
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 40% | #59 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite the initial controversy surrounding microtransactions in the SINGLEPLAYER game modes, the actual on-field experience of this game is great.
Would give this game a positive review, however i play mostly offline and them having the pay to win GARBAGE in offline is crazy. Complete waste of money, and EA, you're trash.
I've not had any gameplay issues that some of the other reviews have mentioned. My PC is pretty mid, but runs the game well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #59, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Mediocre graphics, but it's a PC port so who cares -Terrible sound design and mixing, can't hear certain parts of the game over certain music and ambience even when adjusting sliders -None of the difficulty settings or sliders make sense or seem to affect anything -The biggest issue: The artificial difficulty through the use of cheating AI and scripting Never in a game has it been so apparent that the AI knows your every move while itself not being subject to the same difficulties as the player. EA has no clue on how to balance this game to make both a challenging and realistic experience. The AI at times, no matter overall or ratings, will have perfect pass coverage, rush blocking, play calling, audibles and not to mention, it will perfectly hit every field goal it attempt unless you roll the dice to get a scripted block event. Sure it works if you just pick it up to play a game every now and then or whatever, but try to actually progress seriously in dynasty or RTG and you will be pulling your hair out at the terrible balance, bugs, glitches, etc. My latest dynasty save is affected by a bug where no matter what, EVERY and I mean EVERY, player starts the game with cold composure, ruining the experience for me completely.
Offensive line play is awful. Linebackers have an 8ft vertical so don't even try throwing over the middle. You get sacked or your WR drops the ball? YOU lose coach trust. This game feels half-baked and sluggish.
Hiesman RTG is unplayable when you don't have any coaches trust. How am I supposed to do anything without being able to call hot routes & change my pass protection? I'm ass, but the game is even more ass...
This game is trash I will never bye college football again. There are to many issues to point on this game. Plus very very pay to win.
As someone who hasn't played an NCAA game since 2011, this is pretty fun. I don't have a next gen console so I can't compare it to 25 or 26 and I don't play Madden. I just finished a full season in offline dynasty mode and didn't really encounter any bugs that was game breaking. Never crashed, never had any performance issues, the ui/menu isn't laggy like some people have said. I'd say it's more difficult than the old games, but it didn't take to long to figure out the new mechanics. Positives: -Graphics are next level. Solid 75-100 FPS on max settings, on my PC at least. -Real life players with most of them having matching characters in game that are spot on. -You can edit the helmet, jersey, pants, socks, shoes individually for each game with tons of options, especially Oregon. -The game atmosphere is immersive, especially rivalry games. -Rivalry games were tough regardless of the team record/rank. -Tackles and movement is smooth. I haven't seen players glitching around or unrealistic tackling/pass blocking although I wasn't playing on Heisman mode, so maybe it gets worse with defenders basically teleporting to block a pass. (i've seen this in videos) Negatives: -Penalties seem a bit excessive. I'd say 90% of penalties throughout my season were against me. Multiple offensive pass interference calls to the point where it seemed broken, I tried turning these off specifically but I don't think the settings save because they'd still happen every game. (explained below) Some penalties just don't get called. One time an ai opponent called a fair catch, but I leveled him anyway and didn't get a penalty called on me. -I have injuries turned on, but never saw a singe injury all season. -Announcers can be a bit repetitive. -Some of the players eyes seems glitched, going cross eyed, especially Kewan Lacy, who is literally on the cover, so i'd expect that to get fixed quickly. -Gameplay settings seem odd. You have settings in the main menu, then you have the same settings within the dynasty mode. There were times I changed settings in both (skill settings, penalty settings etc) and they'd revert back to default. Some settings menus, you have to save the settings like your making a game save. I mainly tweaked the QB accuracy and catching settings because I was struggling with it, I cranked it to the max just to see if it'd help and I didn't notice a difference. Unless there is a bug where it just doesn't work which would make sense. Neutral/No Comments: -I'm not sure how the gameplay compares to the new Madden games since I haven't played them, but the gameplay is fine to me, just takes some learning since there's more freedom than there was 10+ years ago which means learning new button combinations. For passing/catching my receivers pretty much have to be wide open for them to make a catch, I usually don't switch to the receiver mid throw and try to manually make a catch, but the mechanic is there if you want to. I put this in neutral because its basically a skill issue not a problem with the game. -I can't really comment on any other game modes because I have only played in offline dynasty and my experience was good there. I don't really interest in the other games modes. -I understand you basically play as the head coach of the whole program, and the game allows you to go very in depth with recruiting, coaching skills and abilities, maintaining facilities, handling money, etc but it's overwhelming for someone that just wants to play the games in a career format. I simulate everything except the games, so I'm not sure how "good" of a job the ai is doing simulating everything else, but I guess I will see in the coming years in my dynasty. -The XP system seems outrageously slow, even though I turned on Casual or Simple mode, which ever it's called to speed things up. I only went from lvl 50 to 53 in one season. but I'm not sure what any of this means because I haven't looking into what coaching abilities or whatever XP unlocks. -Scores seem a little unrealistic, unless it's just how it was simulated through my season. It seemed like every weekend, half the top 25 teams lost to an upset. And Alabama was 3-7 the last time I checked on them lol Overall, I'm enjoying it. If anyone is out there that's been waiting for the PC release and hasn't played since 2014 you'd definitely enjoy it. Ignore the negative review bombing about microtransactions, they have been removed from the game. I was iffy about it during the first few games because it was almost was too realistic feeling, but the more I play the more fun it gets.
Worst ♥♥♥♥♥♥♥ game I have ever played. ♥♥♥♥ you EA
Road to Glory does not work, Franchise Recruiting is bugged. Took a risk on this, my fault. Bought 1 week ago (within 2 week period) but played way over 2 hours (I did not know that is a refund limit even if game is not working as advertised) so steam will not refund. Buyer beware. Will never purchase a game on steam again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 17.6K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $3.7M | 910 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |