
Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. Choose wisely.
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I'm writing this now because my playtime is at Nice (69 minutes). Honestly I don't remember too much of this game but I don't remember disliking it either, so I'm giving it a thumbs up and may play some more later & add more details. If memory serves it's one of those fun lil' adventure games with multiple endings but I think I only got one and left it at that for some reason. I still find the art charming & adventure games are always fun, so take that as you will!
its ok
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Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game definitely wasn't for me. I don't know why, but I hate everything about this game: the graphics, the animation, the music, the plot, the characters, dialogues. Everything was so annoying to me, I stopped playing before completing a single hour. I bought this one on sale, but I found this game so boring, I really regret buying it, and I couldn't get a refund. I wanted to wipe it out from my brain, so I uninstalled it, but the game cover is still there in my library, like a curse, as a reminder of my carelessness on buying games on sale.
how can you have a story based game with just no interesting story? the characters barely have any background stories or personalities, and they really just feel like what they look like, cardboard cut-outs. it says you can choose what to do, but whatever you do just about never makes a difference in the end. the events just keep repeating with whatever survivors are there. it honestly doesn't matter that much who lives or who dies. at the most, you could play 3-4 times before getting bored, and the stories arent that long either. its also definitely not worth 15 dollars!
[h1]Elige tu propia aventura[/h1] Dyscourse es un juego en el que tenemos que escapar de una isla desierta tras un accidente de avión. Al final el juego consiste básicamente en ir tomando decisiones e ir viendo cómo se desenvuelve la trama, aunque tiene algún elemento (muy puntual) de encontrar cosas escondidas o puzzle. Un gran punto negativo es que la falta de traducción lo hará completamente inaccesible si no manejas el inglés. El Day Rewind mola para este tipo de juegos de elecciones, aunque me falta poder visualizar las distintas ramificaciones. También se hace imprescindible tener un botón para pasar los textos distintos al botón de "Aceptar", para poder pasar todos los textos rápidamente en una segunda vuelta sin miedo a darle a una opción de diálogo que no quieres. La historia tampoco es perfecta y encuentras situaciones algo ridículas, que fuerzan de forma poco lógica a tomar decisiones que afecten a algunos de los personajes, como por ejemplo: los sacos de dormir limitados, o los huevos, o gente que muere de hambre de un día para otro (porque el juego lo quiere así)... U otras situaciones incoherentes como que un tipo que tiene un cigarro encendido no sabe cómo encender una caja de fuegos artificiales. Además no hay un desarrollo real de los distintos personajes en la historia, más allá de ser estereotipos y ver quién vive o muere. Así que tampoco ofrece un aliciente en esa parte. Aún así, es un juego corto y rejugable. La música es bastante pegadiza, y el estilo artístico es bastante original. Si lo pruebas te tendrá un rato enganchado, pero tampoco es una maravilla de juego. [spoiler]Aún así, creo que hay una decisión de diseño terrible: es imposible (o está realmente oculto) salvar a los 6 personajes en la misma partida.[/spoiler]
Whole bunch of endings. Pretty entertaining for the most part. I personally didn't feel the need to discover ever ending, but you'll feel bad enough for some of the characters that you'd want to save them though.
An interesting "your choices matter" type game. There are quite a few branches and a multitude of ending variations. Almost every choice, whether it be an action or a dialogue change, changes things drastically.
Story can go in a bunch of directions, so you really feel the impact of your choice to abandon Garrett every time
Fun naritive game with lots of choices and outcomes
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