
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #45 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is an EA sports game if any other company made a CFB game i would buy it over this 10 out 0f 10 times EA is the worst company ever the game has game breaking bugs from launch i can't even launch the game most of the time i only bought it because i love CFB more than i hate electronic arts
gee i hope i don't get milked for every penny i own i say as i log onto the ♥♥♥♥ you poors money milking factory simulator game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #50, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the playing is almost blocky for the user and flawless for AI bouncing runners back 5 yards not once but twice in the same play. Have the 1st down but next thing you know youre 11 yards to go. Better luck playing a dice and card game that has a football theme. EA has went to the crapper!
It's good. I came in after the microtransactions so no problem here.
game sucks
The AI in this game is so crap, it’s laughable. Running backs will run directly into defensive players when there’s open space to run, WRs drop balls with the slightest contact, sometimes WRs just stand there and don’t even go for the ball, and other times they’ll run their route without making any attempt to go after the ball. When the AI actually works the game can be pretty fun.
keeps crashing
Hate EA all you want for all the crap they have done and trying to do, but when it comes to a college football game and a football game overall this game feels great. This is my first college game sense CFB 14 and its the most fun i have had playing any football game sense madden 25 from 2013. If you don't want to support EA by spending $70+ just wait for a sale because this game is worth it. Now don't complain about it being buggy either as ITS A FOOTBALL GAME ON THE FROSTBITE ENGINE. Its going to be buggy but so far i really haven't seen any broken bugs that make the game unplayable. And when it comes to micro transaction JUST DON'T BUY THEM that simple weather it be Ultimate team or if they add them to offline modes.
Just like every other NCAA CFB title
Best 1 yet
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $3.8M | 941 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.8M | 21.1K | 47% | $34.79 |