
On December 22, 2999 AD, the Dutaf man—who had paid a fortune to purchase ownership of Earth from humanity—are about to fully take over the blue planet and begin reverting it to a primordial state.
Modeled estimate, not a reported figure. How we estimate →
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About


_Earth Ten Days : 981Hz_ is a delightfully absurd interactive fiction game, blending quirky storytelling with player-driven choices.

In a future where interstellar travel is as routine as catching a bus, the universe has become a bustling hub of cosmic civilizations—some brilliant, some downright bizarre.
On December 22, 2999, the Dutaf man, having bought Earth in a shady real estate deal, are set to "rewild" the planet—erasing all human technology in the process.
With Earth's final hours ticking away, music host Z's interstellar broadcast prepares to sign off... forever.


Tune in to wild, funny, and unexpectedly profound calls from listeners across the galaxy.
Navigate conversations about love, society, existential dread, and why some aliens think human music is "too loud."
Meet a cast of eccentric characters—each with their own musical tastes, emotional baggage, and strong opinions.
Decide how Z's final broadcast ends. (No pressure.)


Listen to the stories of call-in radio guests and select different songs for them based on their musical tastes and preferences.
Each listener has unique preferences, requiring players to choose songs with varying moods, rhythms, and chords to match their needs.
Your choices shape the story, leading to multiple endings—some hopeful, some heartbreaking, and some just plain silly.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
题材很对我胃口,音乐好听,要是有卖音乐原声带就好了
点歌,根据客人的需求生成合适的歌曲,左下角有弹幕,好生动,右边是和客服闲聊,顺便点点歌曲安抚心理。 建议加入自定义歌曲或者导入歌单。
[h1] 这一杯,敬地球,这一曲,赠地球 [/h1] [hr][/hr] [h3] 游戏剧情 [/h3] 在未来,地球被卖给了外星人,这个外星人也不打算住,只想在地球上执行去城市化,居住在上面的地球人被迫移居宇宙里的其他星球,主角在地球轨道上经营着一个小有名气的电台,此时他也面临着严肃的去留问题....... [h3] 游戏玩法 [/h3] 本作的玩法非常有趣,以“猜”为主,玩家需要通过阅读连线电台的观众的语气与他们当时谈论的事情,来猜测观众当时想听怎么样的音乐,当然游戏的容错率也很高,猜错的的话无非就是错过一些隐藏剧情罢了,不会导致什么非常严重的后果。 [h3] 综合体验 [/h3] 某种意义上,这也算一款音游,本作以音乐为基调,大胆设想了一个在久远未来里,宇宙中的众生相,非常推荐体验! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
软科幻背景配上爵士乐,属实很有味道了。看了列表应该是可以组48首,文案非常有趣,但是这边的客人有点难搞,天天要五彩斑斓的黑,跟听众互动的时候左下角还有弹幕互动也很有意思,就是字有点小,我眼睛都打架了,放轻松听着音乐慢慢看吧。
剧情尚可,为每位讲述者选择合适的音乐,并从他们的故事中获取感悟,休闲佳品!
[h1]再见,地球[/h1] 经典买音乐送游戏系列!正如游戏名《地球倒数日:981Hz》中所呈现的那样,本作的故事背景其实是挺苍凉的。2999年我们伟大而亲切的蓝星--地球被一个原教旨主义的环保星族收购了,即将面临原始化改造。而我们的主角所主持的太空电台也即将面临关闭。在这倒计时来临之际,电台依旧维系着这冰冷宇宙中所难得的温馨。玩家可以面对有着不同故事的听众调剂各类风格的音乐,BGM甚至能左右故事的走向和结局,音乐质量高且相当具有新意。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
能理解作者想表达的东西,但写作上还是有点青涩和过于直接,以及搭配上玩法说服力很薄弱(播放的一首音乐决定人物的命运,emm), 但是要求不太高的话,打发时间可以玩
《地球倒数日:981Hz》是一款由TinyBigger开发并发行的文字互动小说。扮演母星地球将在十个星际日后被收购,苦心经营的音乐电台也将被迫停运的失意音乐人Z,于逼近的倒计时中倾听连线听众们或荒诞不经或引人深思的故事。 在游玩时它会让我想起《VA-11 Hall-A: 赛博朋克酒保行动》以及《红弦俱乐部》——为客人(在这里则是听众)调制所需,然后聆听他们的故事。稍有不同的是,在酒保和红弦中我们与客人进行的是面对面的交互。而本作中我们可能与听众相距百万光年,能看到的不过只是一个俏皮的头像与ID,唯有通过音乐才能让他们敞开心扉。游戏创新性地将音乐编曲简化为节奏+情绪+和弦的形式: 节奏:稳定/自由/强烈/轻柔 情绪:包括积极/平和/消极 和弦:张扬/明媚/忧郁/神秘 我们需要从这三大元素中选择符合听众偏好的组合进行作曲后播放,从而推动剧情发展。需要注意的是,多次让一个听众失望可能会挫败其分享欲,从而错过一些剧情。某种意义上我们可以将音乐与好感度(虽然游戏中并没有明确地出现这个要素)挂钩。满足听众需求的次数越多、达到足够的好感度后,在最终选择时便可以进入对应的结局。 本作在游戏性上有所欠缺,除了刷刷手机(手机里还只能看新闻看私信听音乐)、参加聚会以外就是经营电台、聆听故事,但意外地令人沉迷其中,让我一口气打通了一个结局。受到游戏篇幅的限制很多内容并没有完全展开,看到剧情时只会觉得:哈?怎会如此,发生什么事了.jpg但体量小在某种程度上也算是优点,在因重复操作而感到疲劳或厌倦前就能够达成通关。电台左下角的直播间会实时更新听众对连麦者和主播S谈话的反应,大大增添了游戏的沉浸感。 总体而言,《地球倒数日:981Hz》是一款甜品级佳作,我在游玩时度过了很轻松愉快的4个小时,值得推荐。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
二编:Z被200戳到痛处就会威胁格式化,何尝不是一种manchild;不过也合理,毕竟在剧情里也是个35岁没成家的。 首先,没有存档,所有的成就必须玩两遍才能集齐,文本也没有快进方法, 其次,选择取向的游戏,主控就这么赤裸裸摆在玩家面前了,没有探索空间,朋友也很平面化,剧情中根本没提到主控30岁开枪死的那个前女友,除了在回忆里出现过,根本没有其他用处,。必须给男主配个死去的白月光是吧。 其实编剧也没想明白自己到底想做什么游戏,星际元素不全,关于硅基&碳基生物也只是草草提了一嘴,很无聊。最后就变成了一个风格杂糅的故事。 另外音乐的制作也很粗糙,质量一般....... 总结下来就是,讲故事水平差,故事一坨,游玩方式局限。没有好玩的游玩方式,根本留不住玩家,更别提那些新闻和连麦来信。前者不如赛博调酒师,后者不如小小贴纸铺。
很不错的游戏,文案有趣,氛围感拉满
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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