
Stunning visuals and a fantastical daily Nanjing story unfold. Xiao Su, who sees into others' hearts, joins a new school's art class. He encounters familiar and new faces, exploring their inner worlds and confronting his own hidden depths.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
早已忘却的地方 从未见过的风景 似曾相识的光影 铭刻于心的色彩...
East 73: Magenta Fairytale is a visual novel developed and published by Magenta Factory that blends slice-of-life storytelling with understated supernatural themes. Originally created in 2011 before making its way to Steam, the game places players in the role of Xiao Su, a high school senior with aspirations of entering an art university. His life changes after transferring into a new art class, where he reconnects with an old childhood friend and meets several classmates who gradually become central to his journey. While the setting revolves around familiar routines such as schoolwork, friendships, and preparations for graduation, the story introduces a fascinating twist through Xiao Su's ability to perceive the emotional landscapes hidden within other people's hearts. This unique concept gives the narrative an imaginative layer without losing sight of its grounded and relatable tone. The game's strongest asset lies in its storytelling, which favors emotional authenticity over dramatic spectacle. Rather than rushing through major plot twists, East 73 patiently develops its cast through everyday conversations, classroom activities, and personal struggles. Each character receives enough attention to feel like an individual with distinct dreams, insecurities, and motivations. The introduction of Ye Siyan, another student who possesses the same mysterious gift, gradually expands the game's supernatural dimension while reinforcing themes of empathy, understanding, and emotional connection. Instead of treating the mystical ability as a source of action or conflict, the narrative uses it as a symbolic way of exploring people's hidden feelings, making the emotional payoff more meaningful as relationships evolve throughout the different story routes. Visually, the game retains an appealing artistic identity despite its age. Character portraits are expressive and complement the soft, colorful presentation, while the backgrounds capture numerous real-life locations inspired by the city of Nanjing. These carefully illustrated environments contribute significantly to the game's atmosphere, giving players the impression of experiencing an authentic urban setting instead of a generic fictional town. The artwork succeeds in creating a nostalgic mood that perfectly matches the reflective nature of the story, allowing even simple school corridors, parks, and streets to carry emotional significance as the narrative progresses. The consistency of the visual direction helps maintain immersion from beginning to end. Gameplay remains faithful to the traditional visual novel format, placing the emphasis almost entirely on reading, making dialogue choices, and discovering multiple branching routes. Players who enjoy character-driven narratives will appreciate the opportunity to revisit the story and experience alternative paths that reveal additional perspectives and deepen the overall narrative. The pace is intentionally measured, encouraging readers to absorb the personalities, relationships, and emotional nuances rather than constantly anticipating major twists. Although this slower approach may not satisfy players looking for gameplay-heavy mechanics or fast-moving excitement, it perfectly complements the game's introspective style and emotional themes. As a release that originated more than a decade ago, East 73 naturally shows its age in several technical aspects. The Steam edition preserves the original 4:3 presentation and does not feature voice acting, making it feel noticeably old-fashioned compared to more modern visual novels. The graphics have been updated for compatibility but are not fully remastered, so expectations should remain realistic. Another significant limitation is language availability, as the game officially supports only Simplified and Traditional Chinese. This makes the title inaccessible to many international players despite the strength of its writing. On the positive side, its lightweight system requirements ensure smooth performance on a broad range of modern PCs across multiple operating systems. East 73: Magenta Fairytale ultimately succeeds because of its sincerity. It is a thoughtful coming-of-age story that places genuine human relationships at the center of its experience while using subtle supernatural elements to enrich its themes rather than overshadow them. Its memorable cast, carefully constructed atmosphere, attractive artwork, and emotionally driven storytelling make it an enjoyable visual novel for readers who appreciate slow-paced narratives focused on character development. Although the dated presentation and lack of broader language support prevent it from reaching a wider audience, the game remains an admirable debut from Magenta Factory and a rewarding experience for fans of heartfelt visual novels that prioritize emotion over spectacle. East 73: Magenta Fairytale delivers a warm, emotionally engaging visual novel filled with memorable characters, strong atmosphere, and thoughtful storytelling. While its aging presentation and limited language options may present obstacles for some players, its heartfelt narrative and artistic charm make it a worthwhile experience for those seeking a reflective and character-focused adventure. Rating: 8/10
舔你妈比呢舔? 南京没这种败类
不错,丝砚可爱的,心动
作为洋红工坊的处女作,青涩又独具特色,虽然有一定奇幻要素,不过在玩了山桂百曲和东73后,我很确信比起奇幻要素,富有生活感的日常部分才是值得称赞的特长。 个人喜好顺序是空翎线>兔子>初荷,对旧事物的离情很有实感。兔子也是真的好可爱,百曲里戏份较少没什么表现空间,原来这么可爱www。而初荷线的校门堵人对我而言有些狗血了,虽然我中学时期也经历过类似的事一定程度可以理解,但还是觉得有些狗血了w 虽然时间线上据说东73是在百曲之后,但作为青涩的前作,人设上多多少少有点对应不上,而且百曲设定集里初荷秋澄变成了34中而不是33中,难道是后来有意分成了两条世界线吗?)
在玩完了洋红工房的全部其他作品以后,再倒回来玩的这部处女作,可以在这部里看到几个在续作里出现的人物,格外的亲切。 故事有3条泾渭分明的个人线,只有进入了对应的个人线,才能了解到这个角色背后的故事,3条线路玩下来并不会有太多的重复感。 涩涩恰到好处(? 奇异的背景和扎实的故事,看出来本作为洋红工房后续的作品定下了基调。
历史的宝藏!真没想到在我上小学的时候就有这游戏了,洋红工坊万岁! 喜欢有深度的视觉小说的千万别错过! 以下是个人想法啦~ 我是看完百曲后看的东73,东73出的比较早导致没有配音,但是在百曲里三位主角却有了配音。 这让我在看东73时,我的脑子,脑子它竟然在自己配音!!! NND,特别是李秋澄我滴妈,那字幕一出来,他的声音就在我脑中回荡! 三线全看完的时间花了我10个小时,不短,不长的中段视觉小说,针不戳。 嘛,我喜欢长的多一些捏。 三线中最喜欢的是青梅竹马线,还是从小到大的朋友走到最后最让人惬意啊,多么美好。 当然,这并不代表其他线不好,反而在故事叙述上,三姐弟线却更像过去那个年代的故事,挺,有节目效果的。 让我觉得美中不足的是,小兔线和青梅竹马线最后结束的感觉有点突兀,像是故事没讲完一样。 另外东73和洋红工坊其他作品一样,音乐满分!立绘满分!太棒啦! 如果也能出一份音乐dlc就好了。
我现在非常庆幸我是最后一条线才走的空翎线,我永远喜欢空翎!!![spoiler] 当我突然发现空翎学美术是因为儿时承诺的时候,我真的哭死 [/spoiler]青梅竹马的剧情真的会给我强烈的代入感,我的青梅竹马 十几年没见了吧 不知道还记得我么 想想小时候在一起的记忆 虽然尬的我头皮发麻 但是这才是最纯真的感情啊
鲜艳而又细腻的几个青春故事,值得体验~
作品年代略微久远,能接受画风和无配音的话其实剧情也是很不错的,补充了百曲和山桂中人物的设定
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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