
E.E.R.I.E 2 is a tactical shooting game. In the modern Gensokyo, play the role of fairy Luna, and uses a variety of modern light weapons and tactical equipment to join in a war that decides the fate of Gensokyo.
Modeled estimate, not a reported figure. How we estimate →
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About
Game features
1. Realistic weapons
The weapons in E.E.R.I.E 2 are all based on reality, they all have detailed and realistic modeling, mechanisms and animation, and most of them can be modified. Compared with the previous work, more explosive weapons such as the under barrel grenade launchers and disposable rocket launchers have been added.
2. Single player: diverse combat and Immersive experience
E.E.R.I.E 2 has diverse environments, from vast suburban fields to enclosed libraries, combined with different numbers and behaviors of enemies and friendly forces. Open world combined with game mechanisms based on realistic logic, allows players to ues their imagination, try various ways to complete tasks, and advance the game plot.
3. Multiplayer: Simple and Direct Collaboration and Adversarial Fun
The multiplayer cooperation mode is based on a simple linear design, while the pvp mode is the classic annihilating all enemy mode. The multiplayer game content is still being continuously updated. Have LAN and Internet mode. Currently, only have Internet game server in Shanghai.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
出爆破pvp求你了
什么垃圾游戏,AI敌人大脚步拉出来咔咔锁头呗,顺从
E.E.R.I.E2, developed and published by Ureasoft, is an indie third-person tactical shooter that blends modern military weaponry with a stylized fantasy setting. Positioned as a hybrid between grounded firearms realism and anime-inspired worldbuilding, the game attempts to carve out its own identity within the crowded shooter genre. Rather than focusing solely on cinematic spectacle or hyper-competitive gameplay, it offers a mixture of open-ended mission design, customizable weapon systems, and both cooperative and competitive multiplayer modes. At its core, E.E.R.I.E2 is built around detailed firearm mechanics. Weapons are modeled with visible parts, realistic reload animations, and a range of attachment options that allow players to customize performance. Scopes, under-barrel attachments, explosive launchers, and other modifications provide flexibility in combat approach. This attention to weapon detail is one of the game’s strongest features, as it gives players a sense of control over their loadout and encourages experimentation. Whether engaging enemies from a distance with a precision rifle or navigating close quarters with heavier firepower, the shooting mechanics aim to feel deliberate rather than arcade-like. The single-player experience offers mission-based gameplay across varied environments. Players take on the role of Luna, a fairy heroine navigating a conflict that blends modern combat with fantastical elements. Maps range from wide open outdoor areas to enclosed interior spaces, requiring different tactical approaches. Open areas encourage flanking maneuvers and long-range engagement, while tighter environments demand careful movement and quick reactions. The mission structure provides some flexibility, allowing players to approach objectives from different angles rather than forcing a single linear path. Enemy encounters are designed to encourage situational awareness and adaptability. Different enemy types require varied responses, and the destructible elements within environments add a layer of unpredictability. Explosive weapons can reshape the battlefield, altering cover positions and forcing players to rethink their approach. While the AI does not always demonstrate advanced tactics, it provides enough resistance to keep engagements active and occasionally tense. The combat loop, particularly when combined with weapon customization, forms the backbone of the experience. Multiplayer functionality expands the game’s scope. Cooperative modes allow players to tackle missions together, coordinating loadouts and strategies to overcome challenges. Competitive modes introduce player-versus-player encounters that emphasize weapon mastery and map knowledge. For an indie project, the inclusion of both LAN and online play demonstrates ambition. Cooperative sessions, in particular, highlight the game’s strengths, as teamwork can compensate for AI limitations and create dynamic, player-driven scenarios. However, E.E.R.I.E2 is not without its shortcomings. As an indie release, it exhibits rough edges in areas such as interface polish, onboarding, and narrative depth. Tutorials are limited, meaning new players may need time to understand the full range of mechanics and customization options. Level design, while varied in setting, can sometimes feel repetitive in structure, and the story elements remain relatively underdeveloped. The fantasy setting provides context, but it does not always receive the narrative attention necessary to fully immerse players. Technically, performance is generally stable, though optimization can vary depending on hardware. Visual presentation leans toward functional rather than cutting-edge. Character models and environmental assets are serviceable, but not particularly striking. The art direction blends military realism with anime-inspired character design, creating a somewhat unconventional aesthetic mix. This stylistic choice may appeal to players interested in genre fusion but could feel tonally inconsistent to others. Despite these limitations, E.E.R.I.E2 succeeds in delivering a competent and occasionally engaging tactical shooter experience at an accessible scale. Its weapon customization system and multiplayer options provide tangible value, especially for players who enjoy experimenting with loadouts and cooperative play. While it does not reach the refinement or narrative ambition of larger-budget shooters, it demonstrates clear effort and ambition within its scope. Ultimately, E.E.R.I.E2 stands as a modest but noteworthy indie shooter that blends realism and fantasy into a flexible combat framework. Its strengths lie in its firearm mechanics and multiplayer support, while its weaknesses stem from limited narrative development and occasional design roughness. For players seeking a customizable third-person shooter with both solo and cooperative options, it offers a solid foundation that may continue to evolve with updates and refinement. Rating: 7/10
非常好的游戏,希望添加一个类塔的pve 同时优化战斗(pve),敌人跑的太快了 我觉得可以添加一个敌人的士气,会因为受伤,被压制等情况下减少
体验完了一圈普通结局跟完美结局,故事本身写的不错,结合东方跟现代化融合挺眼前一亮的,缺点也很明显,操作不太行,AI太牛逼。 我觉得最应该先优化的是武器的瞄准跟后坐力,全程打下来没两次能给我泼水的,因为正常的后坐力反馈是让瞄准有弧度的一点点上升,而这个是直接一段一段的跳,导致太难瞄了。还有那个镭射真的就是摆设,只有手电能开。 总体来说还算合格的[spoiler](我觉得人物细节动作反馈什么的还能往成人向发展发展 :D)[/spoiler]
肌无力太严重了,射击手感不行
Good game but wtf with the peeing shi??
不错的游戏,希望完善Al索敌机制,以及将载具重新加入单人游戏中提升游戏可玩性,最后希望作者能保持更新!
东方project和fps结合的同人游戏,优缺点都很明显。 最主要的缺点有几点:1、ui排版有点问题,多个窗口容易堆叠在一起无法拖动。2、射击手感有些奇怪,肌无力能和战O小队比肩,没有无瞄准准星导致投掷爆炸物和腰射瞄准都有点怪怪的。3、ai战斗欲望过强的同时射击精准度过高,在玩家需要小心翼翼推进的时候ai可以直接无掩体干拉(比如说去铃仙家的那个任务,狭小空间蹲了好几个敌对ai,前进基本上只能靠⑨来扛枪线) 至于优点……兄弟们我喜欢战术人性(大雾)算是steam少有的美少女fps,在东方的同人中也算是独树一帜,并且制作组仍旧保持着更新(这一点已经强于很多游戏了),而且就算是在目前的游戏当中依旧能感受到制作组的野心,只是希望制作组能一边推出新东西的同时进行优化(比如说后坐力和游戏难度,大多数fps玩家可能比较难上手这种相对较为硬核的fps)
游戏出了两年了物品图标都懒得做,武器配件衣服袜子还要把鼠标指上去才能看到名字。还有你那个似冯ai啊边跑边开枪,ai能跑打玩家不行是什么鬼,ai特权都来了,子弹初速慢的要死你直架根本架不住。整个游戏唯一能夸的就是武器改枪自由度高,只要有导轨想装啥就装啥,但商店不卖配件是最tm搞笑的,想要满改枪加要牛魔的全地图跑捡配件,纯捡垃圾来的。更新不是出了碎尸和漏尿吗直接把游戏做成血腥猎奇向的得了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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