
On December 22, 2999 AD, the Dutaf man—who had paid a fortune to purchase ownership of Earth from humanity—are about to fully take over the blue planet and begin reverting it to a primordial state.
Modeled estimate, not a reported figure. How we estimate →
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About


_Earth Ten Days : 981Hz_ is a delightfully absurd interactive fiction game, blending quirky storytelling with player-driven choices.

In a future where interstellar travel is as routine as catching a bus, the universe has become a bustling hub of cosmic civilizations—some brilliant, some downright bizarre.
On December 22, 2999, the Dutaf man, having bought Earth in a shady real estate deal, are set to "rewild" the planet—erasing all human technology in the process.
With Earth's final hours ticking away, music host Z's interstellar broadcast prepares to sign off... forever.


Tune in to wild, funny, and unexpectedly profound calls from listeners across the galaxy.
Navigate conversations about love, society, existential dread, and why some aliens think human music is "too loud."
Meet a cast of eccentric characters—each with their own musical tastes, emotional baggage, and strong opinions.
Decide how Z's final broadcast ends. (No pressure.)


Listen to the stories of call-in radio guests and select different songs for them based on their musical tastes and preferences.
Each listener has unique preferences, requiring players to choose songs with varying moods, rhythms, and chords to match their needs.
Your choices shape the story, leading to multiple endings—some hopeful, some heartbreaking, and some just plain silly.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《地球倒数日:981Hz》是一款由两人独立团队开发的太空题材视觉小说,以“星际音乐电台”为核心玩法,融合了科幻设定与情感叙事,带来独特的沉浸体验。 两个人开发一款游戏,这个属于有点牛了,虽然只有两个人制作的游戏,但其游戏的创新和玩法到时值得让人敬佩。作为一款视觉小说类游戏,剧情是非常重要,还有就是游戏的互动新,关于游戏的剧情,我个人是没有问题,其剧情非常科幻又非常荒诞,但是游戏的互动选择上就明显有一个短板了,剧中的NPC他们会随着故事的推动而自己发展,这样会大大是玩家的代入感下降。给玩家一种存路人视角看小说或者看电影的感受。 游戏的音乐部分还是做的不错,喜欢轻松娱乐的小伙伴可以体验这款游戏。我相信它会给你一种非常舒适的感觉。一遍享受音乐,一边享受剧情。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
看到了银河系搭车客指南 红弦俱乐部 VA11的影子
⚠以下有剧透 UI简洁好看,熔岩餐厅的人物塑造稍微有点扁平和标签化(我感觉从第一天到最后一天都没有太多的补充信息)。 能够get到剧情设计的小巧思,有时候会心一笑。但是后半程的双人连麦就有点奇怪,本身没有交际的两个人硬放在一起且一定在歌的选择上有分歧,一两次还好,四五次就觉得比较刻意。 游戏设计时有分支,全成就需要打至少二周目,希望能加上存档功能,这样也方便SL修改自己的音乐选项,真的有的时候就是手滑导致放错了。 (最后结局选择之后改名981HZ的那一段能否加个跳过键,一段慢慢播的文字看5遍真的有点超模和出戏了) 一开始玩的是Demo,被文字和画风吸引而来。期待未来更好的作品 b(^▽^)d
虽然说玩法上很欠缺以及到游戏后期会有点单调,音乐也差不多都听过几遍有点重复,但玩完让我感觉有一种失落感,是好的那种失落感,就像看完一部番或者小说的那种怅然若失的感觉。如果要我评价这个游戏,那绝对绕不开它的浪漫和一种难以描述的感觉,我觉得这种感觉每个人玩都会不一样,至少我很喜欢。 拾荒者再没给我发过信息了,或许他真的被支配宇宙的铁锤砸死了吧 补一句,在听soundtrack的时候发现很多曲子都是放到一半直接没了的,这让我很烦躁
小甜品游戏,文本不错,就是曲风差异不够大
故事不吸引人就算了,音乐还不好听
谢谢,很喜欢。每个小故事背景似乎都比较宏大,但全都浅尝辄止,故事落脚点(最后几天收束剧情)都很小,很喜欢这种宏大世界里小小的我们的故事。 矿工的故事略仓促,转变得有点突然了。喜欢拾荒者,但好像没打出他的后续? 文案里“暗物质”“反物质”这些总让我幻视AI,略出戏,几张宇宙生物插画的笔触也有点黏糊,应该是用了AI辅助制作。(我不是ai小警察,我是支持用ai减轻独立创作者工作量的,而且个人觉得这几处不算很违和。提出来也是给个预警,可能有玩家会介意这个)(如果不是ai真的磕头致歉orzorz) 剧情真的很喜欢,语言不弯弯绕绕,看着很舒服,小故事也喜欢,不知不觉就能看进去。UI也是简洁大方。价格也不贵,我是真的很推荐很推荐入手 如果存档能支持手动存档就好了hh,有些分支想看,似乎只能开新游戏?
有种类似蒲松龄开茶馆听客人讲故事的感觉,聊斋先生以茶待客而Z以乐会友,还有各个小故事都挺有意思的 美中不足的是存档机制,玩了两小时再打开不小心点到了新游戏结果得从头开始,比较没耐心就气急败坏地去b站补剧情了。 剧透预警:[spoiler]选择留在地球后XR-200自愿解体陪Z留在地球,这个结局莫名让我想起间之契的iason和riki的殉情,好像冰冷的机器,也有了某种像爱的热热的东西(是发动机吗兄弟[/spoiler]
故事无聊讲得也差,选音乐经常不知所云或者压根不说要求就让选,玩法也是一坨。很少有文字游戏能让我点开几次都玩不下去
目前独一份的玩法,后期稍显单一,很多曲子也挺过了,刚开始玩的时候无法触发成就,现在解决了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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