
Explore the post-apocalyptic Crimea, its radioactive wastelands, swamps, dead settlements, and free the island from invasive occupants. Get the weapon you are most fit for, find comrades-in-arms, and punish those who ravaged your world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]When evaluating a review check peoples play time!! A REAL HONEST REVIEW requires hours of actual testing different mechanics which require you to progress in game to be able to give an honest review![/h1] I will start out by saying I have been alpha, beta testing for over 25 years before it was a market ploy to sell games, and have worked for companies doing so in the past and used to make skins and maps for some really old games Like Quake, Quake 2 and Heretic II and mods for original NWN and I may be a little more picky then most players who are just gamers and don’t really know how to truly test a game. Many reviews done on steam have little or no actual testing or reviewing done before posting a Good or Bad review. This game although its not really ready to be sold, let me STRESS THIS to normal players!!! This game is worthy of purchasing by people who go in knowing all of these problems exsist and it will be a worthy redition of original fallout 1 and 2 which were AMAZING games and still are albeit old school. [h1][u]THIS BEING SAID, is why I give it a thumbs UP its worth supporting!!! NOT because its ready for normal unhindered/unproblematic gameplay!![/u][/h1] ITS FUN in its current state, but very frustrating when you lose game data if you dont know how to use the hex and decimal system they use for grabbing your data from your character to pass it to a new game character file. [h1]THIS GAME REQUIRES A LOT OF TESTING STILL AND PATCHING!! SO BE WARNED!!![/h1] [h1]THIS GAME REQUIRES A LOT OF TESTING STILL AND PATCHING!! SO BE WARNED!!![/h1] [h1]THIS GAME REQUIRES A LOT OF TESTING STILL AND PATCHING!! SO BE WARNED!!![/h1] [h1]THIS GAME REQUIRES A LOT OF TESTING STILL AND PATCHING!! SO BE WARNED!!![/h1] [h1][u]Introduction[/u][/h1] The game is set in a post apocalyptic world, and you start in a small fishing village named Quiet Bay, and here your journey starts with the warning of Taurs washing over the wasteland cannibalizing all the villages they come into contact with and you being given the starting quest of warning your village, the story expands from here. Some based on storyline some based on your choices. [h1][u]Currency[/u][/h1] The currency in game is "Nuts" (Bolts for screws) There is Gambling in game slot machines, Blackjack Card tables, Dice Gambling with most of the NPCs you meet to take their money through gambling or lose yours. [h1][u]Items diversity[/u][/h1] The items in game are the exact same style as Fallout some simple weapons and armor modified from junk turned into useable weapons and armor others seem to be real Para-military style weapons and armor and help make the game interesting having both. Seems to have a moderate amount of items right now, very much hoping they will add a lot more before releasing. [h1][u]Combat System[/u][/h1] The combat system is Action Points just like old school Fallout style games, but there is a real time system in game but combat remains turn based even when turned on. Seems on par. [h1][u]Loot and findable Container system [/u][/h1] The looting system requires the player to actually scour the map by looking for containers or items hidden on the map and mouse over before they know if the item can be searched or not. Personally I like this since it makes it harder to find stashes but some may not feel the same. [h1][u]Movement Mechanics [/u][/h1] The movement in game is classic point and click to move like in original fallout, diablo etc many other games. you can mouse wheel to zoom way out or way in closer to your character . [h1][u]NO Crafting Mechanics in game yet haven’t heard of any to come[/u][/h1] [h1][u]Social Reputation System [/u][/h1] Based on actions (Good Evil Karma choices/Stealing getting caught) and purchases in towns/villages [h1][u]Shops and inventory [/u][/h1] All inventory including barter on NPCs is reset right now each time you leave the zone and come back can be exploited is not time based. Also reputation helps some with prices buying/selling [h1][u]Pros & Cons[/u][/h1] The game has some inexperienced developers but seem to be trying hard to answer players concerns, this game will be a wonderful rendition of the old Original Fallout and the game is fun except for the catastrophic game crashes, errors and game save file problems that pester it at the present time. [h1][u]Developer stated they are working on save/load function this will help resolve a lot of players problems [/u][/h1] with losing saves/data right now. I do think and hope the devs would find a way to put out patches a little faster, even if small ones to let the community know they are still working hard. This game right now has only auto save and from what I can find it doesn’t even make a backup or keep your previous couple of game saves which is game development 101 from 20 years ago. Also the game saves you only when you zone and it has a tendency to move your spawn point to a location where you are trapped and can’t do anything but start over. You can’t save the game auto saves and it has a extremely poor auto save system for the time being.(Again this is being addressed with the next patch they hope) Even fallout almost 2 decades ago had a game save load system so you could backup your save with multiple saves for redundancy or revert to a previous save so you don’t lose everything. Something I am very avid about is not having to start over after time spent on a game I buy, because of a failure with the way the game is designed or a mechanic. Redundancy with auto save system and giving the players the open to backup previous saves is just a normal thing to do with a game now days and has been for over 20 years. [h1][u]Gambling Issues [/u][/h1] Let me say the betting on tables and slots is extremely tedious since you have to click everytime in increments of 10 so when you want to bet a lot you have to click A LOT instead of clicking in the window and typing your amount like you can do with buying from people in bartering. HOPE this gets a FIX! The gambling mechanics with the card tables has serious bugs that allow the player to get super rich at the start of the game so you can pretty much buy whatever you want, doesnt involve cheating but more a calculation and reward issue that can override the daily dealers max money amount. Also there is a bug in game if you bet all your money leaving you "ZERO" "0" in reserve if you win it will not reward you and steal all your money. So always leave atleast a single nut in your bag when betting. The slot machine gambling seems to be pretty solid except needing more filler dials to reduce the chance of winning or just the amount you can win without a jackpot. Even jackpots are kinda easy to get if you have a few thousand you can empty all the machines out just due to mathmatical probabilities are in your favor to hit the jackpot due to limited placeholder dial positions in the slot. UNLESS you just want to SUPPORT the company in development, which I think this game is worthy of but dont expect a game you can play through fully right now until some things are worked out this game is not ready for normal sales (IN my OPINON and that doesnt mean listing it as Early Access as an excuse) [h1][u]Support the developers![/u][/h1] At this time I definitely wouldn't recommend spend any money on this title to "everyone" but if you want to support the developers in this worthy cause and understand this is a work in progress! [h1]If you appreciated the review please remember to vote thumbs up![/h1] UPDATE 6/4/2016 Developer has resolved the gambling bug that zeros out and steals all your money if you do a all in bet.
Krai Mira falls flat quickly largely because it fails at even basic game design principles. The story does not flow at all. The game feels like a pile of disjointed pieces, and the dialog is often poorly translated. Regardless, the game has a ton of potential for sure. So why does the game fail at even some of the most basic rules of game design? The answer is for a number of reasons. For example, the game doesn't help the player at all. You're just dropped into the world and the game doesn't even tell the player about basic controls. There have been posts from people not realising they had some special abilities until hours into the game. It is common to be in the middle of a quest and not know what the developers want you to do as the game doesn't have any subtle hints in the levels like it should. You have only the dialog to guide you, which would be fine if it was clearer. Sometimes the objective is clear, but its completely unclear how they want you to do it. The game world has a number of major locations. Each is a small, square map. Each map generally is pretty well detailed with many details in it like buildings and trash and a few npcs. The buildings and terrains are pretty nice on some maps, though you can see some assets being reused too much at times. Most npcs are stationary and tend to have nothing to say at all except for quest givers. This makes the world feel a bit empty in a way. In short, the game world does not come alive because of all of the immersion breaking flaws. There is no auto saving as saving is up to the player. That's fine, but you have 10 save slots that have cryptic time stamps for labels, making the save/load screen rather poorly designed. It is painfully obvious that very little thought went into the game design in many areas. As a game designer you are crafting an experience for players and therefore you must look at your game through the eyes of your players and think about how things will work and how they will affect the player. This game shows no sign that much of that was done at all. Many aspects of the game are much more of a chore/annoying than fun. The combat system, and the overworld map are examples (as is the fact that the game is often confusing). The random encounters on the world map are excessively frequent and obnoxious, and this is compounded by the fact that some of them are gratuitously unskippable. Another example is how its common to see dialog options that jump you back to a previous topic in the dialog tree in an unrealistic manner. Or the fact that non quest-giver npcs often never have anything to say at all and just go straight to a little interaction menu. When you get a quest to ask people about your dog, you can explore the whole island. There is only one npc you'll find to talk to. But at first he starts talking about something completely different. His mention of the dog is buried a little deeper in the dialog tree. This is poor design. The conversation should've started with the dog as that's what the player is looking for! The guy has his own quest to give you and he talks about that first, which can easily make the player think "Oh this isn't the right NPC". The player is then likely to stop talking to him and continue searching the world in vain. So as you can see, there are a lot of places where seemingly little thought was given to the actual design of things. Also, when you get that quest mentioned above while searching for info on your dog, that quest takes you to an irradiated area. When you get there, you discover you're underpowered and the game seems to transition gratuitously into a suddenly much more grindy experience. In the realm of gaming, grinding is all too often used as a lazy way to increase a game's total play time. It certainly isn't there because players think its fun, because they generally don't. Posts from people saying they're lost and don't know what to do next in the game seem to be a bit common for Krai Mira. The only reason you don't see more of that is because this game is not getting many new players. It is ridiculous and misleading that Krai Mira sits here on the Steam Store pretending to be a complete game, when in reality it should still be early access. It still has a long way to go to rise above the quality level of a Beta. Gameplay is king in video games, and its the biggest shortcoming of this game. Krai Mira simply does not play well. It's unfortunate, but the graphics make the game look a lot better than it really is.
The game seems unfinished, alot of NPC that you cannot talk, but have dialog icon on, world seems empty and unfinished. After several hours of playing I get the impression that this is early beta of the game.
Krai Mira looked pretty good and definitely was giving a strong nod toward the Fallout games, but ultimately it did not deliver. It had both positive points and negative points. Here they are: Positive: Looked pretty good. Had a pretty good diversity of weapons. Had some interesting plot points Negatives: Pacing (too fast) Story telling (the plot points were good, but they weren't developed) No character creation (not a huge deal, but can be important for RPG gamers) Lack of autonomy - there are very few moral choices of consequence in the game. It seems like you are just thrust into the next situation, even if you did not want to move on and did not get to make a choice about which faction you sided with. Anyway. I'm sure many other people did better and more thorough reviews, but hopefully this helps you not get lured intot he trap of seeing some cool looking screen shots and buying the game.
While there may be still some bugs and polishing to do, the game is quite enjoyable and as of this date finally finishable. Only things to wish for is some more polishing and maybe more content, since the game could be even bigger quest and locationwise. For people who like storydriven postapocalyptic games a must buy, since it is reminiscent of the old classics like Fallout and Wasteland.
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Krai Mira is basically a Fallout 2 clone with much better and yet still terrible visuals. It's pretty wonky, mechanics aren't particularly fleshed out, combat is frustrating, the player loses their complete inventory several times (and doesn't get it back!) and the difficulty curve is quite high. But all the same, the atmosphere is kind of awesome, the characters are whacky and there's actually quite a lot to explore, even although there aren't that many quests to do and NPCs to talk to in the grand design of things. This is by no means a good game, but I personally had quite a bit of fun with it and if you're starved out for a classical Fallout experience, this'll do. I was and I ended up enjoying it, even although some of it is downright bad. Just imagine this to be a trashy B-movie
Гра дуже цікава - сподобалось усе, цікаво було зі своїм песиком Руді бродити по глобальній карті гри та прокачуючи свого персонажа, зачищати її від рейдерів та мутантів (збираючи усе їхнє добро - та міняючи його на патрони та медикаменти та гайки - щоб купити потім собі авто за 6000). Не пожалів потрачених на неї коштів - буду чекати її продовження. :)
1000 рублей за кривой, багованный и короткий недоклон Fallout без концовки? Ищите дураков в другом месте.
I played for >15 hours and haven't find the bugs or issues so far some people mentioned about. I think this game is gem. If fallout 2 and wasteland 2 are 9/10. then I can definitely give 7 or even 8 to this game. In term of graphic, it is much better than fallout 2 though the elements are not as rich as fallout 2. Actually I personally think the plot is deeper than fallout 2, which is too straight forward. There are also many weapons that you can choose. Many RPG elments. Overall, it is very very good game and I enjoyed it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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