
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 40% | #59 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
microtransactions in SP modes, classic EA
No SteamOS/Linux support and insane choices made to limit the playability of offline modes #EAPlayDontPay
Scummy EA put micro transactions and slowed down progression to incentivize purchasing micro transactions. #CFBPlayDontPay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 17.6K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107K | 51% | $69.99 | |
| $3.7M | 905 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #59, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty awful. If you were to ask a normal human who's not a complete boot licker what they want a football video game to be like, it would be exactly opposite of this. Piss poor Madden gameplay (which is also terrible) combined with Madden's terrible progression system. Just another year proving that NCAA football was made by smart individuals and CFB is made by actual morons.
I definitely like this game more then others, I haven't played since 25 since I wanted to wait until more teams joined the fbs. But they definitely made dynasty way harder with transfers and the nil which I enjoy since I felt in 25 it was too easy. All I need it for is dynasty and nothing else, but I would still wait until this game went onto sale,
While there are some welcome improvements to the gameplay and presentation, they simply aren't enough to make up for the frustrating design decisions that hold this game back. The biggest issue is the drastic reduction in XP earned through offline modes, which makes progression feel unnecessarily slow and clearly pushes players toward spending more time grinding. It takes away from what should be a fun single-player experience. Dynasty mode, which should be the heart of the game, continues to suffer from a recruiting system that feels broken, inconsistent, and poorly balanced. Despite another year of development, many of the same issues remain, making long-term saves more frustrating than rewarding. It's disappointing to see a series that returned with so much excitement and goodwill lose momentum so quickly. Instead of building on a strong foundation, it feels like the focus has shifted toward artificial progression systems rather than improving the core experience. At this point, the PC modding community is doing more to keep the game enjoyable than the developers themselves. Without the incredible work of modders fixing bugs, improving gameplay, and restoring features, this would be a very difficult game to recommend.
wont let me find games online. so tired of EA'S ♥♥♥♥♥♥♥♥
Greedy as always
RTG is literally not playable on PC, you run into the risk of being soft locked for every college exam you have. There's a bug where you can't see the question and you can't see any answers, so your just stuck there. Unless you make manual saves before exams, which is the only work around from what I can think of, you essentially soft locked from playing this character again because the auto saves takes you right back into the exam and again with no options to choose from.
Now that they are taking away Micro Transactions the game will be better. It is already a great game, MT just gave it the bad rap that it deserved because of the greed
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.