
The Easoar Corporation has made a horrible discovery, spreading the unending potential of Innaturum weaponry. Radicalize as a wildslinger in this fast-paced, action platformer, RPG. Lay waste as you mix and match all manners of weaponry, becoming a true force of Innature!
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About
EASOAR is heavily inspired by certain 2D action platormers from the SNES era of gaming. With a focus on build variety and customisation with fast-paced action.
Side-scrolling action with addicting gameplay. Climb up walls, jump over the heads of enemies and dash your way around like you're fresh out of hospital.
Demanding difficulty that has you fight tooth-and-nail in order to achieve victory, as a result of skill or well chosen build creation.
Become a master-of-arms as you purchase and stumble upon a vast array of weaponry to suit any playstyle you demand.
Witness surreal landscapes and fight horrible creations as a result of the innaturums, whether intentionally designed or not...
Explore the vast array of build progression and customisation as you stare at stat screens for 30 minutes in order to get that 10% extra damage to achieve perfection.
Replayability is encouraged
You choose what kind of maniac wildslinger you are. But which innaturus power will you harness in your revolt against the Easoar Corporation?
COFFIN [CF]
Pure power and traps, destroy everything with purple bass and leave nothing in your wake.
BOLIDE [BO]
Buffs and healing, melt machinery with the power of bubbles and become a regenerating monster.
ALDER [AL]
Debuffs and Summoning, become a commander over machines and a herald of suffering with cyan radiation.
Equip a miriad of different weapons, bombs, dashes and augments. Literally just any junk you find on the ground. Make sure to dress your best, wildslingers have standards after all.
Weapons: Two can be equipped at once and can be swapped between. Wield Assault Rifles, Revolvers, Flamethrowers, Swords, Miniguns that fire waves of orange, carbonated bubbles!
Trinkets: Items with limited uses that replenish at checkpoints, plan their usage accordingly. They are everything, such as: Bombs, Throwing Knives, Throwing Axes, Robot Summons, Plant Seeds, Soda Cans, Mini-Volcanoes, Vials of Various, Sinister Goo.
Augments: Powerful stat upgrades that all require different space requirements in order to fit into your build. How you use their synergies with eachother is how you become unstoppable.
Dashes: Movement upgrades that can either be passive or activated when dashing in mid-air. Dance around your foes or dash straight through them.
Weapons can be upgraded using materials found in levels. Stats can be increased to raise your affinity with a certain Innaturums, other stats like your maximum health or how many trinkets can be held at once.
Use every tool at your disposal to fight against Easoar and become a true force of innature!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
의외로 난이도와 총알 부분에서 좀 아쉬웠던 부분이 많은 게임, 원래는 록맨X6 바이러스 나이트 메어 때문에 구매했지만 신기하게도 재미있음, 다만 총알을 마음대로 할 수 없는 점이라던가 게임을 키고 다시 끌 때 컨티뉴가 앞에 있는게 아니라서 사실상 할때마다 프롤로그를 다시 보는 경우도 있어서; 이게 참 아쉬운 게임.
Yes I also found about it thanks to the Mega Man X6 videos. Good marketing strategy, haha I only played the first level so far, but it's really nice. I only wish instead of having a button to change between two weapons, the button just fired the other weapon. Maybe it makes sense later if there can be equipped more than 2 weapons. Nitpick aside, enjoyable; already recommended it to a friend.
I haven't finished this game yet but the amount of challenge and replayability this has was enough for me to share my piece This game is quite cool, If you like Megaman X mixed with tough gameplay with some replayabity here you go: + Positives + | Soundtrack is quite solid enough to be memorable and sticking out on it's own | The graphics are pretty nice along with having it's own kind of unique art style if you are into 16 bit games in general | The story is interesting enough keeping me engaged with it's narrative | One of it's interesting replayabilty aspects is that upon beating the stage you can do it again with a handicap roulette system of sorts in which you get certain effects that may or may not benefit you if you don't mind the extra challenge | Gameplay wise is pretty good with a controller, the movement is quite solid and the bosses will certainly keep you for a while if you don't end up learning their patterns and i bring it up because in a few ocassions it took me a bit of time but did felt quite rewarding in the end - Negatives - | You certainly can have a biiit of a tough time learning all of the mechanics with this game in general, by this i mean that it took me quite a bit of time to understand how to start my 'first mission' upon getting to the hub for the first time or the first level after the opening one of sorts, not a major negative at all but it was worth pointing out I believe that's it for now, i am 6 hours in this week with my first save and some more on my Steam Deck (No Cloud Save yet saddly at this time) since any nitpicks i have will be adressed eventually, a lot of aspects gameplay and difficulty feel tightly tied enough that i don't mind recomending this game at all and it certainly could use some sharing because this feels underrated
One of the best action platformers I've played in a very long time. If you're a Megaman X fan you'll love this.
Both you and the enemies feel a bit bullet spongy and it can make things tedious at times, even with upgrades, but the actual gameplay feels very good and the bosses are well designed and provide a solid challenge to learn and overcome. A solid Mega Man Zero style game that I hope only gets better.
생각보다 빡세지만 스토리만이라도 보자는 생각 중
Highly recommend the game is addictive and CatYardGames doesn't disappoint went from playing one of his fan games to this both a great experience if you love Mega man X like gameplay this nails it hrs of fun to be had
I've only been playing this for like 2 hours so far, but I'm already quite impressed with the quality of this game, which in my opinion easily surpasses that of plenty of $40+ games in my library. I feel like this game is more than just some mere imitative attempt by an indie dev to slavishly (re)create Royalty Free Mega Man X - that it stands on its own merits - which is a problem nowadays with so many indie titles just coming off as soulless, albeit highly polished recreations of the source material that inspired them. Anyways I hope Cat Yard keeps doing what he's doing with things like this and MMX VN, seems like a really talented dev.
O jogo é bom, mas eu não consegui gostar, achei muito parecido com megaman zero, eu ainda assim recomendo o jogo pois é bem feito e bom de jogar, mas só pelos poucos minutos q eu joguei, foi notável as inspirações da série megaman, mais especificamente megaman zero, então, talvez quem nunca jogou a série ou pessoas que gostam muito de megaman zero, podem sim aproveitar o jogo, mas infelizmente não foi o meu caso.
Story:Great,isn't fully complete but what is there is geniuenly compelling,i especially like the introduction of three new elements and their implications. Presentation:Uses a mix of a realistic and gritty artstyle while still having a lot of elements resembling the mega man x series of games,really good especially the character portraits,soundtrack is good Gameplay:One of the best replications of mega man x combat with very smooth and fun movement,the arsenal and rpg elements make this game stand out a lot and gives a lot of player expression,tho once i picked a certain playstile i tried to stick to it. As for the level design and bosses they are all pretty great with a lot of mechanichs and gimmicks that don't feel intrusive while still being a fair challenge,tho you are definetely gonna need a good and defined build to tackle each stage in a satisfying and fair way,i especially liked how each boss ramped up in difficulty midway through the fight making them all memorable in their own unique way. Final verdict: 8 out of 10 This game is a really good mega man x insipired indie with the only big notable issue being how the blightmare mechanic is mandatory if one wishes to replay the stages to regrab a collectible they missed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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