
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #50 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026 goty
I love this game. I'm so glad EA brought this to Steam for PC users to enjoy.
its a great game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #59, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks and plays good. It is awesome to play on the go with an Ally.
Ich lasse das Thema Mikrotransaktionen jetzt mal bewusst aus. Dazu wurde bereits genug gesagt und geschrieben. Ich spiele seit 18 Jahren alle Football Spiele von EA. Für mich ist College Football 27 mit Abstand das beste. Super Animationen, realistisches Spielgefühl, sinnvolle Änderungen im Dynasty Modus. Es gibt sicher immer etwas zu meckern, aber für mich fühlt es sich einfach gut an und macht Spaß. I´m deliberately leaving out the topic of microtransactions for now. Enough has already been said and writen about it. I´ve been playing all ofEA´s football games for 18 years. For me, College Football 27 is by far the best. Great animations, realistic gameplay, meaningful chamges in Dynasty Mode. There´s always something to nitpick, sure, but for me it just feels good and is fun.
beutiful
hooray (i still hate EA)
Arch Manning 👍
no micro purchases on offline modes is good
Gameplay is good, much better than Madden, and EA begrudgingly listened to the overwhelming negative feedback and removed paid progression in dynasty mode, so I will give them the positive review. Still some kinks to work out in dynasty but it appears they are listening.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $3.9M | 948 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 |