
The story from behind the scenes of EDF 4.1 unravels here. The EDF series is back with new feelings of despair and bug-slaying satisfaction as you fight your way through never-ending swarms of giant insects in a vertical scrolling shoot 'em up!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The main mechanic of the game is the invulnerable "dash" that will let you eat projectiles without taking damage. It is necessary because the hit boxes in this game can be awful, meaning you will get hit if you try to merely dodge them. The unlocked weapons seemed to be mostly worse than the starter ones. Most of them seemed to be slow single-target ones that end up lowering your fire power. For some reason the first two missions seemed to not unlock stats or new weapons while the later ones were infinitely more lavish with unlocks. The game has six (6) missions and lasts for about 60 minutes. There is also the Training Mode free DLC that adds 60 mini-missions. It has three (3) difficulty levels (that mostly seem to affect the amount of damage you take) and some weapon unlocks. Then again, weapons worth changing for are in the harder difficulty settings, though if you can beat them to get the guns, there is no goal left to use those guns on afterwards. You have to claim the Training Mode DLC manually for some reason. Tl;dr - SKIP IT - it is awful. Having tried the second mission, I can see why you would not want to include it - it does not work. So you have this training mission where you are supposed to hit targets, though you are not given time to hit anything and the supposed hit-now window is about 0.2 seconds - about 0.3 seconds shorter than human reaction delay. Keep in mind this is supposed to be an easy exercise and not something super human, following a super easy Training Mission 1. Even if you know when to hit the target, you will see your sniper hits glancing off of the target while it is in the hit-now window. Some of the targets NEVER go to their hit-now phase, making the completion of that Training Mission impossible. There really is not any plot. You complete the missions and it simply ends. There are some strange lines during the credits and that is about it. As a franchise tie-in product it is quite weak. It could be some other game re-skinned with EDF. It has voice lines for English and Japanese. It is not worth it for the full price even if you like the franchise (there are no in-depth references to it), though might be if you like shmups AND it is steeply discounted.
ЛУЧШЕ Б НА МОЙ НОКИА ЛЮМИА ФОН ПОРТИРОВАЛИ БЫ ЭТУ ИГРУ!
different from other edf games but worth it if its on sale
I completely understand why this is mixed in recommendations. It is an okay shmup but is a bad Earth Defense Force game. I would recommend this if you want a meh shmup. When I downloaded this game I was expecting a basic shooting game like other Earth Defense Force Games and not this. I did enjoy most of the time playing this but they put one of the worse things from EDF into a shmup which shouldn't be allowed which is multiple bad weapons. Most of the weapons feel underpowered and it just makes it feel not as enjoyable. I am glad that the developer tried to go outside and try something different but should not have used EDF in it. I barely recommend this game only for shmup people only at a huge discount and not for EDF people.
6/10, okay shoot em up
地球防衛軍4.1の本編の裏側で行われていた戦いが云々かんぬん、みたいな設定のSTG 射撃エネルギーと兼用のゲージを用いたブーストにより一瞬無敵化出来るのが最大の特徴 最短ダッシュでもそれなりの無敵が付くため、すり抜けるよりも短押しして敵弾を弾くのが攻略法 エネルギーを使いすぎてオーバーヒートすると死ぬのでその管理が重要となるゲーム 問題が有り過ぎるので以下問題点の羅列 ・無敵があるから調整を投げたとしか思えない避けさせる気のない弾幕 ・自機の食らい判定が分かりづらい上に味方が変な角度で撃つ弾が非常に紛らわしい ・余りにも多い産廃武器の数々 ・本編と同じくアーマー入手で耐久が増加するが容易く初期値の7倍とか伸びるし難易度はそれ伸ばす前提 ・ステージ間のバランスの悪さ。具体的にはステージ5だけ他の倍は難しい ・イクシオン6WAYが取得しても武器欄に出てこず使えない。バグってますよ! 武器はグレードが上がると威力も燃費も向上するのが諸悪の根源 最終武器は結構強いが、裏を返せば序盤武器は威力がカスで即オーバーヒートするゴミ。どうしろと? なお武装100%収集の実績があるが全武器集まる前に取れる。それでいいのかお前。 あと通しクリアの実績はコンテしてボスからやり直しても取れる。それ通しでやらせる意味ある? クリア後に選べる裏ミッションでは 『蜘蛛糸を出して来る金蟻』 『酸を飛ばしてくる銀蜘蛛』 『蜘蛛糸より画面に長く残る電撃を撃ってくる赤蜂』 等の超生物が群れで襲ってくるのはちょっと面白い。でも多分自分でやるより見てる方が面白い。 総評するとエネルギー管理のゲームデザインは悪く無いけどバランスがカス
Look, just get edf 4.1, 5, or 6. this is an incredibly niche product that is executed in a middling fashion. that said it is very cheap when on sale.
Watch for a sale, for sure. But this EDF spin-off is a fun time for fans of the series, once you begin unlocking powerful weapons. I don't recommend it if you're looking for specifically a Cave-style shmup, as there are far better entries in that genre available on Steam. This is more like a lightweight version of an EDF game, minus the other character classes besides Wing Diver. It's not a very long game, even to collect all the weapons, so it can be a good way to revisit EDF if you don't feel ready to start playing another main series installment.
就可惜是个弹幕射击
Я все понял,досвиданья,рефанд ,забирайте свое говно обратно
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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