In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.
To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.
These troubles set the stage for an attack by an unknown force bent on destroying humankind.
Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
Psychological and mental trauma management.
25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
Complete hacking system with game play impact
9 devastatingly subtle PSI powers.
More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
Open-level gameplay for hours of fun without reloading.
From the creators of E.Y.E: Divine Cybermancy Discover our new action roguelite: Daimon Blades.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a jank masterpiece and I'm not really sure I can write a traditional review for it so let's just imitate the style of the game and go with disconnected and fragmented bullet points jumping around while not trying to make any waves in the process 1. The sense of mechanical progression is quite good and far better than games even today trying to do a similar thing. You go from an emaciated cyberschlub who can barely hit a space helicopter with a pistol round or walk down a street without needing to catch a breath o a lore-accurate 40k space marine spraying bullets from a minigun and each one slamming into some guy's head while you're jumping off of a cliff. 2. The story is "pregnant with mystery" but at it's core not all that complex or hard to parse contrary to the cultic fanbase wank about it. The esotericism in the game is mostly through poorly relayed visual themes; some of this is due to graphical limitations, some of it through muddled intentions in the writers/developers room. No, I won't explain "what it really means", in as much as such a thing can be done with art, but I can tell you to waste your time reading Girard. 3. The gun selection, though obviously limited for its time, is quite good and almost all of the weapons feel suitably powerful and entertaining to use. Melee is a bit of an afterthought but once you get your RPG points in it becomes viable and as with any game it's an eternal amusement to cave some mob's head with an explosive charge-laden doomhammer. 4. The writing is spastic and energetic but scarce throughout, it reads like it's been put back and forth through a half dozen AIgen translators, but regardless it has charm and contributes much to the overall aesthetic of the game. 5. The RPG mechanics are kind of a mess but drawn out enough to where you'll have something to put your widget points or brouzoufs (this is some kind of slang for money from a french sci-fi bit, apparently). While it's hard to "tank your save" by doing this or that incorrectly and "your build" will likely be viable no matter what you do past level 15 or so the $$$ and point costs do ramp up considerably after a while so if you're masochistic enough to want to max everything out in 2026 you're going to be at it for a very long time. 6. The way of "beating the story" is convoluted and not clearly explained anywhere so I'll try to lay it out without spoilers. There's a mission where you get put into an alien landscape with a few different teleporters (I think it's called "Noctis Labyrinth; the devs were clearly big 40k fans so there's a lot of thematic draw from that) and your choices there basically determine which ending segment you get locked into. There's "mentor" (your mentor, a good guy, but not blameless afaik), Rimanah (the commander of your cultic hashashim brigade, something of a sympathetic villain), and the Federals (fascists, the Rules Based Universal Order, the department of control in Control) and you need to finish all 3 on successive campaign runs to get the true ending, which is basically you having a quick chat with a witch. 7. I told you not to make waves!!! All in all it's worth 5-10 bucks or whatever but know that it is extremely janky and have an idea of what you're getting into before you go; there's nothing to really spoil outside of the ending bits. On balance I'd say that the mechanical side of the game is more interesting than the median opinion suggests while the lore/story side of it is less. As always, YMMV, but I will say that I find myself opening this game every now and then just to run around at hyper-speed and turn various criminals and cops into a red mist. The combat in it is kinetically very satisfying in a way that Source engine mods rarely achieve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game is a hot mess, but I love it.
𝘐𝘵'𝘴 𝘵𝘳𝘶𝘦 𝘵𝘩𝘢𝘵 𝘐 𝘬𝘪𝘭𝘭𝘦𝘥 𝘮𝘺 𝘔𝘦𝘯𝘵𝘰𝘳... 𝘢𝘯𝘥 𝘺𝘦𝘵, 𝘐 𝘢𝘮 𝘯𝘰𝘵 𝘩𝘪𝘴 𝘮𝘶𝘳𝘥𝘦𝘳𝘦𝘳...
мои ноги...
ITS SO PEAK
打了个导师结局结束了,游戏地图太过庞大,导致跑图占了不少的游戏时长。另外就是敌人刷新太过频繁,打New Eden这图敌人一波接一波,打吐了。
A pretty solid proof of concept. I wouldn't recommend unless strong prior interest from researching. I played through solo and personally would have gotten more enjoyment with a group for my second & third play through. World and art style is interesting. I would like to see a sequal that fleshes out the augments, psi-powers and guns much more. customization between Jian and Culter appearance. A flawed Gem
Fun campaign, rather short but interesting mechanics, gunplay and missions. Also supports custom campaigns.
не шутер не иммерсив, просто какой то старый кал
Кусок говна!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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