is mostly dialogue broken up by small dungeons with puzzles and combat. I love visual novels so I liked this format. The characters are super charming and the sound design is really good. The music is fantastic. The 3D art made to look like 2D pixel art with great lighting and shadows is amazing. The story has some pacing issues. It stops to smell the roses a little too long at times. The monkey chapter could have been cut and the last town had too much gameplay repetition. I wish the protagonist had a voice and wasn't mute because he is more his own character than a self insert. I do not like the combat very much. It is an annoyance I need to push through to move the story forward. It's frustrating and often requires precise timing. Having two hit boxes really sucks and it was impossible to avoid damage at times from certain enemies. Not engaging with enemies when possible is more rewarding than fighting everything which is weird in a non stealth game. Drop rates on health is really bad so I had to rely on cooking as health potions. There were a lot of times I was hoping for a cooking pot because I was out of food and struggling to get through sections. I probably wouldn't have finished the game out of pure frustration several times if it weren't for the pity system in place that kicks in if you're stubborn enough. Every new room is an auto save and after dying like 15-20 times in a room the game would eventually refill all my health and ammo. That pity refill let me eventually brute force the rooms giving me grief. The last part of the game has a pretty big difficulty spike too. I'm not sure who I would recommend this game to. It's more visual novel than combat game but if someone is just into visual novels they probably won't like the combat. And someone who wants a Zelda like combat game will probably get annoyed by all the dialogue. Overall I'm glad I played through the game to experience the characters and atmospheric world.
FANTASTICO, essa palavra define !!! Unico defeito é não ter em português de maneira oficial
Hmm... the game has great worldbuilding and sets the tone nicely for your adventures, but, and its probably just me, the story felt kind of random and confusing at the times and I ended up dropping the game :/ I really do wanna pick it backup at some point, but I feel like it tries to go for a mysterious kinda thing that to me just misses the mark. I'm sure if I replay it with a fresh pair of eyes and a more developed brain I'll enjoy it more, but for now it sits at a "mehh."
It's like playing a JRPG with Metal Slug graphics. Fantastic! Loved the very detailed and cute style, it has an awesome coin-op feel which is rare to find elsewhere nowadays. Combat isn't very difficult, but not too easy either. I loved every second of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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