
Stunning visuals and a fantastical daily Nanjing story unfold. Xiao Su, who sees into others' hearts, joins a new school's art class. He encounters familiar and new faces, exploring their inner worlds and confronting his own hidden depths.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能+1 有中文 有成就
不错,丝砚可爱的,心动
舔你妈比呢舔? 南京没这种败类
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为洋红工坊的处女作,青涩又独具特色,虽然有一定奇幻要素,不过在玩了山桂百曲和东73后,我很确信比起奇幻要素,富有生活感的日常部分才是值得称赞的特长。 个人喜好顺序是空翎线>兔子>初荷,对旧事物的离情很有实感。兔子也是真的好可爱,百曲里戏份较少没什么表现空间,原来这么可爱www。而初荷线的校门堵人对我而言有些狗血了,虽然我中学时期也经历过类似的事一定程度可以理解,但还是觉得有些狗血了w 虽然时间线上据说东73是在百曲之后,但作为青涩的前作,人设上多多少少有点对应不上,而且百曲设定集里初荷秋澄变成了34中而不是33中,难道是后来有意分成了两条世界线吗?)
East 73: Magenta Fairytale is a visual novel developed and published by Magenta Factory that blends slice-of-life storytelling with understated supernatural themes. Originally created in 2011 before making its way to Steam, the game places players in the role of Xiao Su, a high school senior with aspirations of entering an art university. His life changes after transferring into a new art class, where he reconnects with an old childhood friend and meets several classmates who gradually become central to his journey. While the setting revolves around familiar routines such as schoolwork, friendships, and preparations for graduation, the story introduces a fascinating twist through Xiao Su's ability to perceive the emotional landscapes hidden within other people's hearts. This unique concept gives the narrative an imaginative layer without losing sight of its grounded and relatable tone. The game's strongest asset lies in its storytelling, which favors emotional authenticity over dramatic spectacle. Rather than rushing through major plot twists, East 73 patiently develops its cast through everyday conversations, classroom activities, and personal struggles. Each character receives enough attention to feel like an individual with distinct dreams, insecurities, and motivations. The introduction of Ye Siyan, another student who possesses the same mysterious gift, gradually expands the game's supernatural dimension while reinforcing themes of empathy, understanding, and emotional connection. Instead of treating the mystical ability as a source of action or conflict, the narrative uses it as a symbolic way of exploring people's hidden feelings, making the emotional payoff more meaningful as relationships evolve throughout the different story routes. Visually, the game retains an appealing artistic identity despite its age. Character portraits are expressive and complement the soft, colorful presentation, while the backgrounds capture numerous real-life locations inspired by the city of Nanjing. These carefully illustrated environments contribute significantly to the game's atmosphere, giving players the impression of experiencing an authentic urban setting instead of a generic fictional town. The artwork succeeds in creating a nostalgic mood that perfectly matches the reflective nature of the story, allowing even simple school corridors, parks, and streets to carry emotional significance as the narrative progresses. The consistency of the visual direction helps maintain immersion from beginning to end. Gameplay remains faithful to the traditional visual novel format, placing the emphasis almost entirely on reading, making dialogue choices, and discovering multiple branching routes. Players who enjoy character-driven narratives will appreciate the opportunity to revisit the story and experience alternative paths that reveal additional perspectives and deepen the overall narrative. The pace is intentionally measured, encouraging readers to absorb the personalities, relationships, and emotional nuances rather than constantly anticipating major twists. Although this slower approach may not satisfy players looking for gameplay-heavy mechanics or fast-moving excitement, it perfectly complements the game's introspective style and emotional themes. As a release that originated more than a decade ago, East 73 naturally shows its age in several technical aspects. The Steam edition preserves the original 4:3 presentation and does not feature voice acting, making it feel noticeably old-fashioned compared to more modern visual novels. The graphics have been updated for compatibility but are not fully remastered, so expectations should remain realistic. Another significant limitation is language availability, as the game officially supports only Simplified and Traditional Chinese. This makes the title inaccessible to many international players despite the strength of its writing. On the positive side, its lightweight system requirements ensure smooth performance on a broad range of modern PCs across multiple operating systems. East 73: Magenta Fairytale ultimately succeeds because of its sincerity. It is a thoughtful coming-of-age story that places genuine human relationships at the center of its experience while using subtle supernatural elements to enrich its themes rather than overshadow them. Its memorable cast, carefully constructed atmosphere, attractive artwork, and emotionally driven storytelling make it an enjoyable visual novel for readers who appreciate slow-paced narratives focused on character development. Although the dated presentation and lack of broader language support prevent it from reaching a wider audience, the game remains an admirable debut from Magenta Factory and a rewarding experience for fans of heartfelt visual novels that prioritize emotion over spectacle. East 73: Magenta Fairytale delivers a warm, emotionally engaging visual novel filled with memorable characters, strong atmosphere, and thoughtful storytelling. While its aging presentation and limited language options may present obstacles for some players, its heartfelt narrative and artistic charm make it a worthwhile experience for those seeking a reflective and character-focused adventure. Rating: 8/10
Wowwww
就是喜欢洋红工坊的画风
CG和UI的话由于是老作品了不说太多(风格比较统一,我个人是看得过去的) 剧本长度算是中长篇还不错,可惜代价就是与之相对的没有配音(大家可以多支持一下制作组,指不定也像山桂壹出个重置版就有了) 剧情上就是“我”高中转学后遇到了青梅竹马陈空翎和同班女生夏初荷,以及与初荷十分亲近的隔壁班女生叶丝砚,并与她们度过日常、解决矛盾,逐渐加深关系的故事。 本作比较接近第三人称视角(也就是俗话说的有点不易带动情感,不太能带入人物),虽然篇幅还算多不过对人物的刻画大都不够深入(把丝砚的大篇幅描写分点给她们不好吗),对情感的处理也显得略有粗糙,整体也显得比较平淡。 空翎线还好,丝砚线有些“跳脱”,初荷线就有点无语了([spoiler]我进入的这条线真的不是丝砚线吗?[/spoiler])。 音乐的话凑合吧,至少基本还算符合情景,如果能再多几首BGM就好了。 就是bgm总是突然开始突然中断啊,曲子之间的衔接也不太自然,有点出戏,后面习惯了要好点了(似乎主要是那首艺术生之忧郁) 有一点剧情上的Bug(比如初荷线进入丝砚心象世界的时候明明没有秋澄跟我证明创造梦境世界的剧情却还是出现了相关对话)不过无伤大雅。 游戏整体体验尚可,如果能接受这个画风的可以尝试一下。 画室里屋那些画就是画的“那个世界”的景色 这个秋澄和初荷发色相同发型也相似(其实真的只是巧合罢了) 来个攻略: 空翎线 果然还是算了,教错了也不好 (今天想留在教室里复习) 水塔 -> Good End,有ed,达成成就「踏出一步的青梅竹马」 老宅 -> Normal End,无ed,无成就,无新内容(倒缺后半段+后日谈),所以直接通Good End就好 丝砚线 爽快答应吧,应该没有问题(嗯,也许挺有意思,不过还是有点担心) 叶丝砚那里有点不放心啊 不管什么样的风景都照样享受! 嗯,不管怎么说,我都想接受她。 -> Good End,达成成就「不寂寞的兔子」 初荷线 爽快答应吧,应该没有问题(嗯,也许挺有意思,不过还是有点担心) 叶丝砚那里有点不放心啊 其实静悄悄地观察每个人也很有趣啊。 -> Good End,达成成就「[spoiler]新晋姐弟三人的新一年[/spoiler]」 其他选项不影响结局、没有成就,但也有不同剧情,可以读档看看
tavsiye etmek
在玩完了洋红工房的全部其他作品以后,再倒回来玩的这部处女作,可以在这部里看到几个在续作里出现的人物,格外的亲切。 故事有3条泾渭分明的个人线,只有进入了对应的个人线,才能了解到这个角色背后的故事,3条线路玩下来并不会有太多的重复感。 涩涩恰到好处(? 奇异的背景和扎实的故事,看出来本作为洋红工房后续的作品定下了基调。
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