
Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly slow game, but more importantly, boring characters. It's a very unique art style, but it does a bad job visualizing emotions of the characters. I didn't like any of the characters, and therefore I stopped playing. I'm just counting the seconds on my watch while playing this; feels like a job more than entertainment.
Lovely nice idea, loved it
I'm writing this now because my playtime is at Nice (69 minutes). Honestly I don't remember too much of this game but I don't remember disliking it either, so I'm giving it a thumbs up and may play some more later & add more details. If memory serves it's one of those fun lil' adventure games with multiple endings but I think I only got one and left it at that for some reason. I still find the art charming & adventure games are always fun, so take that as you will!
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
текст текст текст - игра прикольная (но слишком уж много раз её нужно пройти чтоб выбить очивки, да и очень они неочевидные, плюс странно что какие то тупые действия дают очивку, а другие интересные ситуации нет)
Dyscourse is like a simplified LOST, without the deep character development. Designed to be played multiple times so that you can see multiple endings and make decisions that affect your fellow plane crash survivors.. But, is there a real alure to multiple playthroughs? Maybe. If you liked the characters enough to try for a different outcome. But, you never get much farther than a few questions deep into getting to know each survivor. With such limited interactions it's hard to feel attached to them, or to feel like there are any true consequences to your decisions. I mean, yeah. There are consequences. But unless you really care about them, none of it matters. It's not a bad game. It's cute and fairly fun once. To be fair, you can finish the game in under an hour. But subsequent playthroughs for different choices and outcomes is barely rewarding. Basically... The game looks nice, and choices matter. The story is woefully shallow, as is character development. Choices and their outcomes rarely match up with the intended nature of them. Despite being the player making the choices, it feels as if you are an outsider watching events unravel without much control over them. If you're looking for something deep and meaningful, this is probably not going to fulfill that want. If you just want something lighthearted without too much investment, this might be alright. Can't say I'd recommend it at a $15 price tag though.
Dyscourse is a $22AUD narrative choice game that requires multiple playthroughs of its short campaign (60minutes) in order to enjoy its depth, characters & world. Dyscourse has a unique artstyle that meshes well with its world and characters. It also has great variation in it's choices & repercussions which is essential for this style of game. The most important note to takeaway from this review if you are interested in Dyscourse is something that the game also reiterates upon starting and finishing the game and that is "Each playthrough should entail different choices from your last to ensure that you have the best experience". I recommend purchasing Dyscourse on sale as it drops to around $1 but I do believe it is worth around $5 and shouldn't be that low.
[h1]Elige tu propia aventura[/h1] Dyscourse es un juego en el que tenemos que escapar de una isla desierta tras un accidente de avión. Al final el juego consiste básicamente en ir tomando decisiones e ir viendo cómo se desenvuelve la trama, aunque tiene algún elemento (muy puntual) de encontrar cosas escondidas o puzzle. Un gran punto negativo es que la falta de traducción lo hará completamente inaccesible si no manejas el inglés. El Day Rewind mola para este tipo de juegos de elecciones, aunque me falta poder visualizar las distintas ramificaciones. También se hace imprescindible tener un botón para pasar los textos distintos al botón de "Aceptar", para poder pasar todos los textos rápidamente en una segunda vuelta sin miedo a darle a una opción de diálogo que no quieres. La historia tampoco es perfecta y encuentras situaciones algo ridículas, que fuerzan de forma poco lógica a tomar decisiones que afecten a algunos de los personajes, como por ejemplo: los sacos de dormir limitados, o los huevos, o gente que muere de hambre de un día para otro (porque el juego lo quiere así)... U otras situaciones incoherentes como que un tipo que tiene un cigarro encendido no sabe cómo encender una caja de fuegos artificiales. Además no hay un desarrollo real de los distintos personajes en la historia, más allá de ser estereotipos y ver quién vive o muere. Así que tampoco ofrece un aliciente en esa parte. Aún así, es un juego corto y rejugable. La música es bastante pegadiza, y el estilo artístico es bastante original. Si lo pruebas te tendrá un rato enganchado, pero tampoco es una maravilla de juego. [spoiler]Aún así, creo que hay una decisión de diseño terrible: es imposible (o está realmente oculto) salvar a los 6 personajes en la misma partida.[/spoiler]
Jogado em live, confira a jogatina: https://www.twitch.tv/collections/NxkOBdJaGxZzRg Live todos os dias em: https://www.twitch.tv/loboshow Dyscourse é um jogo de "sobrevivência" e adventure. Coloquei sobreviver em aspas porque o foco não é tanto esse, visto que a sobrevivência se resumiu em algumas escolhas durante o jogo, ao invés de fazer o jogador, mecanicamente, tentar sobreviver sozinho. Não que isso seja ruim. Um avião cai em uma ilha isolada e alguns sortudos acabam saindo ilesos. Controlamos Rita, que logo vira a "líder" do grupo. Nosso papel é tentar sair daquele lugar e fazemos isso tomando decisões enquanto o grupo interage entre si. Os diálogos são bem divertidos e rápidos, os personagens foram muito bem feitos, destaque para o geek. Zerei em menos de 1 hora, só que o jogo te dá o fator replay, visto que tem escolhas e também dá para salvar todos os personagens no final, eu creio. Mas pelo menos pra mim a experiência fica boa na primeira vez, onde eu vejo quem eu consegui salvar, porque no geral pra mim o que importa é EU sair vivo.
This game definitely wasn't for me. I don't know why, but I hate everything about this game: the graphics, the animation, the music, the plot, the characters, dialogues. Everything was so annoying to me, I stopped playing before completing a single hour. I bought this one on sale, but I found this game so boring, I really regret buying it, and I couldn't get a refund. I wanted to wipe it out from my brain, so I uninstalled it, but the game cover is still there in my library, like a curse, as a reminder of my carelessness on buying games on sale.
I really enjoyed this game. The first few playthroughs where I was discovering what the game had to offer. The art style is really nice to look at and the music is good! I think it is a worthwhile game. to me the cons would be the slower pace. normally I would want to go through and get all possible ending but it takes so long to get the ending in this game I truly cant be bothered. Plus you can't really speed through a lot of the game that you've seen so many times already so replay value a little low to me.
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Audience
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