
E.E.R.I.E 2 is a tactical shooting game. In the modern Gensokyo, play the role of fairy Luna, and uses a variety of modern light weapons and tactical equipment to join in a war that decides the fate of Gensokyo.
Modeled estimate, not a reported figure. How we estimate →
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About
Game features
1. Realistic weapons
The weapons in E.E.R.I.E 2 are all based on reality, they all have detailed and realistic modeling, mechanisms and animation, and most of them can be modified. Compared with the previous work, more explosive weapons such as the under barrel grenade launchers and disposable rocket launchers have been added.
2. Single player: diverse combat and Immersive experience
E.E.R.I.E 2 has diverse environments, from vast suburban fields to enclosed libraries, combined with different numbers and behaviors of enemies and friendly forces. Open world combined with game mechanisms based on realistic logic, allows players to ues their imagination, try various ways to complete tasks, and advance the game plot.
3. Multiplayer: Simple and Direct Collaboration and Adversarial Fun
The multiplayer cooperation mode is based on a simple linear design, while the pvp mode is the classic annihilating all enemy mode. The multiplayer game content is still being continuously updated. Have LAN and Internet mode. Currently, only have Internet game server in Shanghai.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no inverted aim
局域网PVE敌人能无条件看到枪口射线的问题能不能改一下?!!! 敌人躲在柱子后,瞄准左边从右边出来,瞄右边就从左边出来,隔一秒就交换瞄准方向敌人就会在柱子后不停的走就是不出来;最后剩下的1、2个敌人必然会远离玩家,必须花1到2分钟追上去近距离射击,然后被敌人风骚的走位秀得血压飙升,依然是瞄左往右、瞄右往左、瞄头下蹲横移,只能和对面赌命。其它的到还能接受。
Muy buenoooo ojala lo sigan actualizando o saquen otro E.E.R.I.E
BRUH
少女、动漫、枪械完美结合在一起,我挺喜欢的,独特的玩法和特色,目前好像没看到其他可以平替的游戏。
游戏出了两年了物品图标都懒得做,武器配件衣服袜子还要把鼠标指上去才能看到名字。还有你那个似冯ai啊边跑边开枪,ai能跑打玩家不行是什么鬼,ai特权都来了,子弹初速慢的要死你直架根本架不住。整个游戏唯一能夸的就是武器改枪自由度高,只要有导轨想装啥就装啥,但商店不卖配件是最tm搞笑的,想要满改枪加要牛魔的全地图跑捡配件,纯捡垃圾来的。更新不是出了碎尸和漏尿吗直接把游戏做成血腥猎奇向的得了
mfw i shoot anime girl
玩完第一部以后寻思着二代AI能不能正常一点,然后一开始几个任务就被敌AI疯狗一样的打法吓哭了,公寓里飞扑到我脸上一喷子把我干碎了,在我传送到敌人大本营后方被杀意感知一枪未开就被十几个敌人火力压制的时候我无语了,看到天上七八颗雷精准的扔我面前的时候我释怀的笑了
[b] A [/b] solid indie game thats well noted still in development. So presumably, it's a rather small studio. You shouldn't have too high of expectations, as you would with a triple-A video game from a larger studio. The current build of the game is playable. A lot of love has gone into the details. For example, many dialogues have been recorded in Chinese. There has also been a lot of focus placed on the weapons, which are based on real models. Their mechanics and modification options are very diverse. The graphics are decent. Unfortunately, the level design is monotonous and repetitive. The tutorial barely explains how to play the game or use its mechanics. Playing through the game's campaign is a much better way to learn all the controls. The protagonist's assistant, Cirno, is completely useless. She just follows you around without participating in the action or supporting you in any meaningful way (most of the time gets stuck to objects). The AI definitely needs improvement. Overall, it's a playable game with room for improvement. Here is a summary of the pros and cons. Pros: ☑ Weapon mechanics, including attachments and multiple types of ammunition ☑ Voiced dialogue (although only in Chinese so far) ☑ Realistic ragdoll physics (urination up to everyone's own taste) ☑ A lot of graphics and controls to play with CONTRA (-) ☒ Poorly programmed AI (terrible companion) ☒ Level design could be more varied ☒ The game needs better explanations regarding the controls and general mechanics.
很不错
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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