
Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in his life...
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 158reviews | 50% | — | $59.8K |
| $19.99 | 27ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Impossible à jouer (manette pas reconnue et touches mal positionnées), bug au niveau du sons en partie. Je ne conseil pas ce jeu.
taweno
Earthworm Jim is a classic side-scrolling platformer developed by Shiny Entertainment and published by Interplay Inc. that earned its reputation through a blend of imaginative gameplay, eccentric humor, and memorable visual design. Rather than following a conventional heroic tale, the game centers on an ordinary earthworm who unexpectedly gains immense power after discovering a technologically advanced super suit. This unlikely transformation launches Jim into a bizarre intergalactic adventure where he must battle bizarre enemies, survive dangerous environments, and rescue Princess What's-Her-Name. The game's offbeat premise immediately separates it from more traditional platformers, embracing absurdity at every opportunity without ever taking itself too seriously. One of the game's biggest strengths is its willingness to constantly reinvent its gameplay. Instead of relying on repetitive platforming, nearly every stage introduces a new idea or challenge that keeps the adventure engaging. Players run, jump, swing across gaps using Jim's own body as a whip, fire an assortment of weapons, and confront creative obstacles that require quick reflexes and adaptability. Every level presents a distinct identity, ensuring that the experience rarely feels repetitive despite its relatively straightforward progression. The variety extends to memorable boss encounters, each designed with unique attack patterns and humorous personalities that fit perfectly within the game's unconventional world. The artistic direction remains one of Earthworm Jim's greatest achievements. Its hand-crafted sprites feature remarkably fluid animation, allowing every character to display exaggerated movements and expressive reactions. The environments are colorful and packed with imaginative details, ranging from industrial hazards and alien landscapes to surreal locations that seem inspired by Saturday morning cartoons. Enemy designs are equally inventive, with grotesque monsters and comical villains contributing to an unforgettable visual identity. Even years after its original release, the game's artwork continues to stand out because of its originality rather than technical complexity. Humor is deeply integrated into nearly every aspect of the adventure. Rather than relying solely on dialogue, the game constantly surprises players with visual jokes, exaggerated character animations, ridiculous enemy behavior, and unexpected situations. The comedy never distracts from the gameplay but instead enhances the experience, making every stage feel lively and entertaining. This playful personality helped establish Earthworm Jim as more than just another action platformer, giving it a timeless charm that still resonates with fans of classic games. The audio presentation complements the visuals exceptionally well. Its soundtrack shifts naturally between energetic action themes and quirky compositions that reinforce the game's unpredictable tone. Sound effects are equally memorable, emphasizing explosions, weapon fire, enemy defeats, and Jim's exaggerated movements with satisfying impact. Together, the music and sound design help create an atmosphere that feels energetic, humorous, and consistently engaging throughout the campaign. Despite its creativity, Earthworm Jim is not without challenges. The game reflects the design philosophy of its era, offering demanding platforming sequences, difficult boss battles, and environmental hazards that require careful timing. Certain stages can be frustrating due to their precision requirements or sudden increases in difficulty, meaning players may need multiple attempts before mastering specific sections. Those accustomed to modern quality-of-life features may find the learning curve steep, but players who appreciate retro platformers will likely view these challenges as part of the game's enduring appeal. The Steam version faithfully preserves the original adventure, allowing modern audiences to experience one of gaming's most recognizable cult classics without fundamentally altering its design. While some aspects naturally reveal the game's age, particularly compared to contemporary platformers, its inventive mechanics, imaginative presentation, and unmistakable personality remain remarkably enjoyable. Earthworm Jim succeeds because it consistently prioritizes creativity over convention, delivering an adventure that feels energetic, unpredictable, and genuinely unique from beginning to end. Rating: 7/10
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Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the controls and levels are missing, but the ones that aren't missing are pretty good once you get used to them. There are patches to fix the problems, but I haven't tried them yet. I would recommend this game, if for no other reason than the 90s nostalgia.
I'd ♥♥♥♥ psy-crow
PLASMA!
Worst controls ever!Especially level: For Pete's Sake... screw you!edit: The game port is so bad I'd rather ♥♥♥♥ in my hands and clap then ever play this "game" EVER again!
The music sucks
I cant understand why you all blame that game. When I did buy it I really was knowing that I buy some kind of retrostyle game in 8-bit design. Okay, this comes with the good old DosBox running the game in original style, but thats another story. From what I read in the comments some say sound is not working, some say controllers aint working. For me sound is fine and controller is working. Game is playable and fun. Besides that you get an iconic piece of game history. So... I didnt regret the buy ! Recommended !
Its a sweet come back of an old game which i liked to play. The controls are good and the graphics are exactly like i remembered them but one thing bothers me, at least i didnt find a way to pause it without closing it entirely.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $452.9K | 1.1K | 87% | $19.99 | |
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| $59.8K | 269 | 94% | $8.99 | |
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