
Earthion is a side-scrolling space shooter developed natively for 16-bit systems. Guide space fighter pilot Azusa Takanashi in her fight to repel the alien invaders and save planet Earth.
Modeled estimate, not a reported figure. How we estimate →
Yuzo Koshiro’s Earthion is a side-scrolling space shooter developed natively for 16-bit systems by legendary Japanese developer Ancient Corporation.
Guide space fighter pilot Azusa Takanashi, through eight chaotic levels, each with their own unique environment, enemies, and boss fights, to repel the alien invaders and save planet Earth.
Legends of the 16-bit era return
Instrumental in the creation of some of the 16-bit era’s most defining games, Ancient Corporation and Yuzo Koshiro return to their roots after three decades to deliver a generation-defining experience and an unforgettable fight among the stars.
Classic Arcade Shooter Action
Strap in and deploy a devastating arsenal as you fight your way through eight chaotic levels, each with unique environments, enemies and boss fights. Beat the game on Hotshot difficulty, up the ante in Challenge mode and become a flying ace to claim your spot in the online leaderboard*.
Original Soundtrack by Yuzo Koshiro
With an original soundtrack from one of the most renowned composers of the 16-bit era, Earthion offers a truly immersive audio experience featuring 27 original tracks and incredible soundscape of effects to transport you back to a golden age of retro gaming
Developed natively for classic 16-bit hardware
Developed to run natively for 16-bit hardware, pushing the original system to its absolute limits while ported to modern platforms with meticulous care, Earthion offers great quality of life features, including highly customizable scanline configurations to give an authentic retro experience on modern displays*.
About Ancient Corp
Ancient Corporation is a Tokyo, Japan-based development studio founded by renowned game music composer Yuzo Koshiro. With over 35 years of experience in game development, Ancient has become a pioneer of 2D action experiences, having produced beloved classic hit titles such as Streets of Rage 2, Sonic the Hedgehog on Game Gear, and more. Earthion represents Ancient’s first 2D shooter game, and its first Mega Drive title since Beyond Oasis, which was released back in 1995.
*Feature not available for Mega Drive/Genesis editions of Earthion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
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SteamYou are here | $19.99 | 502reviews | 95% | — | $260K |
| $19.99 | 260ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A perfect Shmup like in the old days.
伟大,无需多言
Earthion is the kind of game that immediately establishes its identity within minutes of starting. Developed by Ancient Corporation and Bitwave Games and published by Limited Run Games, Inc., this side-scrolling shooter embraces the spirit of the 16-bit era with unwavering confidence. Rather than reinventing the genre, it celebrates it, presenting an experience that feels as though it was preserved in a time capsule from the early 1990s and released decades later. Backed by the creative influence of Yuzo Koshiro, the project carries a deep appreciation for classic arcade design while benefiting from the conveniences of modern hardware. The game's premise places humanity on the brink of extinction as hostile alien forces descend upon Earth. Players take control of pilot Azusa Takanashi and battle through a series of increasingly dangerous missions across eight distinct stages. The narrative remains intentionally simple, serving primarily as a vehicle for the action rather than attempting to dominate the experience. This minimalist approach works in Earthion's favor, allowing players to focus on the rhythm of combat, enemy formations, and memorable boss encounters. Every stage introduces fresh scenery and hazards, creating a sense of progression that keeps the campaign engaging from beginning to end. What stands out most is the game's visual execution. Earthion demonstrates an impressive understanding of pixel art, delivering richly detailed environments and fluid animations that capture the charm of the Genesis generation. Explosions are satisfyingly dramatic, enemy ships are creatively designed, and backgrounds carry enough variety to prevent the journey from becoming repetitive. The game consistently balances nostalgia with craftsmanship, proving that retro aesthetics can still feel vibrant and relevant when handled with care. Its visual style never comes across as a gimmick; instead, it feels like a deliberate artistic choice that defines the entire experience. Mechanically, Earthion offers the type of precision that genre enthusiasts expect. Movement is responsive, weapons feel impactful, and enemy attack patterns are carefully arranged to reward observation and practice. The game embraces arcade sensibilities, encouraging players to improve their performance through repetition and mastery. It can be unforgiving at times, especially during later encounters, but the challenge rarely feels unreasonable. Success comes from learning enemy placements, refining positioning, and maintaining composure under pressure. This commitment to skill-based gameplay gives Earthion substantial replay value, particularly for players who enjoy chasing higher scores and cleaner runs. The soundtrack is another major highlight. Yuzo Koshiro's involvement is evident throughout the entire package, with energetic compositions that perfectly complement the on-screen action. The music captures the distinctive flavor of classic console sound chips while remaining memorable in its own right. Combined with crisp sound effects, each level feels elevated by an audio presentation that understands how important music is to the arcade experience. Few modern retro titles manage to integrate their soundtrack so seamlessly into the gameplay loop. Earthion also benefits from several modern additions, including achievement support, cloud saves, and visual customization options. These features help make the game accessible without compromising its old-school identity. However, players looking for extensive storytelling, RPG mechanics, or a lengthy campaign may find the offering somewhat limited. Its appeal is firmly rooted in replayability and mechanical excellence, which means appreciation will largely depend on one's affection for traditional shooters. Ultimately, Earthion succeeds because it remains committed to its vision from start to finish. It is a love letter to an era when games relied on tight controls, memorable music, and carefully crafted level design to leave a lasting impression. Ancient Corporation and Bitwave Games have delivered a polished and authentic shoot 'em up that stands comfortably among the strongest retro-inspired releases in recent years. While its niche focus may not resonate with every player, fans of classic arcade action will find an experience that is both nostalgic and genuinely compelling. Rating: 9/10
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Generally looks fantastic. Really striking visual design, awesome little cutscenes, immaculate pixel art, great transitions, nice UI etc. + Sounds awesome - not just the soundtrack, but the sound design generally. Love the digitized vocal snippets here and there. + Generally fairly forgiving for a shmup in that on-contact shots replenish your shield, which for me personally is a plus. - Level design really starts to go downhill from level 3 onwards. I'm of the opinion that environmental hazards should be used sparingly in shmups (ZeroRanger is a great example of this) if at all, but I can still respect a game like Ikaruga or Radiant Silvergun where the levels are carefully constructed around interesting and novel environmental hazards. This is more like a really bad take on R-Type. - Visual design on the alien level is so bad it's jarring after everything that came before it - literally looks like a second-rate R-Type. - One of my pet peeves in these types of games is when you have one powerup that is clearly far more useful than any of the others - in this case, the default diagonal shot, which is as weak as your regular shot but you're kind of ♥♥♥♥♥♥ without it. This game spams powerups at you constantly, and if you lose the diagonal shot you're going to get ♥♥♥♥♥♥ up by environmental hazards and boss fights will sometimes become far more tedious. - Been years - maybe over a decade - since I played either of them, but if you want a Megadrive shmup, I remember Thunder Force IV and Zero Wing being way better. Epitome of style over substance.
Very strong aesthetics and music, especially considering that the game is actually built to run on the original Sega Mega Drive with all of its limitations. However, those limitations do cause some nagging annoyances - hit feedback on both enemies and the player ship can often be difficult to discern and led to some frustrating deaths on my part. The late game missions lean pretty heavily on Shmup Mazes too, which was not a favorite choice of mine. Still, a strong addition to my personal shmup rotation. 4/5
面白かったです。勝手な主観ですが「アクスレイ」のリスペクトも感じました。 SEにドラ◯ュラまんまなものもあったりして、本当に好きなんだなと実感。 グラフィックにもDot By Dotのこだわりを感じますし、レトロなダサさをあえて狙っている部分も好きです。 内容はトレイラー通りで安心して遊べるSTGです。ラスボスが手強くて大変でしたが シールドが自動回復するので、どのボスも長期戦パターンに持ち込めれば勝てるありがたい仕様でした。 言うほど不満でもないですがパワーアップの仕様や操作ボタンなどがわかるような 導入もしくはチュートリアル的なものがちょっと欲しかったくらいです。
My friend SM said this couldn't fit on a Sega Genesis but he was WRONG and he's an IDIOT Also I liked this game and the OST is a BANGER
This game is such a blast!! A brilliant combination of arcade fun like in the days of the 16 bit era, with more depth than it looks (shield system, ship upgrades, you can keep a weapon to start the next level with). There are 4 difficulty levels (I think the Easy mode fits very well for the players who are new to the genre), and there are challenges too! The soundtrack is really cool, with 1 or 2 tracks that stick in your head when you're done playing (I think of the boss fight theme and the Stage 2 theme). I freakin love just how much work was put both in the visuals and the sound design, for a game that was designed to be playable on SEGA GENESIS the quality is Top Tier! Bonus points for the story that's simple yet really cool with a fun twist, and I like the style of the heroine (and that may seem strange but I like that "cameo-esque" introduction of her, much like Samus in Metroid, same aura... hope to see more of her in the future). In conclusion, Earthion is a game that's perfect for either playing from time to time, or doing big sessions and trying hard to get better at it. Hats off to the team, I really hope they make a sequel (space shooter or other genre).
INSTANT BANGER This game is insanely beautiful. Great graphics and very good level design. I want to mention the extremely detailed audio options with high and low pass filters. Something so easy but no one does. Props to Earthion. Everyone should take notes.
演出、ゲームバランス、音楽ともにピカイチ。 自機の状態をパスワードで引継ぎできるのがかなり嬉しい。 本来、このジャンルは自身のプレイスキルを向上させたり、ゲーム内のノウハウや知識を積み重ねることによって突破していくものではあるが、この引継ぎ仕様によってそのアーケードライクな遊び方を良い意味で逸脱している。
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