
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
マルチプレイ時の同期ずれが酷すぎる
すっごい薄めたスープって感じのげーむ こんな手抜きげーむ久々にみた。。。 これでストーリーいいはわかんない... 普通にめっちゃ駄作なかんじする コスト削るためだけのループものってかんじ ステージも過去作の9割使いまわしだし グラフィックもシステムも10年前みたいなげーむだし EDF5のDLCってかんじ 1500円が適正かも
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
令和版ポリゴンフラッシュピカね
何度も!しつこく!飽きるほど!!過去へ戻るけどそこがEDF5であるのはとても残念!EDF5は既にプレイ済みなので新たなステージを作って飽きさせない工夫をしてほしかった!歴代EDFで最低だと思うがゲーム自体は素材の良さで戦闘は面白いので一度やってみてもイイと思うw!
難しいというよりは明らかな嫌がらせ要素がとても多い 1クエストクリア前に必ずアイテム拾いしなくてはいけない。1体残してアイテム拾う虚無時間。しかもかなり時間かかるクソ要素 2建物が邪魔 敵はこっちが正確にわかるがこっちはミニマップでおおよその位置しかわからん上、敵の攻撃は建物貫通する癖にこちらの攻撃は当たらないゴミっぷり 3瓦礫が邪魔 建物が邪魔だからと破壊しても瓦礫という形で残る簡悔仕様。特にフェンサーだとダッシュが引っかかるわスピアの判定食われるわでゴミオブゴミ仕様 4 倒した敵が邪魔 敵を倒すとその敵はしばらく残り続けるのだが視界妨害でしかなく、近接ではまともに見れたもんじゃないし、倒した敵の破片が散らばる仕様により爆発物で自爆しやすくなっている。 5 攻撃判定がおかしい、コントローラーでやることを想定されているとは思えない当たり判定をしており、なんなら敵の体をノーダメージで弾がすり抜けていくこともしばしば。敵はといえば見た目の1.5倍の当たり判定の攻撃を飛ばしてくるクソっぷり。 6 ネイカーがクソ過ぎ シリーズでやってきているファンにはこういった仕様が面白いのかもしれないが、長年のシリーズの割にはゲーム性が未熟すぎる上ユーザーを楽しませる気が感じられないどころかいかにストレスを与えるかしか考えられていないとても酷いクソゲー。クソです
如果你是系列粉丝 那不用想了无脑入就行 如果你是一个5代的新玩家 觉得5代还不错 那么6代在打折时可以考虑入 这取决于有没有一起和你玩的朋友 但如果你只是一个路人 我的建议是先去找个4.1的学习版看看这系列是不是你的菜 这游戏虽然非常上头但终究是一个粉丝向游戏(当然比绝大部分同类游戏好的多) 如果有兴趣的话建议在180以下的价格入手 并且5代不需要补了 可以直接去N网找一个5代关卡的mod(目前这mod可联机)一口气体验5-6两作的完整流程 这游戏在不进行修改的情况下刷血量捡箱子都是一个比较痛苦的事情 所以如果时间不多的话建议加上自动拾取和加快刷血的mod 需要注意的是6代目前虽然会提示你绑定EPIC账号 但你完全不理它也是能正常联机的 不过6代的网络代码和锁帧都有点问题(这游戏大部分数据都是帧为单位 [b]游戏强制限制60帧[/b]) 你的屏幕刷新率越高 越容易出现丢帧/跳帧现象 这不光会造成视觉上的不流畅 [b]在多人游戏中玩家之间刷新率和跳帧频率越大不同步问题越明显[/b] 具体表现为:你看队友/队友看你对着不存在怪的方向开火 甚至对着墙原地踏步 发射的爆炸物波及到不存在此处的队友(因为队友看你可能对着墙自爆了 然后他本地判定被卷入爆炸 而你已经走出了几十米其实) 当不同步严重到一定程度后 加载界面就有概率无限加载 只能Alt+F4才能解决(没错 这并不一定是网络问题 可能是刷新率不同步导致的) [h3]想要消除不同步的问题 目前最简单粗暴的方式是 和你的朋友打开显卡控制面板 在程序设置中找到EDF6这游戏 把最大帧数率 手动限制为58FPS[/h3] 因为这游戏是强制锁60 所以你低2帧完全没感觉 而且可以避免超过60帧后触发强制限帧机制 可以大幅度降低跳帧/丢帧的概率 从而变相解决多人游戏中的不同步问题 并提升视觉流畅度
EDF games are basically like doing shrooms while on crack. It has absolutely no reason to be as fun as it is.
前作と比べてとてもテンポが悪い。
ps版の人とのクロスプレイするのに訳わからんUE内設定色々手順やらないとゲーム内設定でクロスプレイ(ON OFF)設定出てこないのクソネットで調べて試みたが俺みたいな馬鹿にはできん アプデで簡単にできるようにしらや無駄に1万近くドブに捨てたようなもんだ
沒法正常玩,屏幕被强行拉伸。 在ps4上玩過上一代EDF5很好玩 這一帶只能説在最基本的螢幕比例都沒有辦法去做調整 還那麽貴 玩過EDF5的等EDF7 沒玩過的買上一代就可以了 資源重複使用,技術上也沒什麽升級
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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